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Seal a few more multiplayer playability flags of rate-changing mods
Not really changing anything, just tightening things down to curb possible funny business.
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@ -31,8 +31,8 @@ namespace osu.Game.Rulesets.Mods
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public override double ScoreMultiplier => 0.5;
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public override bool ValidForMultiplayer => false;
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public override bool ValidForMultiplayerAsFreeMod => false;
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public sealed override bool ValidForMultiplayer => false;
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public sealed override bool ValidForMultiplayerAsFreeMod => false;
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public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust), typeof(ModTimeRamp), typeof(ModAutoplay) };
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModRateAdjust : Mod, IApplicableToRate
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{
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public override bool ValidForMultiplayerAsFreeMod => false;
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public sealed override bool ValidForMultiplayerAsFreeMod => false;
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public abstract BindableNumber<double> SpeedChange { get; }
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mods
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[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
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public abstract BindableBool AdjustPitch { get; }
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public override bool ValidForMultiplayerAsFreeMod => false;
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public sealed override bool ValidForMultiplayerAsFreeMod => false;
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public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust), typeof(ModAdaptiveSpeed) };
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