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Improve xmldoc
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@ -555,9 +555,9 @@ namespace osu.Game
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public void ShowChangelogBuild(string updateStream, string version) => waitForReady(() => changelogOverlay, _ => changelogOverlay.ShowBuild(updateStream, version));
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/// <summary>
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/// Seek to a given timestamp in the Editor and select relevant HitObjects if needed
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/// Seeks to the provided <paramref name="timestamp"/> if the editor is currently open.
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/// Can also select objects as indicated by the <paramref name="timestamp"/> (depends on ruleset implementation).
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/// </summary>
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/// <param name="timestamp">The timestamp and the selected objects</param>
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public void HandleTimestamp(string timestamp)
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{
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if (ScreenStack.CurrentScreen is not Editor editor)
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