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Update menu key shortcut test coverage
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@ -67,14 +67,15 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("Enter mode", performEnterMode);
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}
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[TestCase(Key.P, true)]
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[TestCase(Key.M, true)]
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[TestCase(Key.L, true)]
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[TestCase(Key.E, false)]
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[TestCase(Key.D, false)]
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[TestCase(Key.Q, false)]
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[TestCase(Key.O, false)]
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public void TestShortcutKeys(Key key, bool entersPlay)
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[TestCase(Key.P, Key.P)]
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[TestCase(Key.M, Key.P)]
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[TestCase(Key.L, Key.P)]
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[TestCase(Key.B, Key.E)]
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[TestCase(Key.S, Key.E)]
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[TestCase(Key.D, null)]
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[TestCase(Key.Q, null)]
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[TestCase(Key.O, null)]
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public void TestShortcutKeys(Key key, Key? subMenuEnterKey)
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{
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int activationCount = -1;
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AddStep("set up action", () =>
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@ -96,10 +97,14 @@ namespace osu.Game.Tests.Visual.UserInterface
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buttons.OnPlaylists = action;
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break;
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case Key.E:
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case Key.B:
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buttons.OnEditBeatmap = action;
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break;
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case Key.S:
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buttons.OnEditSkin = action;
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break;
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case Key.D:
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buttons.OnBeatmapListing = action;
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break;
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@ -117,10 +122,10 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep($"press {key}", () => InputManager.Key(key));
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AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel);
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if (entersPlay)
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if (subMenuEnterKey != null)
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{
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AddStep("press P", () => InputManager.Key(Key.P));
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AddAssert("state is play", () => buttons.State == ButtonSystemState.Play);
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AddStep($"press {subMenuEnterKey}", () => InputManager.Key(subMenuEnterKey.Value));
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AddAssert("state is not top menu", () => buttons.State != ButtonSystemState.TopLevel);
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}
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AddStep($"press {key}", () => InputManager.Key(key));
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