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Just use yellow for system mods
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@ -162,7 +162,7 @@ namespace osu.Game.Graphics
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return Pink1;
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case ModType.System:
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return Gray5;
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return Yellow;
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default:
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throw new ArgumentOutOfRangeException(nameof(modType), modType, "Unknown mod type");
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@ -204,9 +204,7 @@ namespace osu.Game.Rulesets.UI
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private void updateColour()
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{
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modAcronym.Colour = modIcon.Colour = mod.Type != ModType.System
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? OsuColour.Gray(84)
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: colours.Yellow;
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modAcronym.Colour = modIcon.Colour = OsuColour.Gray(84);
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extendedText.Colour = background.Colour = Selected.Value ? backgroundColour.Lighten(0.2f) : backgroundColour;
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extendedBackground.Colour = Selected.Value ? backgroundColour.Darken(2.4f) : backgroundColour.Darken(2.8f);
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@ -88,12 +88,10 @@ namespace osu.Game.Rulesets.UI
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var modTypeColour = colours.ForModType(mod.Type);
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inactiveForegroundColour = colourProvider?.Background5 ?? colours.Gray3;
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activeForegroundColour = mod.Type != ModType.System ? modTypeColour : colours.Yellow;
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activeForegroundColour = modTypeColour;
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inactiveBackgroundColour = colourProvider?.Background2 ?? colours.Gray5;
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activeBackgroundColour = mod.Type != ModType.System
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? Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, modTypeColour, 0, 1)
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: modTypeColour;
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activeBackgroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, modTypeColour, 0, 1);
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}
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protected override void LoadComplete()
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@ -112,9 +112,7 @@ namespace osu.Game.Rulesets.UI
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activeBackgroundColour = modTypeColour;
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inactiveForegroundColour = colourProvider?.Background2 ?? colours.Gray5;
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activeForegroundColour = Mod.Type != ModType.System
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? Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, modTypeColour, 0, 1)
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: colours.Yellow;
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activeForegroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, modTypeColour, 0, 1);
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}
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protected override void LoadComplete()
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