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Allow gameplayClock to be null
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@ -154,8 +154,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
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[Resolved(CanBeNull = true)]
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private IPooledHitObjectProvider pooledObjectProvider { get; set; }
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[Resolved]
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private IGameplayClock gameplayClock { get; set; } = null!;
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[Resolved(CanBeNull = true)]
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private IGameplayClock gameplayClock { get; set; }
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/// <summary>
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/// Whether the initialization logic in <see cref="Playfield" /> has applied.
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@ -707,7 +707,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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}
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Result.RawTime = Time.Current;
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Result.GameplayRate = gameplayClock.GetTrueGameplayRate();
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Result.GameplayRate = gameplayClock?.GetTrueGameplayRate() ?? 1.0;
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if (Result.HasResult)
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updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);
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