From f794d4dc8384e0bba90d5063e5285a063adabcf8 Mon Sep 17 00:00:00 2001 From: Poyo Date: Sun, 12 Nov 2023 13:29:40 -0800 Subject: [PATCH] Allow gameplayClock to be null --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 4ae59dccb1..7cfb6aedf0 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -154,8 +154,8 @@ namespace osu.Game.Rulesets.Objects.Drawables [Resolved(CanBeNull = true)] private IPooledHitObjectProvider pooledObjectProvider { get; set; } - [Resolved] - private IGameplayClock gameplayClock { get; set; } = null!; + [Resolved(CanBeNull = true)] + private IGameplayClock gameplayClock { get; set; } /// /// Whether the initialization logic in has applied. @@ -707,7 +707,7 @@ namespace osu.Game.Rulesets.Objects.Drawables } Result.RawTime = Time.Current; - Result.GameplayRate = gameplayClock.GetTrueGameplayRate(); + Result.GameplayRate = gameplayClock?.GetTrueGameplayRate() ?? 1.0; if (Result.HasResult) updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);