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Improve commenting around small tick/large tick health

This commit is contained in:
Dan Balasescu 2023-11-13 14:06:34 +09:00
parent 65b41138a3
commit 35d4c483d7
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@ -185,12 +185,12 @@ namespace osu.Game.Rulesets.Osu.Scoring
return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.03, -0.125, -0.2);
case HitResult.SmallTickHit:
// This result is always as a result of the slider tail.
// This result always comes from the slider tail, which is judged the same as a repeat.
increase = 0.02;
break;
case HitResult.LargeTickHit:
// This result is either a result of a slider tick or a repeat.
// This result comes from either a slider tick or repeat.
increase = hitObject is SliderTick ? 0.015 : 0.02;
break;