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Improve commenting around small tick/large tick health
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@ -185,12 +185,12 @@ namespace osu.Game.Rulesets.Osu.Scoring
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return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.03, -0.125, -0.2);
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case HitResult.SmallTickHit:
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// This result is always as a result of the slider tail.
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// This result always comes from the slider tail, which is judged the same as a repeat.
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increase = 0.02;
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break;
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case HitResult.LargeTickHit:
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// This result is either a result of a slider tick or a repeat.
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// This result comes from either a slider tick or repeat.
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increase = hitObject is SliderTick ? 0.015 : 0.02;
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break;
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