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mirror of https://github.com/ppy/osu.git synced 2024-11-13 15:27:30 +08:00

Reorder and simplify private helper methods

This commit is contained in:
Dean Herbert 2023-11-21 15:05:51 +09:00
parent 745a04a243
commit 3afaafb1d9
No known key found for this signature in database
3 changed files with 103 additions and 115 deletions

View File

@ -14,35 +14,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
private void addStepClickLink(string timestamp, string step = "", bool displayTimestamp = true)
{
AddStep(displayTimestamp ? $"{step} {timestamp}" : step, () => Editor.HandleTimestamp(timestamp));
AddUntilStep("wait for seek", () => EditorClock.SeekingOrStopped.Value);
}
private void addReset()
{
addStepClickLink("00:00:000", "reset", false);
}
private bool checkSnapAndSelectColumn(double startTime, IReadOnlyCollection<(int, int)>? columnPairs = null)
{
bool checkColumns = columnPairs != null
? EditorBeatmap.SelectedHitObjects.All(x => columnPairs.Any(col => isNoteAt(x, col.Item1, col.Item2)))
: !EditorBeatmap.SelectedHitObjects.Any();
return EditorClock.CurrentTime == startTime
&& EditorBeatmap.SelectedHitObjects.Count == (columnPairs?.Count ?? 0)
&& checkColumns;
}
private bool isNoteAt(HitObject hitObject, double time, int column)
{
return hitObject is ManiaHitObject maniaHitObject
&& maniaHitObject.StartTime == time
&& maniaHitObject.Column == column;
}
[Test]
public void TestNormalSelection()
{
@ -95,5 +66,29 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
addStepClickLink("00:00:000 (1,2)", "std link");
AddAssert("snap to 1, select none", () => checkSnapAndSelectColumn(2_170));
}
private void addStepClickLink(string timestamp, string step = "", bool displayTimestamp = true)
{
AddStep(displayTimestamp ? $"{step} {timestamp}" : step, () => Editor.HandleTimestamp(timestamp));
AddUntilStep("wait for seek", () => EditorClock.SeekingOrStopped.Value);
}
private void addReset() => addStepClickLink("00:00:000", "reset", false);
private bool checkSnapAndSelectColumn(double startTime, IReadOnlyCollection<(int, int)>? columnPairs = null)
{
bool checkColumns = columnPairs != null
? EditorBeatmap.SelectedHitObjects.All(x => columnPairs.Any(col => isNoteAt(x, col.Item1, col.Item2)))
: !EditorBeatmap.SelectedHitObjects.Any();
return EditorClock.CurrentTime == startTime
&& EditorBeatmap.SelectedHitObjects.Count == (columnPairs?.Count ?? 0)
&& checkColumns;
}
private bool isNoteAt(HitObject hitObject, double time, int column) =>
hitObject is ManiaHitObject maniaHitObject
&& maniaHitObject.StartTime == time
&& maniaHitObject.Column == column;
}
}

View File

@ -15,40 +15,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
private void addStepClickLink(string timestamp, string step = "", bool displayTimestamp = true)
{
AddStep(displayTimestamp ? $"{step} {timestamp}" : step, () => Editor.HandleTimestamp(timestamp));
AddUntilStep("wait for seek", () => EditorClock.SeekingOrStopped.Value);
}
private void addReset()
{
addStepClickLink("00:00:000", "reset", false);
}
private void checkSelection(Func<double> startTime, params int[] comboNumbers)
=> AddUntilStep($"seeked & selected {(comboNumbers.Any() ? string.Join(",", comboNumbers) : "nothing")}", () =>
{
bool checkCombos = comboNumbers.Any()
? hasCombosInOrder(EditorBeatmap.SelectedHitObjects, comboNumbers)
: !EditorBeatmap.SelectedHitObjects.Any();
return EditorClock.CurrentTime == startTime()
&& EditorBeatmap.SelectedHitObjects.Count == comboNumbers.Length
&& checkCombos;
});
private bool hasCombosInOrder(IEnumerable<HitObject> selected, params int[] comboNumbers)
{
List<HitObject> hitObjects = selected.ToList();
if (hitObjects.Count != comboNumbers.Length)
return false;
return !hitObjects.Select(x => (OsuHitObject)x)
.Where((x, i) => x.IndexInCurrentCombo + 1 != comboNumbers[i])
.Any();
}
[Test]
public void TestNormalSelection()
{
@ -90,5 +56,36 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
addStepClickLink("00:00:956 (956|1,956|2)", "mania link");
checkSelection(() => firstObject.StartTime);
}
private void addReset() => addStepClickLink("00:00:000", "reset", false);
private void addStepClickLink(string timestamp, string step = "", bool displayTimestamp = true)
{
AddStep(displayTimestamp ? $"{step} {timestamp}" : step, () => Editor.HandleTimestamp(timestamp));
AddUntilStep("wait for seek", () => EditorClock.SeekingOrStopped.Value);
}
private void checkSelection(Func<double> startTime, params int[] comboNumbers)
=> AddUntilStep($"seeked & selected {(comboNumbers.Any() ? string.Join(",", comboNumbers) : "nothing")}", () =>
{
bool checkCombos = comboNumbers.Any()
? hasCombosInOrder(EditorBeatmap.SelectedHitObjects, comboNumbers)
: !EditorBeatmap.SelectedHitObjects.Any();
return EditorClock.CurrentTime == startTime()
&& EditorBeatmap.SelectedHitObjects.Count == comboNumbers.Length
&& checkCombos;
});
private bool hasCombosInOrder(IEnumerable<HitObject> selected, params int[] comboNumbers)
{
List<HitObject> hitObjects = selected.ToList();
if (hitObjects.Count != comboNumbers.Length)
return false;
return !hitObjects.Select(x => (OsuHitObject)x)
.Where((x, i) => x.IndexInCurrentCombo + 1 != comboNumbers[i])
.Any();
}
}
}

View File

@ -25,58 +25,6 @@ namespace osu.Game.Tests.Visual.Editing
private EditorBeatmap editorBeatmap => editor.ChildrenOfType<EditorBeatmap>().Single();
private EditorClock editorClock => editor.ChildrenOfType<EditorClock>().Single();
private void addStepClickLink(string timestamp, string step = "", bool waitForSeek = true)
{
AddStep($"{step} {timestamp}", () =>
Game.HandleLink(new LinkDetails(LinkAction.OpenEditorTimestamp, timestamp))
);
if (waitForSeek)
AddUntilStep("wait for seek", () => editorClock.SeekingOrStopped.Value);
}
private void addStepScreenModeTo(EditorScreenMode screenMode)
{
AddStep("change screen to " + screenMode, () => editor.Mode.Value = screenMode);
}
private void assertOnScreenAt(EditorScreenMode screen, double time, string text = "stayed in")
{
AddAssert($"{text} {screen} at {time}", () =>
editor.Mode.Value == screen
&& editorClock.CurrentTime == time
);
}
private void assertMovedScreenTo(EditorScreenMode screen, string text = "moved to")
{
AddAssert($"{text} {screen}", () => editor.Mode.Value == screen);
}
private void setUpEditor(RulesetInfo ruleset)
{
BeatmapSetInfo beatmapSet = null!;
AddStep("Import test beatmap", () =>
Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely()
);
AddStep("Retrieve beatmap", () =>
beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach()
);
AddStep("Present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("Wait for song select", () =>
Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded
);
AddStep("Switch ruleset", () => Game.Ruleset.Value = ruleset);
AddStep("Open editor for ruleset", () =>
((PlaySongSelect)Game.ScreenStack.CurrentScreen)
.Edit(beatmapSet.Beatmaps.Last(beatmap => beatmap.Ruleset.Name == ruleset.Name))
);
AddUntilStep("Wait for editor open", () => editor.ReadyForUse);
}
[Test]
public void TestErrorNotifications()
{
@ -151,5 +99,53 @@ namespace osu.Game.Tests.Visual.Editing
addStepClickLink("00:00:000");
assertOnScreenAt(EditorScreenMode.Compose, 0);
}
private void addStepClickLink(string timestamp, string step = "", bool waitForSeek = true)
{
AddStep($"{step} {timestamp}", () =>
Game.HandleLink(new LinkDetails(LinkAction.OpenEditorTimestamp, timestamp))
);
if (waitForSeek)
AddUntilStep("wait for seek", () => editorClock.SeekingOrStopped.Value);
}
private void addStepScreenModeTo(EditorScreenMode screenMode) =>
AddStep("change screen to " + screenMode, () => editor.Mode.Value = screenMode);
private void assertOnScreenAt(EditorScreenMode screen, double time)
{
AddAssert($"stayed on {screen} at {time}", () =>
editor.Mode.Value == screen
&& editorClock.CurrentTime == time
);
}
private void assertMovedScreenTo(EditorScreenMode screen, string text = "moved to") =>
AddAssert($"{text} {screen}", () => editor.Mode.Value == screen);
private void setUpEditor(RulesetInfo ruleset)
{
BeatmapSetInfo beatmapSet = null!;
AddStep("Import test beatmap", () =>
Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely()
);
AddStep("Retrieve beatmap", () =>
beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach()
);
AddStep("Present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("Wait for song select", () =>
Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded
);
AddStep("Switch ruleset", () => Game.Ruleset.Value = ruleset);
AddStep("Open editor for ruleset", () =>
((PlaySongSelect)Game.ScreenStack.CurrentScreen)
.Edit(beatmapSet.Beatmaps.Last(beatmap => beatmap.Ruleset.Name == ruleset.Name))
);
AddUntilStep("Wait for editor open", () => editor.ReadyForUse);
}
}
}