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Update "Argon" skin components layout and use the new components
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@ -115,49 +115,67 @@ namespace osu.Game.Skinning
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var skinnableTargetWrapper = new DefaultSkinComponentsContainer(container =>
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{
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var health = container.OfType<ArgonHealthDisplay>().FirstOrDefault();
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var score = container.OfType<DefaultScoreCounter>().FirstOrDefault();
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var accuracy = container.OfType<DefaultAccuracyCounter>().FirstOrDefault();
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var combo = container.OfType<DefaultComboCounter>().FirstOrDefault();
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var ppCounter = container.OfType<PerformancePointsCounter>().FirstOrDefault();
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var scoreWedge = container.OfType<ArgonScoreWedge>().FirstOrDefault();
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var score = container.OfType<ArgonScoreCounter>().FirstOrDefault();
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var accuracy = container.OfType<ArgonAccuracyCounter>().FirstOrDefault();
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var comboWedge = container.OfType<ArgonComboWedge>().FirstOrDefault();
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var combo = container.OfType<ArgonComboCounter>().FirstOrDefault();
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var rightWedge = container.OfType<ArgonRightWedge>().FirstOrDefault();
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var ppCounter = container.OfType<ArgonPerformancePointsCounter>().FirstOrDefault();
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var songProgress = container.OfType<ArgonSongProgress>().FirstOrDefault();
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var keyCounter = container.OfType<ArgonKeyCounterDisplay>().FirstOrDefault();
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if (score != null)
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if (health != null)
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{
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score.Anchor = Anchor.TopCentre;
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score.Origin = Anchor.TopCentre;
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// elements default to beneath the health bar
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const float vertical_offset = 30;
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const float components_x_offset = 50;
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const float horizontal_padding = 20;
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health.Anchor = Anchor.TopLeft;
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health.Origin = Anchor.TopLeft;
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health.Y = 15;
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score.Position = new Vector2(0, vertical_offset);
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if (health != null)
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if (scoreWedge != null)
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{
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health.Origin = Anchor.TopCentre;
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health.Anchor = Anchor.TopCentre;
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health.Y = 5;
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scoreWedge.Position = new Vector2(-50, 50);
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if (score != null)
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{
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score.Scale = new Vector2(0.5f);
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score.Position = new Vector2(components_x_offset, scoreWedge.Y + 15);
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}
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if (accuracy != null)
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{
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// +4 to vertically align the accuracy counter with the score counter.
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accuracy.Position = new Vector2(components_x_offset + 4, scoreWedge.Y + 45);
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accuracy.Anchor = Anchor.TopLeft;
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accuracy.Origin = Anchor.TopLeft;
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}
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}
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if (ppCounter != null)
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if (comboWedge != null)
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{
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ppCounter.Y = score.Position.Y + ppCounter.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).Y - 4;
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ppCounter.Origin = Anchor.TopCentre;
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ppCounter.Anchor = Anchor.TopCentre;
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}
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if (accuracy != null)
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{
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accuracy.Position = new Vector2(-accuracy.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).X / 2 - horizontal_padding, vertical_offset + 5);
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accuracy.Origin = Anchor.TopRight;
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accuracy.Anchor = Anchor.TopCentre;
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comboWedge.Position = new Vector2(-12, 130);
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if (combo != null)
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{
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combo.Position = new Vector2(accuracy.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).X / 2 + horizontal_padding, vertical_offset + 5);
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combo.Anchor = Anchor.TopCentre;
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combo.Anchor = Anchor.TopLeft;
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combo.Origin = Anchor.TopLeft;
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combo.Position = new Vector2(components_x_offset, comboWedge.Y - 2);
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}
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}
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if (rightWedge != null)
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{
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rightWedge.Anchor = Anchor.TopRight;
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rightWedge.Origin = Anchor.TopRight;
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rightWedge.Position = new Vector2(180, 20);
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if (ppCounter != null)
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{
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ppCounter.Anchor = Anchor.TopRight;
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ppCounter.Origin = Anchor.TopRight;
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ppCounter.Position = new Vector2(rightWedge.X - 240, rightWedge.Y + 8);
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}
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}
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@ -201,15 +219,18 @@ namespace osu.Game.Skinning
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{
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Children = new Drawable[]
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{
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new DefaultComboCounter(),
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new DefaultScoreCounter(),
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new DefaultAccuracyCounter(),
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new ArgonHealthDisplay(),
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new ArgonScoreWedge(),
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new ArgonScoreCounter(),
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new ArgonAccuracyCounter(),
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new ArgonComboWedge(),
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new ArgonComboCounter(),
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new ArgonRightWedge(),
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new ArgonPerformancePointsCounter(),
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new BarHitErrorMeter(),
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new BarHitErrorMeter(),
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new ArgonSongProgress(),
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new ArgonKeyCounterDisplay(),
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new BarHitErrorMeter(),
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new BarHitErrorMeter(),
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new PerformancePointsCounter()
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}
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};
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