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Add test coverage of touching and missing not enabled touch mod
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@ -104,6 +104,24 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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AddAssert("no toasts displayed", () => testOnScreenDisplay.ToastCount, () => Is.Zero);
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}
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[Test]
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public void TestTouchMiss()
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{
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// ensure mouse is active (and that it's not suppressed due to touches in previous tests)
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AddStep("click mouse", () => InputManager.Click(MouseButton.Left));
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AddUntilStep("wait until 200 near", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(200).Within(500));
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AddStep("slow down", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 0.2);
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AddUntilStep("wait until 200", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(200));
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AddStep("touch playfield", () =>
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{
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var touch = new Touch(TouchSource.Touch1, Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre);
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InputManager.BeginTouch(touch);
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InputManager.EndTouch(touch);
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});
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AddAssert("touch device mod not activated", () => Player.Mods.Value, () => Has.No.InstanceOf<OsuModTouchDevice>());
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}
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[Test]
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public void TestSecondObjectTouched()
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{
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