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Rename RoundedLine
to BoxElement
and make more generically useful
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parent
4f90ac15fa
commit
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@ -116,7 +116,7 @@ namespace osu.Game.Skinning
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var skinnableTargetWrapper = new DefaultSkinComponentsContainer(container =>
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{
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var health = container.OfType<ArgonHealthDisplay>().FirstOrDefault();
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var healthLine = container.OfType<RoundedLine>().FirstOrDefault();
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var healthLine = container.OfType<BoxElement>().FirstOrDefault();
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var scoreWedge = container.OfType<ArgonScoreWedge>().FirstOrDefault();
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var score = container.OfType<ArgonScoreCounter>().FirstOrDefault();
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var accuracy = container.OfType<ArgonAccuracyCounter>().FirstOrDefault();
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@ -213,7 +213,7 @@ namespace osu.Game.Skinning
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new ArgonScoreWedge(),
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new ArgonScoreCounter(),
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new ArgonHealthDisplay(),
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new RoundedLine(),
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new BoxElement(),
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new ArgonAccuracyCounter(),
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new ArgonComboCounter(),
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new BarHitErrorMeter(),
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50
osu.Game/Skinning/Components/BoxElement.cs
Normal file
50
osu.Game/Skinning/Components/BoxElement.cs
Normal file
@ -0,0 +1,50 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Configuration;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Skinning.Components
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{
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public partial class BoxElement : CompositeDrawable, ISerialisableDrawable
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{
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public bool UsesFixedAnchor { get; set; }
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[SettingSource("Corner rounding", "How round the corners of the box should be.")]
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public BindableFloat CornerRounding { get; } = new BindableFloat(1)
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{
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Precision = 0.01f,
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MinValue = 0,
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MaxValue = 1,
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};
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public BoxElement()
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{
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Size = new Vector2(400, 80);
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both,
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},
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};
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Masking = true;
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}
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protected override void Update()
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{
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base.Update();
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CornerRadius = CornerRounding.Value * Math.Min(DrawWidth, DrawHeight) * 0.5f;
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}
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}
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}
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@ -1,18 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Shapes;
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using osuTK;
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namespace osu.Game.Skinning.Components
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{
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public partial class RoundedLine : Circle, ISerialisableDrawable
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{
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public bool UsesFixedAnchor { get; set; }
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public RoundedLine()
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{
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Size = new Vector2(200, 8);
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}
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}
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}
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