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Add setting to configure team seed display
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28e331deed
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@ -42,5 +42,7 @@ namespace osu.Game.Tournament.Models
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public Bindable<bool> AutoProgressScreens = new BindableBool(true);
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public Bindable<bool> SplitMapPoolByMods = new BindableBool(true);
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public Bindable<bool> DisplayTeamSeeds = new BindableBool();
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Tournament.Components;
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@ -16,6 +17,8 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
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private TeamScoreDisplay teamDisplay2 = null!;
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private DrawableTournamentHeaderLogo logo = null!;
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public readonly BindableBool DisplaySeeds = new BindableBool();
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private bool showScores = true;
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public bool ShowScores
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@ -88,11 +91,13 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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DisplaySeed = { BindTarget = DisplaySeeds },
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},
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teamDisplay2 = new TeamScoreDisplay(TeamColour.Blue)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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DisplaySeed = { BindTarget = DisplaySeeds },
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},
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};
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}
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@ -36,7 +36,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
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private Drawable chroma = null!;
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[BackgroundDependencyLoader]
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private void load(LadderInfo ladder, MatchIPCInfo ipc)
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private void load(MatchIPCInfo ipc)
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{
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this.ipc = ipc;
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@ -118,12 +118,18 @@ namespace osu.Game.Tournament.Screens.Gameplay
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LabelText = "Players per team",
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Current = LadderInfo.PlayersPerTeam,
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KeyboardStep = 1,
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}
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},
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new SettingsCheckbox
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{
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LabelText = "Display team seeds",
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Current = LadderInfo.DisplayTeamSeeds,
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},
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}
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}
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});
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ladder.ChromaKeyWidth.BindValueChanged(width => chroma.Width = width.NewValue, true);
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LadderInfo.ChromaKeyWidth.BindValueChanged(width => chroma.Width = width.NewValue, true);
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LadderInfo.DisplayTeamSeeds.BindValueChanged(v => header.DisplaySeeds.Value = v.NewValue, true);
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warmup.BindValueChanged(w =>
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{
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