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Steer touch input flag via bindable rather than config manager
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parent
11bd801795
commit
3c72c5bccd
@ -3,6 +3,7 @@
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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@ -22,12 +23,17 @@ namespace osu.Game.Input
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{
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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[Resolved]
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private SessionStatics statics { get; set; } = null!;
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private readonly BindableBool touchInputActive = new BindableBool();
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[BackgroundDependencyLoader]
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private void load(SessionStatics statics)
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{
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statics.BindWith(Static.TouchInputActive, touchInputActive);
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}
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protected override bool Handle(UIEvent e)
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{
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bool touchInputWasActive = statics.Get<bool>(Static.TouchInputActive);
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bool touchInputWasActive = touchInputActive.Value;
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switch (e)
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{
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@ -36,7 +42,7 @@ namespace osu.Game.Input
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{
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if (touchInputWasActive)
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Logger.Log($@"Touch input deactivated due to received {e.GetType().ReadableName()}", LoggingTarget.Input);
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statics.SetValue(Static.TouchInputActive, false);
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touchInputActive.Value = false;
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}
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break;
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@ -44,7 +50,7 @@ namespace osu.Game.Input
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case TouchEvent:
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if (!touchInputWasActive)
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Logger.Log($@"Touch input activated due to received {e.GetType().ReadableName()}", LoggingTarget.Input);
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statics.SetValue(Static.TouchInputActive, true);
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touchInputActive.Value = true;
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break;
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case KeyDownEvent keyDown:
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@ -59,10 +65,8 @@ namespace osu.Game.Input
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[Conditional("TOUCH_INPUT_DEBUG")]
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private void debugToggleTouchInputActive()
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{
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bool oldValue = statics.Get<bool>(Static.TouchInputActive);
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bool newValue = !oldValue;
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Logger.Log($@"Debug-toggling touch input to {(newValue ? @"active" : @"inactive")}", LoggingTarget.Input, LogLevel.Debug);
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statics.SetValue(Static.TouchInputActive, newValue);
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Logger.Log($@"Debug-toggling touch input to {(touchInputActive.Value ? @"inactive" : @"active")}", LoggingTarget.Input, LogLevel.Debug);
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touchInputActive.Toggle();
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}
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}
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}
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