mirror of
https://github.com/ppy/osu.git
synced 2026-06-01 03:19:55 +08:00
Remove redundant passing of Scale to nested objects
This commit is contained in:
@@ -187,7 +187,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
StartTime = e.Time,
|
||||
Position = Position + Path.PositionAt(e.PathProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
});
|
||||
break;
|
||||
|
||||
@@ -206,7 +205,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
RepeatIndex = e.SpanIndex,
|
||||
StartTime = e.Time,
|
||||
Position = EndPosition,
|
||||
StackHeight = StackHeight
|
||||
StackHeight = StackHeight,
|
||||
});
|
||||
break;
|
||||
|
||||
@@ -217,7 +216,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
|
||||
Position = Position + Path.PositionAt(e.PathProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
});
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user