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Use ID
rather than SoloScoreID
The latter is apparently not going to be a thing anymore.
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parent
fb2293821a
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e2192806e4
@ -245,7 +245,6 @@ namespace osu.Game.Tests.Visual.Playlists
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var multiplayerUserScore = new MultiplayerScore
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{
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ID = highestScoreId,
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SoloScoreID = (ulong?)highestScoreId,
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Accuracy = userScore.Accuracy,
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Passed = userScore.Passed,
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Rank = userScore.Rank,
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@ -267,7 +266,6 @@ namespace osu.Game.Tests.Visual.Playlists
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multiplayerUserScore.ScoresAround.Lower.Scores.Add(new MultiplayerScore
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{
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ID = nextLowest,
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SoloScoreID = (ulong?)nextLowest,
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Accuracy = userScore.Accuracy,
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Passed = true,
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Rank = userScore.Rank,
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@ -284,7 +282,6 @@ namespace osu.Game.Tests.Visual.Playlists
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multiplayerUserScore.ScoresAround.Higher.Scores.Add(new MultiplayerScore
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{
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ID = nextHighest,
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SoloScoreID = (ulong?)nextHighest,
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Accuracy = userScore.Accuracy,
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Passed = true,
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Rank = userScore.Rank,
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@ -318,7 +315,6 @@ namespace osu.Game.Tests.Visual.Playlists
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result.Scores.Add(new MultiplayerScore
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{
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ID = id,
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SoloScoreID = (ulong?)id,
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Accuracy = 1,
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Passed = true,
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Rank = ScoreRank.X,
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@ -78,7 +78,7 @@ namespace osu.Game.Online.Rooms
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var scoreInfo = new ScoreInfo
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{
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OnlineID = (long?)SoloScoreID ?? -1,
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OnlineID = ID,
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TotalScore = TotalScore,
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MaxCombo = MaxCombo,
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BeatmapInfo = beatmap,
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