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Add rate-change UR tests
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@ -42,5 +42,37 @@ namespace osu.Game.Tests.NonVisual.Ranking
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Assert.AreEqual(0, unstableRate.Value);
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}
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[Test]
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public void TestStaticRateChange()
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{
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var events = new[]
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{
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new HitEvent(-150, 1.5, HitResult.Great, new HitObject(), null, null),
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new HitEvent(-150, 1.5, HitResult.Great, new HitObject(), null, null),
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new HitEvent(150, 1.5, HitResult.Great, new HitObject(), null, null),
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new HitEvent(150, 1.5, HitResult.Great, new HitObject(), null, null),
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};
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var unstableRate = new UnstableRate(events);
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Assert.AreEqual(10 * 100, unstableRate.Value);
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}
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[Test]
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public void TestDynamicRateChange()
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{
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var events = new[]
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{
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new HitEvent(-50, 0.5, HitResult.Great, new HitObject(), null, null),
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new HitEvent(75, 0.75, HitResult.Great, new HitObject(), null, null),
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new HitEvent(-100, 1.0, HitResult.Great, new HitObject(), null, null),
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new HitEvent(125, 1.25, HitResult.Great, new HitObject(), null, null),
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};
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var unstableRate = new UnstableRate(events);
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Assert.AreEqual(10 * 100, unstableRate.Value);
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}
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}
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}
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@ -3,6 +3,7 @@
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#nullable disable
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -81,6 +82,27 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("UR = 250", () => counter.Current.Value == 250.0);
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}
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[Test]
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public void TestStaticRateChange()
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{
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AddStep("Create Display", recreateDisplay);
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AddRepeatStep("Set UR to 250 at 1.5x", () => applyJudgement(25, true, 1.5), 4);
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AddUntilStep("UR = 250/1.5", () => counter.Current.Value == Math.Round(250.0 / 1.5));
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}
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[Test]
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public void TestDynamicRateChange()
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{
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AddStep("Create Display", recreateDisplay);
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AddRepeatStep("Set UR to 100 at 1.0x", () => applyJudgement(10, true, 1.0), 4);
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AddRepeatStep("Bring UR to 100 at 1.5x", () => applyJudgement(15, true, 1.5), 4);
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AddUntilStep("UR = 100", () => counter.Current.Value == 100.0);
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}
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private void recreateDisplay()
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{
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Clear();
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