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Merge branch 'master' into FlagHUD

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yesseruser 2023-11-22 14:36:20 +01:00 committed by GitHub
commit 33de27499a
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9 changed files with 99 additions and 14 deletions

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@ -108,6 +108,12 @@ jobs:
- name: Checkout
uses: actions/checkout@v3
- name: Setup JDK 11
uses: actions/setup-java@v3
with:
distribution: microsoft
java-version: 11
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v3
with:

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@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.1121.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.1121.1" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -78,6 +78,31 @@ namespace osu.Game.Tests.Visual.Online
AddStep("complete request", () => pendingRequest.TriggerSuccess(TEST_USER));
}
[Test]
public void TestLogin()
{
GetUserRequest pendingRequest = null!;
AddStep("set up request handling", () =>
{
dummyAPI.HandleRequest = req =>
{
if (dummyAPI.State.Value == APIState.Online && req is GetUserRequest getUserRequest)
{
pendingRequest = getUserRequest;
return true;
}
return false;
};
});
AddStep("logout", () => dummyAPI.Logout());
AddStep("show user", () => profile.ShowUser(new APIUser { Id = 1 }));
AddStep("login", () => dummyAPI.Login("username", "password"));
AddWaitStep("wait some", 3);
AddStep("complete request", () => pendingRequest.TriggerSuccess(TEST_USER));
}
public static readonly APIUser TEST_USER = new APIUser
{
Username = @"Somebody",

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@ -188,7 +188,10 @@ namespace osu.Game.Overlays.SkinEditor
}
if (skinEditor.State.Value == Visibility.Visible)
{
skinEditor.Save(false);
skinEditor.UpdateTargetScreen(target);
}
else
{
skinEditor.Hide();

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@ -5,6 +5,7 @@ using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -18,6 +19,7 @@ using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Profile;
@ -42,6 +44,11 @@ namespace osu.Game.Overlays
private ProfileSectionsContainer? sectionsContainer;
private ProfileSectionTabControl? tabs;
private IUser? user;
private IRulesetInfo? ruleset;
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
[Resolved]
private RulesetStore rulesets { get; set; } = null!;
@ -58,16 +65,36 @@ namespace osu.Game.Overlays
});
}
[BackgroundDependencyLoader]
private void load()
{
apiState.BindTo(API.State);
apiState.BindValueChanged(state => Schedule(() =>
{
if (state.NewValue == APIState.Online && user != null)
Scheduler.AddOnce(fetchAndSetContent);
}));
}
protected override ProfileHeader CreateHeader() => new ProfileHeader();
protected override Color4 BackgroundColour => ColourProvider.Background5;
public void ShowUser(IUser user, IRulesetInfo? ruleset = null)
public void ShowUser(IUser userToShow, IRulesetInfo? userRuleset = null)
{
if (user.OnlineID == APIUser.SYSTEM_USER_ID)
if (userToShow.OnlineID == APIUser.SYSTEM_USER_ID)
return;
user = userToShow;
ruleset = userRuleset;
Show();
Scheduler.AddOnce(fetchAndSetContent);
}
private void fetchAndSetContent()
{
Debug.Assert(user != null);
if (user.OnlineID == Header.User.Value?.User.Id && ruleset?.MatchesOnlineID(Header.User.Value?.Ruleset) == true)
return;
@ -143,24 +170,28 @@ namespace osu.Game.Overlays
sectionsContainer.ScrollToTop();
userReq = user.OnlineID > 1 ? new GetUserRequest(user.OnlineID, ruleset) : new GetUserRequest(user.Username, ruleset);
userReq.Success += u => userLoadComplete(u, ruleset);
API.Queue(userReq);
loadingLayer.Show();
if (API.State.Value != APIState.Offline)
{
userReq = user.OnlineID > 1 ? new GetUserRequest(user.OnlineID, ruleset) : new GetUserRequest(user.Username, ruleset);
userReq.Success += u => userLoadComplete(u, ruleset);
API.Queue(userReq);
loadingLayer.Show();
}
}
private void userLoadComplete(APIUser user, IRulesetInfo? ruleset)
private void userLoadComplete(APIUser loadedUser, IRulesetInfo? userRuleset)
{
Debug.Assert(sections != null && sectionsContainer != null && tabs != null);
var actualRuleset = rulesets.GetRuleset(ruleset?.ShortName ?? user.PlayMode).AsNonNull();
var actualRuleset = rulesets.GetRuleset(userRuleset?.ShortName ?? loadedUser.PlayMode).AsNonNull();
var userProfile = new UserProfileData(user, actualRuleset);
var userProfile = new UserProfileData(loadedUser, actualRuleset);
Header.User.Value = userProfile;
if (user.ProfileOrder != null)
if (loadedUser.ProfileOrder != null)
{
foreach (string id in user.ProfileOrder)
foreach (string id in loadedUser.ProfileOrder)
{
var sec = sections.FirstOrDefault(s => s.Identifier == id);

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@ -16,6 +16,12 @@ namespace osu.Game.Rulesets.Objects.Types
/// <summary>
/// When starting a new combo, the offset of the new combo relative to the current one.
/// </summary>
/// <remarks>
/// This is generally a setting provided by a beatmap creator to choreograph interesting colour patterns
/// which can only be achieved by skipping combo colours with per-hitobject level.
///
/// It is exposed via <see cref="IHasComboInformation.ComboIndexWithOffsets"/>.
/// </remarks>
int ComboOffset { get; }
}
}

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@ -12,6 +12,9 @@ namespace osu.Game.Rulesets.Objects.Types
/// </summary>
public interface IHasComboInformation : IHasCombo
{
/// <summary>
/// Bindable exposure of <see cref="IndexInCurrentCombo"/>.
/// </summary>
Bindable<int> IndexInCurrentComboBindable { get; }
/// <summary>
@ -19,13 +22,21 @@ namespace osu.Game.Rulesets.Objects.Types
/// </summary>
int IndexInCurrentCombo { get; set; }
/// <summary>
/// Bindable exposure of <see cref="ComboIndex"/>.
/// </summary>
Bindable<int> ComboIndexBindable { get; }
/// <summary>
/// The index of this combo in relation to the beatmap.
///
/// In other words, this is incremented by 1 each time a <see cref="NewCombo"/> is reached.
/// </summary>
int ComboIndex { get; set; }
/// <summary>
/// Bindable exposure of <see cref="ComboIndexWithOffsets"/>.
/// </summary>
Bindable<int> ComboIndexWithOffsetsBindable { get; }
/// <summary>
@ -39,6 +50,9 @@ namespace osu.Game.Rulesets.Objects.Types
/// </summary>
new bool NewCombo { get; set; }
/// <summary>
/// Bindable exposure of <see cref="LastInCombo"/>.
/// </summary>
Bindable<bool> LastInComboBindable { get; }
/// <summary>

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@ -36,7 +36,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="11.5.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.1121.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.1121.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.1114.0" />
<PackageReference Include="Sentry" Version="3.40.0" />
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->

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@ -23,6 +23,6 @@
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.1121.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.1121.1" />
</ItemGroup>
</Project>