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Add test for slider drawing
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@ -290,6 +290,27 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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assertControlPointType(0, PathType.LINEAR);
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}
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[Test]
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public void TestSliderDrawing()
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{
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addMovementStep(new Vector2(200));
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AddStep("press left button", () => InputManager.PressButton(MouseButton.Left));
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addMovementStep(new Vector2(300, 200));
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addMovementStep(new Vector2(400, 200));
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addMovementStep(new Vector2(400, 300));
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addMovementStep(new Vector2(400));
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addMovementStep(new Vector2(300, 400));
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addMovementStep(new Vector2(200, 400));
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AddStep("release left button", () => InputManager.ReleaseButton(MouseButton.Left));
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assertPlaced(true);
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assertLength(600, tolerance: 10);
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assertControlPointCount(4);
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assertControlPointType(0, PathType.BSpline(3));
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}
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[Test]
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public void TestPlacePerfectCurveSegmentAlmostLinearlyExterior()
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{
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@ -397,7 +418,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected);
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private void assertLength(double expected) => AddAssert($"slider length is {expected}", () => Precision.AlmostEquals(expected, getSlider().Distance, 1));
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private void assertLength(double expected, double tolerance = 1) => AddAssert($"slider length is {expected}±{tolerance}", () => Precision.AlmostEquals(expected, getSlider().Distance, tolerance));
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private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider().Path.ControlPoints.Count == expected);
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