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Avoid spinning another load thread on initial storyboard load
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@ -1,13 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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@ -48,27 +46,37 @@ namespace osu.Game.Graphics.Backgrounds
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Volume = { Value = 0 },
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});
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LoadStoryboard();
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LoadStoryboard(false);
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}
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public void LoadStoryboard()
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public void LoadStoryboard(bool async = true)
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{
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Debug.Assert(drawableStoryboard == null);
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if (!Beatmap.Storyboard.HasDrawable)
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return;
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LoadComponentAsync(drawableStoryboard = new DrawableStoryboard(Beatmap.Storyboard, mods.Value)
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drawableStoryboard = new DrawableStoryboard(Beatmap.Storyboard, mods.Value)
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{
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Clock = storyboardClock
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}, s =>
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};
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if (async)
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LoadComponentAsync(drawableStoryboard, finishLoad, (loadCancellationSource = new CancellationTokenSource()).Token);
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else
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{
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LoadComponent(drawableStoryboard);
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finishLoad(drawableStoryboard);
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}
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void finishLoad(DrawableStoryboard s)
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{
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if (Beatmap.Storyboard.ReplacesBackground)
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Sprite.FadeOut(BackgroundScreen.TRANSITION_LENGTH, Easing.InQuint);
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storyboardContainer.FadeInFromZero(BackgroundScreen.TRANSITION_LENGTH, Easing.OutQuint);
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storyboardContainer.Add(s);
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}, (loadCancellationSource = new CancellationTokenSource()).Token);
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}
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}
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public void UnloadStoryboard()
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@ -76,7 +84,7 @@ namespace osu.Game.Graphics.Backgrounds
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if (drawableStoryboard == null)
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return;
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loadCancellationSource.AsNonNull().Cancel();
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loadCancellationSource?.Cancel();
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loadCancellationSource = null;
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// clear is intentionally used here for the storyboard to be disposed asynchronously.
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