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Merge pull request #25272 from frenzibyte/use-scale-adjust-for-player-max-dimensions-test-scene

Fix `TestScenePlayerMaxDimensions` texture loading process bottlenecking CI
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Dean Herbert 2023-10-31 13:36:30 +09:00 committed by GitHub
commit fa220d34de
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@ -7,6 +7,7 @@ using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
@ -27,6 +28,7 @@ namespace osu.Game.Tests.Visual.Gameplay
/// <remarks>
/// The HUD is hidden as it does't really affect game balance if HUD elements are larger than they should be.
/// </remarks>
[Ignore("This test is for visual testing, and has no value in being run in standard CI runs.")]
public partial class TestScenePlayerMaxDimensions : TestSceneAllRulesetPlayers
{
// scale textures to 4 times their size.