mirror of
https://github.com/ppy/osu.git
synced 2025-03-14 15:37:19 +08:00
Merge pull request #25272 from frenzibyte/use-scale-adjust-for-player-max-dimensions-test-scene
Fix `TestScenePlayerMaxDimensions` texture loading process bottlenecking CI
This commit is contained in:
commit
fa220d34de
@ -7,6 +7,7 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
@ -27,6 +28,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
/// <remarks>
|
||||
/// The HUD is hidden as it does't really affect game balance if HUD elements are larger than they should be.
|
||||
/// </remarks>
|
||||
[Ignore("This test is for visual testing, and has no value in being run in standard CI runs.")]
|
||||
public partial class TestScenePlayerMaxDimensions : TestSceneAllRulesetPlayers
|
||||
{
|
||||
// scale textures to 4 times their size.
|
||||
|
Loading…
x
Reference in New Issue
Block a user