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Add test coverage of failing context menu display
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@ -7,8 +7,10 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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@ -44,6 +46,47 @@ namespace osu.Game.Tests.Visual.Editing
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});
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}
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[Test]
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public void TestContextMenuWithObjectBehind()
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{
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TimelineHitObjectBlueprint blueprint;
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AddStep("add object", () =>
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{
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EditorBeatmap.Add(new HitCircle { StartTime = 3000 });
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});
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AddStep("enter slider placement", () =>
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{
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InputManager.Key(Key.Number3);
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InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre);
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});
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AddStep("start conflicting slider", () =>
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{
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InputManager.Click(MouseButton.Left);
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blueprint = this.ChildrenOfType<TimelineHitObjectBlueprint>().First();
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InputManager.MoveMouseTo(blueprint.ScreenSpaceDrawQuad.TopLeft - new Vector2(10, 0));
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});
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AddStep("end conflicting slider", () =>
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{
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InputManager.Click(MouseButton.Right);
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});
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AddStep("click object", () =>
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{
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InputManager.Key(Key.Number1);
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blueprint = this.ChildrenOfType<TimelineHitObjectBlueprint>().First();
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InputManager.MoveMouseTo(blueprint);
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InputManager.Click(MouseButton.Left);
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});
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AddStep("right click", () => InputManager.Click(MouseButton.Right));
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AddAssert("context menu open", () => this.ChildrenOfType<OsuContextMenu>().SingleOrDefault()?.State == MenuState.Open);
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}
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[Test]
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public void TestNudgeSelection()
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{
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