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Add an extra storyboard sample to avoid intermittent failures in TestStoryboardSamplesStopOnSkip
Probably CI running slow timing balls. The point of failure is `waitUntilStoryboardSamplesPlay()` after already testing the important part of the test (that the samples stop on skip) so let's give it another possible point to recover. See https://github.com/ppy/osu/actions/runs/6698399814/job/18201753701.
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@ -41,6 +41,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -7000, volume: 20));
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backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -5000, volume: 20));
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backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: 0, volume: 20));
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backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: 2000, volume: 20));
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}
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[SetUp]
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