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Add an extra storyboard sample to avoid intermittent failures in TestStoryboardSamplesStopOnSkip

Probably CI running slow timing balls.

The point of failure is `waitUntilStoryboardSamplesPlay()`
after already testing the important part of the test (that
the samples stop on skip) so let's give it another possible
point to recover.

See https://github.com/ppy/osu/actions/runs/6698399814/job/18201753701.
This commit is contained in:
Dean Herbert 2023-10-31 14:26:00 +09:00
parent 66b84d02cb
commit bdd3f2847b
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@ -41,6 +41,7 @@ namespace osu.Game.Tests.Visual.Gameplay
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -7000, volume: 20));
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -5000, volume: 20));
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: 0, volume: 20));
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: 2000, volume: 20));
}
[SetUp]