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Merge pull request #25395 from nekodex/buttonsystem-updates
SFX improvements for `ButtonSystem`/`MainMenu`
This commit is contained in:
commit
67de1b34bd
@ -85,7 +85,8 @@ namespace osu.Game.Screens.Menu
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private readonly List<MainMenuButton> buttonsTopLevel = new List<MainMenuButton>();
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private readonly List<MainMenuButton> buttonsPlay = new List<MainMenuButton>();
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private Sample sampleBack;
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private Sample sampleBackToLogo;
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private Sample sampleLogoSwoosh;
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private readonly LogoTrackingContainer logoTrackingContainer;
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@ -104,7 +105,7 @@ namespace osu.Game.Screens.Menu
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buttonArea.AddRange(new Drawable[]
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{
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new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, FontAwesome.Solid.Cog, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
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backButton = new MainMenuButton(ButtonSystemStrings.Back, @"button-back-select", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel,
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backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel,
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-WEDGE_WIDTH)
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{
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VisibleState = ButtonSystemState.Play,
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@ -127,14 +128,14 @@ namespace osu.Game.Screens.Menu
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, IdleTracker idleTracker, GameHost host)
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{
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buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-solo-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
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buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-generic-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
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buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-generic-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
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buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
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buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
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buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
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buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
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buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
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buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-edit-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
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buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-direct-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D));
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buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-default-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
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buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D));
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if (host.CanExit)
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buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
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@ -155,7 +156,8 @@ namespace osu.Game.Screens.Menu
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if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle);
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sampleBack = audio.Samples.Get(@"Menu/button-back-select");
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sampleBackToLogo = audio.Samples.Get(@"Menu/back-to-logo");
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sampleLogoSwoosh = audio.Samples.Get(@"Menu/osu-logo-swoosh");
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}
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private void onMultiplayer()
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@ -197,6 +199,7 @@ namespace osu.Game.Screens.Menu
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{
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if (State == ButtonSystemState.Initial)
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{
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StopSamplePlayback();
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logo?.TriggerClick();
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return true;
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}
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@ -260,10 +263,15 @@ namespace osu.Game.Screens.Menu
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{
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case ButtonSystemState.TopLevel:
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State = ButtonSystemState.Initial;
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sampleBack?.Play();
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// Samples are explicitly played here in response to user interaction and not when transitioning due to idle.
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StopSamplePlayback();
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sampleBackToLogo?.Play();
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return true;
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case ButtonSystemState.Play:
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StopSamplePlayback();
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backButton.TriggerClick();
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return true;
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@ -272,6 +280,13 @@ namespace osu.Game.Screens.Menu
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}
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}
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public void StopSamplePlayback()
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{
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buttonsPlay.ForEach(button => button.StopSamplePlayback());
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buttonsTopLevel.ForEach(button => button.StopSamplePlayback());
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logo?.StopSamplePlayback();
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}
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private bool onOsuLogo()
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{
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switch (state)
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@ -346,6 +361,9 @@ namespace osu.Game.Screens.Menu
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logo?.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
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logo?.ScaleTo(1, 800, Easing.OutExpo);
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}, buttonArea.Alpha * 150);
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if (lastState == ButtonSystemState.TopLevel)
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sampleLogoSwoosh?.Play();
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break;
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case ButtonSystemState.TopLevel:
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@ -7,6 +7,8 @@ using System;
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -89,8 +91,10 @@ namespace osu.Game.Screens.Menu
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private SongTicker songTicker;
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private Container logoTarget;
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private Sample reappearSampleSwoosh;
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[BackgroundDependencyLoader(true)]
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private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics)
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private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics, AudioManager audio)
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{
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holdDelay = config.GetBindable<double>(OsuSetting.UIHoldActivationDelay);
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loginDisplayed = statics.GetBindable<bool>(Static.LoginOverlayDisplayed);
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@ -162,6 +166,8 @@ namespace osu.Game.Screens.Menu
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Buttons.OnSettings = () => settings?.ToggleVisibility();
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Buttons.OnBeatmapListing = () => beatmapListing?.ToggleVisibility();
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reappearSampleSwoosh = audio.Samples.Get(@"Menu/reappear-swoosh");
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preloadSongSelect();
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}
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@ -291,6 +297,10 @@ namespace osu.Game.Screens.Menu
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{
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base.OnResuming(e);
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// Ensures any playing `ButtonSystem` samples are stopped when returning to MainMenu (as to not overlap with the 'back' sample)
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Buttons.StopSamplePlayback();
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reappearSampleSwoosh?.Play();
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ApplyToBackground(b => (b as BackgroundScreenDefault)?.Next());
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// we may have consumed our preloaded instance, so let's make another.
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@ -51,6 +51,7 @@ namespace osu.Game.Screens.Menu
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private readonly Action clickAction;
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private Sample sampleClick;
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private Sample sampleHover;
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private SampleChannel sampleChannel;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
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@ -225,7 +226,8 @@ namespace osu.Game.Screens.Menu
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private void trigger()
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{
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sampleClick?.Play();
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sampleChannel = sampleClick?.GetChannel();
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sampleChannel?.Play();
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clickAction?.Invoke();
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@ -237,6 +239,8 @@ namespace osu.Game.Screens.Menu
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public override bool HandleNonPositionalInput => state == ButtonState.Expanded;
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public override bool HandlePositionalInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
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public void StopSamplePlayback() => sampleChannel?.Stop();
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protected override void Update()
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{
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iconText.Alpha = Math.Clamp((box.Scale.X - 0.5f) / 0.3f, 0, 1);
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@ -52,6 +52,8 @@ namespace osu.Game.Screens.Menu
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private readonly IntroSequence intro;
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private Sample sampleClick;
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private SampleChannel sampleClickChannel;
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private Sample sampleBeat;
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private Sample sampleDownbeat;
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@ -391,7 +393,11 @@ namespace osu.Game.Screens.Menu
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flashLayer.FadeOut(1500, Easing.OutExpo);
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if (Action?.Invoke() == true)
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sampleClick.Play();
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{
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StopSamplePlayback();
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sampleClickChannel = sampleClick.GetChannel();
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sampleClickChannel.Play();
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}
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return true;
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}
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@ -440,6 +446,8 @@ namespace osu.Game.Screens.Menu
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private Container currentProxyTarget;
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private Drawable proxy;
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public void StopSamplePlayback() => sampleClickChannel?.Stop();
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public Drawable ProxyToContainer(Container c)
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{
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if (currentProxyTarget != null)
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@ -37,7 +37,7 @@
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</PackageReference>
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<PackageReference Include="Realm" Version="11.5.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2023.1030.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2023.1023.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2023.1109.0" />
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<PackageReference Include="Sentry" Version="3.40.0" />
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<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->
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<PackageReference Include="SharpCompress" Version="0.33.0" />
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