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Merge pull request #25395 from nekodex/buttonsystem-updates

SFX improvements for `ButtonSystem`/`MainMenu`
This commit is contained in:
Dean Herbert 2023-11-09 18:03:47 +09:00 committed by GitHub
commit 67de1b34bd
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 53 additions and 13 deletions

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@ -85,7 +85,8 @@ namespace osu.Game.Screens.Menu
private readonly List<MainMenuButton> buttonsTopLevel = new List<MainMenuButton>();
private readonly List<MainMenuButton> buttonsPlay = new List<MainMenuButton>();
private Sample sampleBack;
private Sample sampleBackToLogo;
private Sample sampleLogoSwoosh;
private readonly LogoTrackingContainer logoTrackingContainer;
@ -104,7 +105,7 @@ namespace osu.Game.Screens.Menu
buttonArea.AddRange(new Drawable[]
{
new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, FontAwesome.Solid.Cog, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
backButton = new MainMenuButton(ButtonSystemStrings.Back, @"button-back-select", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel,
backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel,
-WEDGE_WIDTH)
{
VisibleState = ButtonSystemState.Play,
@ -127,14 +128,14 @@ namespace osu.Game.Screens.Menu
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, IdleTracker idleTracker, GameHost host)
{
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-solo-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-generic-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-generic-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-edit-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-direct-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-default-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D));
if (host.CanExit)
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
@ -155,7 +156,8 @@ namespace osu.Game.Screens.Menu
if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle);
sampleBack = audio.Samples.Get(@"Menu/button-back-select");
sampleBackToLogo = audio.Samples.Get(@"Menu/back-to-logo");
sampleLogoSwoosh = audio.Samples.Get(@"Menu/osu-logo-swoosh");
}
private void onMultiplayer()
@ -197,6 +199,7 @@ namespace osu.Game.Screens.Menu
{
if (State == ButtonSystemState.Initial)
{
StopSamplePlayback();
logo?.TriggerClick();
return true;
}
@ -260,10 +263,15 @@ namespace osu.Game.Screens.Menu
{
case ButtonSystemState.TopLevel:
State = ButtonSystemState.Initial;
sampleBack?.Play();
// Samples are explicitly played here in response to user interaction and not when transitioning due to idle.
StopSamplePlayback();
sampleBackToLogo?.Play();
return true;
case ButtonSystemState.Play:
StopSamplePlayback();
backButton.TriggerClick();
return true;
@ -272,6 +280,13 @@ namespace osu.Game.Screens.Menu
}
}
public void StopSamplePlayback()
{
buttonsPlay.ForEach(button => button.StopSamplePlayback());
buttonsTopLevel.ForEach(button => button.StopSamplePlayback());
logo?.StopSamplePlayback();
}
private bool onOsuLogo()
{
switch (state)
@ -346,6 +361,9 @@ namespace osu.Game.Screens.Menu
logo?.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
logo?.ScaleTo(1, 800, Easing.OutExpo);
}, buttonArea.Alpha * 150);
if (lastState == ButtonSystemState.TopLevel)
sampleLogoSwoosh?.Play();
break;
case ButtonSystemState.TopLevel:

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@ -7,6 +7,8 @@ using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -89,8 +91,10 @@ namespace osu.Game.Screens.Menu
private SongTicker songTicker;
private Container logoTarget;
private Sample reappearSampleSwoosh;
[BackgroundDependencyLoader(true)]
private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics)
private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics, AudioManager audio)
{
holdDelay = config.GetBindable<double>(OsuSetting.UIHoldActivationDelay);
loginDisplayed = statics.GetBindable<bool>(Static.LoginOverlayDisplayed);
@ -162,6 +166,8 @@ namespace osu.Game.Screens.Menu
Buttons.OnSettings = () => settings?.ToggleVisibility();
Buttons.OnBeatmapListing = () => beatmapListing?.ToggleVisibility();
reappearSampleSwoosh = audio.Samples.Get(@"Menu/reappear-swoosh");
preloadSongSelect();
}
@ -291,6 +297,10 @@ namespace osu.Game.Screens.Menu
{
base.OnResuming(e);
// Ensures any playing `ButtonSystem` samples are stopped when returning to MainMenu (as to not overlap with the 'back' sample)
Buttons.StopSamplePlayback();
reappearSampleSwoosh?.Play();
ApplyToBackground(b => (b as BackgroundScreenDefault)?.Next());
// we may have consumed our preloaded instance, so let's make another.

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@ -51,6 +51,7 @@ namespace osu.Game.Screens.Menu
private readonly Action clickAction;
private Sample sampleClick;
private Sample sampleHover;
private SampleChannel sampleChannel;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
@ -225,7 +226,8 @@ namespace osu.Game.Screens.Menu
private void trigger()
{
sampleClick?.Play();
sampleChannel = sampleClick?.GetChannel();
sampleChannel?.Play();
clickAction?.Invoke();
@ -237,6 +239,8 @@ namespace osu.Game.Screens.Menu
public override bool HandleNonPositionalInput => state == ButtonState.Expanded;
public override bool HandlePositionalInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
public void StopSamplePlayback() => sampleChannel?.Stop();
protected override void Update()
{
iconText.Alpha = Math.Clamp((box.Scale.X - 0.5f) / 0.3f, 0, 1);

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@ -52,6 +52,8 @@ namespace osu.Game.Screens.Menu
private readonly IntroSequence intro;
private Sample sampleClick;
private SampleChannel sampleClickChannel;
private Sample sampleBeat;
private Sample sampleDownbeat;
@ -391,7 +393,11 @@ namespace osu.Game.Screens.Menu
flashLayer.FadeOut(1500, Easing.OutExpo);
if (Action?.Invoke() == true)
sampleClick.Play();
{
StopSamplePlayback();
sampleClickChannel = sampleClick.GetChannel();
sampleClickChannel.Play();
}
return true;
}
@ -440,6 +446,8 @@ namespace osu.Game.Screens.Menu
private Container currentProxyTarget;
private Drawable proxy;
public void StopSamplePlayback() => sampleClickChannel?.Stop();
public Drawable ProxyToContainer(Container c)
{
if (currentProxyTarget != null)

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@ -37,7 +37,7 @@
</PackageReference>
<PackageReference Include="Realm" Version="11.5.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.1030.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.1023.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.1109.0" />
<PackageReference Include="Sentry" Version="3.40.0" />
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->
<PackageReference Include="SharpCompress" Version="0.33.0" />