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Remove redundant Clear()
call
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@ -178,7 +178,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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if (lastCp != cursor && HitObject.Path.ControlPoints.Count == 2)
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return false;
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bSplineBuilder.Clear();
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bSplineBuilder.AddLinearPoint(ToLocalSpace(e.ScreenSpaceMouseDownPosition) - HitObject.Position);
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setState(SliderPlacementState.Drawing);
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return true;
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