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Actually use CatchHealthProcessor for the ruleset

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Dan Balasescu 2023-11-24 13:46:41 +09:00
parent 4ba6450c77
commit bb66267634
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@ -39,6 +39,8 @@ namespace osu.Game.Rulesets.Catch
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new CatchHealthProcessor(drainStartTime);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap, this);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);