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Add "export" item to skin editor menu

This commit is contained in:
Dean Herbert 2023-11-11 20:34:35 +09:00
parent ed59a379f1
commit b0aa4a4257
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@ -8,6 +8,7 @@ using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Newtonsoft.Json;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -153,6 +154,8 @@ namespace osu.Game.Overlays.SkinEditor
Items = new[]
{
new EditorMenuItem(Web.CommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()),
new EditorMenuItem(CommonStrings.Export, MenuItemType.Standard, () => skins.ExportCurrentSkin()) { Action = { Disabled = !RuntimeInfo.IsDesktop } },
new EditorMenuItemSpacer(),
new EditorMenuItem(CommonStrings.RevertToDefault, MenuItemType.Destructive, () => dialogOverlay?.Push(new RevertConfirmDialog(revert))),
new EditorMenuItemSpacer(),
new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, () => skinEditorOverlay?.Hide()),