1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-19 17:40:08 +08:00

Compare commits

...

653 Commits

532 changed files with 9117 additions and 4274 deletions
+1
View File
@@ -0,0 +1 @@
osu.Android
+8
View File
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>
+6
View File
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="com.jetbrains.rider.android.RiderAndroidMiscFileCreationComponent">
<option name="ENSURE_MISC_FILE_EXISTS" value="true" />
</component>
</project>
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>
+6
View File
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>
+6
View File
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="com.jetbrains.rider.android.RiderAndroidMiscFileCreationComponent">
<option name="ENSURE_MISC_FILE_EXISTS" value="true" />
</component>
</project>
-8
View File
@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.osu/riderModule.iml" filepath="$PROJECT_DIR$/.idea/.idea.osu/riderModule.iml" />
</modules>
</component>
</project>
+1 -1
View File
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="1" />
<option name="vcsConfiguration" value="2" />
</component>
</project>
+4 -4
View File
@@ -1,6 +1,6 @@
# Contributing Guidelines
Thank you for showing interest in the development of osu!lazer! We aim to provide a good collaborating environment for everyone involved, and as such have decided to list some of the most important things to keep in mind in the process. The guidelines below have been chosen based on past experience.
Thank you for showing interest in the development of osu!. We aim to provide a good collaborating environment for everyone involved, and as such have decided to list some of the most important things to keep in mind in the process. The guidelines below have been chosen based on past experience.
These are not "official rules" *per se*, but following them will help everyone deal with things in the most efficient manner.
@@ -32,7 +32,7 @@ Issues, bug reports and feature suggestions are welcomed, though please keep in
* **Provide more information when asked to do so.**
Sometimes when a bug is more elusive or complicated, none of the information listed above will pinpoint a concrete cause of the problem. In this case we will most likely ask you for additional info, such as a Windows Event Log dump or a copy of your local lazer database (`client.db`). Providing that information is beneficial to both parties - we can track down the problem better, and hopefully fix it for you at some point once we know where it is!
Sometimes when a bug is more elusive or complicated, none of the information listed above will pinpoint a concrete cause of the problem. In this case we will most likely ask you for additional info, such as a Windows Event Log dump or a copy of your local osu! database (`client.db`). Providing that information is beneficial to both parties - we can track down the problem better, and hopefully fix it for you at some point once we know where it is!
* **When submitting a feature proposal, please describe it in the most understandable way you can.**
@@ -54,7 +54,7 @@ Issues, bug reports and feature suggestions are welcomed, though please keep in
We also welcome pull requests from unaffiliated contributors. The [issue tracker](https://github.com/ppy/osu/issues) should provide plenty of issues that you can work on; we also mark issues that we think would be good for newcomers with the [`good-first-issue`](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+label%3Agood-first-issue) label.
However, do keep in mind that the core team is committed to bringing osu!lazer up to par with stable first and foremost, so depending on what your contribution concerns, it might not be merged and released right away. Our approach to managing issues and their priorities is described [in the wiki](https://github.com/ppy/osu/wiki/Project-management).
However, do keep in mind that the core team is committed to bringing osu!(lazer) up to par with osu!(stable) first and foremost, so depending on what your contribution concerns, it might not be merged and released right away. Our approach to managing issues and their priorities is described [in the wiki](https://github.com/ppy/osu/wiki/Project-management).
Here are some key things to note before jumping in:
@@ -128,7 +128,7 @@ Here are some key things to note before jumping in:
* **Don't mistake criticism of code for criticism of your person.**
As mentioned before, we are highly committed to quality when it comes to the lazer project. This means that contributions from less experienced community members can take multiple rounds of review to get to a mergeable state. We try our utmost best to never conflate a person with the code they authored, and to keep the discussion focused on the code at all times. Please consider our comments and requests a learning experience, and don't treat it as a personal attack.
As mentioned before, we are highly committed to quality when it comes to the osu! project. This means that contributions from less experienced community members can take multiple rounds of review to get to a mergeable state. We try our utmost best to never conflate a person with the code they authored, and to keep the discussion focused on the code at all times. Please consider our comments and requests a learning experience, and don't treat it as a personal attack.
* **Feel free to reach out for help.**
+2
View File
@@ -13,3 +13,5 @@ M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.H
M:Realms.IRealmCollection`1.SubscribeForNotifications`1(Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IRealmCollection<T>,NotificationCallbackDelegate<T>) instead.
M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Linq.IQueryable{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IQueryable<T>,NotificationCallbackDelegate<T>) instead.
M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Collections.Generic.IList{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IList<T>,NotificationCallbackDelegate<T>) instead.
M:System.Threading.Tasks.Task.Wait();Don't use Task.Wait. Use Task.WaitSafely() to ensure we avoid deadlocks.
P:System.Threading.Tasks.Task`1.Result;Don't use Task.Result. Use Task.GetResultSafely() to ensure we avoid deadlocks.
+3 -3
View File
@@ -11,7 +11,7 @@
A free-to-win rhythm game. Rhythm is just a *click* away!
The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Currently known by and released under the codename "*lazer*". As in sharper than cutting-edge.
The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Currently known by and released under the release codename "*lazer*". As in sharper than cutting-edge.
## Status
@@ -31,7 +31,7 @@ If you are looking to install or test osu! without setting up a development envi
**Latest build:**
| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 10+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.15+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 10+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| ------------- | ------------- | ------------- | ------------- | ------------- |
- The iOS testflight link may fill up (Apple has a hard limit of 10,000 users). We reset it occasionally when this happens. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements of link resets.
@@ -48,7 +48,7 @@ You can see some examples of custom rulesets by visiting the [custom ruleset dir
Please make sure you have the following prerequisites:
- A desktop platform with the [.NET 5.0 SDK](https://dotnet.microsoft.com/download) or higher installed.
- A desktop platform with the [.NET 5.0 SDK](https://dotnet.microsoft.com/download) installed.
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.
@@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
@@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Tests
public class TestSceneOsuGame : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(GameHost host, OsuGameBase gameBase)
private void load()
{
Children = new Drawable[]
{
@@ -12,7 +12,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>
@@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
@@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests
public class TestSceneOsuGame : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(GameHost host, OsuGameBase gameBase)
private void load()
{
Children = new Drawable[]
{
@@ -12,7 +12,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>
@@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
@@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Tests
public class TestSceneOsuGame : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(GameHost host, OsuGameBase gameBase)
private void load()
{
Children = new Drawable[]
{
@@ -12,7 +12,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>
@@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
@@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests
public class TestSceneOsuGame : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(GameHost host, OsuGameBase gameBase)
private void load()
{
Children = new Drawable[]
{
@@ -12,7 +12,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>
@@ -7,7 +7,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
@@ -28,7 +27,7 @@ namespace osu.Game.Rulesets.Pippidon.UI
private PippidonCharacter pippidon;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private void load()
{
AddRangeInternal(new Drawable[]
{
+3 -3
View File
@@ -51,11 +51,11 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1203.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1210.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.115.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.118.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
<PackageReference Include="Realm" Version="10.7.1" />
<PackageReference Include="Realm" Version="10.8.0" />
</ItemGroup>
</Project>
+1 -6
View File
@@ -17,7 +17,7 @@ using osu.Game.Database;
namespace osu.Android
{
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false, LaunchMode = LaunchMode.SingleInstance, Exported = true)]
[Activity(ConfigurationChanges = DEFAULT_CONFIG_CHANGES, Exported = true, LaunchMode = DEFAULT_LAUNCH_MODE, MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser)]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osz", DataHost = "*", DataMimeType = "*/*")]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osk", DataHost = "*", DataMimeType = "*/*")]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osr", DataHost = "*", DataMimeType = "*/*")]
@@ -47,11 +47,6 @@ namespace osu.Android
protected override void OnCreate(Bundle savedInstanceState)
{
// The default current directory on android is '/'.
// On some devices '/' maps to the app data directory. On others it maps to the root of the internal storage.
// In order to have a consistent current directory on all devices the full path of the app data directory is set as the current directory.
System.Environment.CurrentDirectory = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal);
base.OnCreate(savedInstanceState);
// OnNewIntent() only fires for an activity if it's *re-launched* while it's on top of the activity stack.
@@ -1,11 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" package="sh.ppy.osulazer" android:installLocation="auto" android:versionName="0.1.0">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.READ_FRAME_BUFFER" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.BATTERY_STATS" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!" android:icon="@drawable/lazer" />
</manifest>
+8
View File
@@ -0,0 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Android;
using Android.App;
// used for AndroidBatteryInfo
[assembly: UsesPermission(Manifest.Permission.BatteryStats)]
+1
View File
@@ -29,6 +29,7 @@
<Compile Include="GameplayScreenRotationLocker.cs" />
<Compile Include="OsuGameActivity.cs" />
<Compile Include="OsuGameAndroid.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\AndroidManifest.xml" />
+3 -28
View File
@@ -10,14 +10,11 @@ using System.Runtime.Versioning;
using System.Threading.Tasks;
using Microsoft.Win32;
using osu.Desktop.Security;
using osu.Desktop.Overlays;
using osu.Framework.Platform;
using osu.Game;
using osu.Desktop.Updater;
using osu.Framework;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Updater;
using osu.Desktop.Windows;
using osu.Framework.Threading;
@@ -27,13 +24,9 @@ namespace osu.Desktop
{
internal class OsuGameDesktop : OsuGame
{
private readonly bool noVersionOverlay;
private VersionManager versionManager;
public OsuGameDesktop(string[] args = null)
: base(args)
{
noVersionOverlay = args?.Any(a => a == "--no-version-overlay") ?? false;
}
public override StableStorage GetStorageForStableInstall()
@@ -70,7 +63,9 @@ namespace osu.Desktop
if (!string.IsNullOrEmpty(stableInstallPath) && checkExists(stableInstallPath))
return stableInstallPath;
}
catch { }
catch
{
}
}
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
@@ -112,9 +107,6 @@ namespace osu.Desktop
{
base.LoadComplete();
if (!noVersionOverlay)
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, Add);
LoadComponentAsync(new DiscordRichPresence(), Add);
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
@@ -123,23 +115,6 @@ namespace osu.Desktop
LoadComponentAsync(new ElevatedPrivilegesChecker(), Add);
}
protected override void ScreenChanged(IScreen lastScreen, IScreen newScreen)
{
base.ScreenChanged(lastScreen, newScreen);
switch (newScreen)
{
case IntroScreen _:
case MainMenu _:
versionManager?.Show();
break;
default:
versionManager?.Hide();
break;
}
}
public override void SetHost(GameHost host)
{
base.SetHost(host);
-1
View File
@@ -90,7 +90,6 @@ namespace osu.Desktop
Logger.Log("Starting legacy IPC provider...");
legacyIpc = new LegacyTcpIpcProvider();
legacyIpc.Bind();
legacyIpc.StartAsync();
}
catch (Exception ex)
{
@@ -73,10 +73,10 @@ namespace osu.Desktop.Security
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, NotificationOverlay notificationOverlay)
private void load(OsuColour colours)
{
Icon = FontAwesome.Solid.ShieldAlt;
IconBackgound.Colour = colours.YellowDark;
IconBackground.Colour = colours.YellowDark;
}
}
}
+5 -1
View File
@@ -14,6 +14,7 @@ namespace osu.Desktop.Windows
{
private Bindable<bool> disableWinKey;
private IBindable<bool> localUserPlaying;
private IBindable<bool> isActive;
[Resolved]
private GameHost host { get; set; }
@@ -24,13 +25,16 @@ namespace osu.Desktop.Windows
localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
localUserPlaying.BindValueChanged(_ => updateBlocking());
isActive = host.IsActive.GetBoundCopy();
isActive.BindValueChanged(_ => updateBlocking());
disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);
disableWinKey.BindValueChanged(_ => updateBlocking(), true);
}
private void updateBlocking()
{
bool shouldDisable = disableWinKey.Value && localUserPlaying.Value;
bool shouldDisable = isActive.Value && disableWinKey.Value && localUserPlaying.Value;
if (shouldDisable)
host.InputThread.Scheduler.Add(WindowsKey.Disable);
+2
View File
@@ -4,6 +4,8 @@
using System;
using System.Runtime.InteropServices;
// ReSharper disable IdentifierTypo
namespace osu.Desktop.Windows
{
internal class WindowsKey
@@ -9,7 +9,7 @@
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.1" />
<PackageReference Include="nunit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.0" />
</ItemGroup>
<ItemGroup>
@@ -2,13 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using Android.App;
using Android.Content.PM;
using osu.Framework.Android;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Catch.Tests.Android
{
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.SensorLandscape, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize)]
[Activity(ConfigurationChanges = DEFAULT_CONFIG_CHANGES, Exported = true, LaunchMode = DEFAULT_LAUNCH_MODE, MainLauncher = true)]
public class MainActivity : AndroidGameActivity
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
@@ -14,7 +14,6 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Timeout(10000)]
public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
@@ -27,6 +26,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestCase("hardrock-repeat-slider", new[] { typeof(CatchModHardRock) })]
[TestCase("hardrock-spinner", new[] { typeof(CatchModHardRock) })]
[TestCase("right-bound-hr-offset", new[] { typeof(CatchModHardRock) })]
[TestCase("basic-hyperdash")]
public new void Test(string name, params Type[] mods) => base.Test(name, mods);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
@@ -70,6 +70,7 @@ namespace osu.Game.Rulesets.Catch.Tests
HitObject = hitObject;
startTime = 0;
position = 0;
hyperDash = false;
}
private double startTime;
@@ -88,8 +89,17 @@ namespace osu.Game.Rulesets.Catch.Tests
set => position = value;
}
private bool hyperDash;
public bool HyperDash
{
get => (HitObject as PalpableCatchHitObject)?.HyperDash ?? hyperDash;
set => hyperDash = value;
}
public bool Equals(ConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
&& Precision.AlmostEquals(Position, other.Position, conversion_lenience);
&& Precision.AlmostEquals(Position, other.Position, conversion_lenience)
&& HyperDash == other.HyperDash;
}
}
@@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Catch.Tests
}
[Test]
public void TestJuicestream()
public void TestJuiceStream()
{
AddStep("hit juicestream", () => spawnJuiceStream(true));
AddUntilStep("wait for completion", () => playfieldIsEmpty);
@@ -37,20 +37,20 @@ namespace osu.Game.Rulesets.Catch.Tests
AddStep("show hyperdash droplet", () => SetContents(_ => createDrawableDroplet(true)));
}
private Drawable createDrawableFruit(int indexInBeatmap, bool hyperdash = false) =>
private Drawable createDrawableFruit(int indexInBeatmap, bool hyperDash = false) =>
new TestDrawableCatchHitObjectSpecimen(new DrawableFruit(new Fruit
{
IndexInBeatmap = indexInBeatmap,
HyperDashBindable = { Value = hyperdash }
HyperDashBindable = { Value = hyperDash }
}));
private Drawable createDrawableBanana() =>
new TestDrawableCatchHitObjectSpecimen(new DrawableBanana(new Banana()));
private Drawable createDrawableDroplet(bool hyperdash = false) =>
private Drawable createDrawableDroplet(bool hyperDash = false) =>
new TestDrawableCatchHitObjectSpecimen(new DrawableDroplet(new Droplet
{
HyperDashBindable = { Value = hyperdash }
HyperDashBindable = { Value = hyperDash }
}));
private Drawable createDrawableTinyDroplet() => new TestDrawableCatchHitObjectSpecimen(new DrawableTinyDroplet(new TinyDroplet()));
@@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
@@ -0,0 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchPerformanceAttributes : PerformanceAttributes
{
}
}
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
public override PerformanceAttributes Calculate()
{
mods = Score.Mods;
@@ -44,15 +44,11 @@ namespace osu.Game.Rulesets.Catch.Difficulty
// Longer maps are worth more. "Longer" means how many hits there are which can contribute to combo
int numTotalHits = totalComboHits();
// Longer maps are worth more
double lengthBonus =
0.95 + 0.3 * Math.Min(1.0, numTotalHits / 2500.0) +
(numTotalHits > 2500 ? Math.Log10(numTotalHits / 2500.0) * 0.475 : 0.0);
// Longer maps are worth more
value *= lengthBonus;
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
value *= Math.Pow(0.97, misses);
// Combo scaling
@@ -80,17 +76,17 @@ namespace osu.Game.Rulesets.Catch.Difficulty
}
if (mods.Any(m => m is ModFlashlight))
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
value *= 1.35 * lengthBonus;
// Scale the aim value with accuracy _slightly_
value *= Math.Pow(accuracy(), 5.5);
// Custom multipliers for NoFail. SpunOut is not applicable.
if (mods.Any(m => m is ModNoFail))
value *= 0.90;
return value;
return new CatchPerformanceAttributes
{
Total = value
};
}
private double accuracy() => totalHits() == 0 ? 0 : Math.Clamp((double)totalSuccessfulHits() / totalHits(), 0, 1);
@@ -52,16 +52,25 @@ namespace osu.Game.Rulesets.Catch.Edit
return true;
}
public override bool HandleFlip(Direction direction)
public override bool HandleFlip(Direction direction, bool flipOverOrigin)
{
if (SelectedItems.Count == 0)
return false;
// This could be implemented in the future if there's a requirement for it.
if (direction == Direction.Vertical)
return false;
var selectionRange = CatchHitObjectUtils.GetPositionRange(SelectedItems);
bool changed = false;
EditorBeatmap.PerformOnSelection(h =>
{
if (h is CatchHitObject catchObject)
changed |= handleFlip(selectionRange, catchObject);
changed |= handleFlip(selectionRange, catchObject, flipOverOrigin);
});
return changed;
}
@@ -116,7 +125,7 @@ namespace osu.Game.Rulesets.Catch.Edit
return Math.Clamp(deltaX, lowerBound, upperBound);
}
private bool handleFlip(PositionRange selectionRange, CatchHitObject hitObject)
private bool handleFlip(PositionRange selectionRange, CatchHitObject hitObject, bool flipOverOrigin)
{
switch (hitObject)
{
@@ -124,7 +133,7 @@ namespace osu.Game.Rulesets.Catch.Edit
return false;
case JuiceStream juiceStream:
juiceStream.OriginalX = selectionRange.GetFlippedPosition(juiceStream.OriginalX);
juiceStream.OriginalX = getFlippedPosition(juiceStream.OriginalX);
foreach (var point in juiceStream.Path.ControlPoints)
point.Position *= new Vector2(-1, 1);
@@ -133,9 +142,11 @@ namespace osu.Game.Rulesets.Catch.Edit
return true;
default:
hitObject.OriginalX = selectionRange.GetFlippedPosition(hitObject.OriginalX);
hitObject.OriginalX = getFlippedPosition(hitObject.OriginalX);
return true;
}
float getFlippedPosition(float original) => flipOverOrigin ? CatchPlayfield.WIDTH - original : selectionRange.GetFlippedPosition(original);
}
}
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,19 @@
{
"Mappings": [{
"StartTime": 369,
"Objects": [{
"StartTime": 369,
"Position": 0,
"HyperDash": true
}]
},
{
"StartTime": 450,
"Objects": [{
"StartTime": 450,
"Position": 512,
"HyperDash": false
}]
}
]
}
@@ -0,0 +1,21 @@
osu file format v14
[General]
StackLeniency: 0.7
Mode: 2
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9.6
ApproachRate:9.6
SliderMultiplier:1.9
SliderTickRate:1
[TimingPoints]
2169,266.666666666667,4,2,1,70,1,0
[HitObjects]
0,192,369,1,0,0:0:0:0:
512,192,450,1,0,0:0:0:0:
@@ -3,147 +3,183 @@
"StartTime": 369,
"Objects": [{
"StartTime": 369,
"Position": 177
"Position": 177,
"HyperDash": false
},
{
"StartTime": 450,
"Position": 216.539276
"Position": 216.539276,
"HyperDash": false
},
{
"StartTime": 532,
"Position": 256.5667
"Position": 256.5667,
"HyperDash": false
},
{
"StartTime": 614,
"Position": 296.594116
"Position": 296.594116,
"HyperDash": false
},
{
"StartTime": 696,
"Position": 336.621521
"Position": 336.621521,
"HyperDash": false
},
{
"StartTime": 778,
"Position": 376.99762
"Position": 376.99762,
"HyperDash": false
},
{
"StartTime": 860,
"Position": 337.318878
"Position": 337.318878,
"HyperDash": false
},
{
"StartTime": 942,
"Position": 297.291443
"Position": 297.291443,
"HyperDash": false
},
{
"StartTime": 1024,
"Position": 257.264038
"Position": 257.264038,
"HyperDash": false
},
{
"StartTime": 1106,
"Position": 217.2366
"Position": 217.2366,
"HyperDash": false
},
{
"StartTime": 1188,
"Position": 177
"Position": 177,
"HyperDash": false
},
{
"StartTime": 1270,
"Position": 216.818192
"Position": 216.818192,
"HyperDash": false
},
{
"StartTime": 1352,
"Position": 256.8456
"Position": 256.8456,
"HyperDash": false
},
{
"StartTime": 1434,
"Position": 296.873047
"Position": 296.873047,
"HyperDash": false
},
{
"StartTime": 1516,
"Position": 336.900452
"Position": 336.900452,
"HyperDash": false
},
{
"StartTime": 1598,
"Position": 376.99762
"Position": 376.99762,
"HyperDash": false
},
{
"StartTime": 1680,
"Position": 337.039948
"Position": 337.039948,
"HyperDash": false
},
{
"StartTime": 1762,
"Position": 297.0125
"Position": 297.0125,
"HyperDash": false
},
{
"StartTime": 1844,
"Position": 256.9851
"Position": 256.9851,
"HyperDash": false
},
{
"StartTime": 1926,
"Position": 216.957672
"Position": 216.957672,
"HyperDash": false
},
{
"StartTime": 2008,
"Position": 177
"Position": 177,
"HyperDash": false
},
{
"StartTime": 2090,
"Position": 217.097137
"Position": 217.097137,
"HyperDash": false
},
{
"StartTime": 2172,
"Position": 257.124573
"Position": 257.124573,
"HyperDash": false
},
{
"StartTime": 2254,
"Position": 297.152
"Position": 297.152,
"HyperDash": false
},
{
"StartTime": 2336,
"Position": 337.179443
"Position": 337.179443,
"HyperDash": false
},
{
"StartTime": 2418,
"Position": 376.99762
"Position": 376.99762,
"HyperDash": false
},
{
"StartTime": 2500,
"Position": 336.760956
"Position": 336.760956,
"HyperDash": false
},
{
"StartTime": 2582,
"Position": 296.733643
"Position": 296.733643,
"HyperDash": false
},
{
"StartTime": 2664,
"Position": 256.7062
"Position": 256.7062,
"HyperDash": false
},
{
"StartTime": 2746,
"Position": 216.678772
"Position": 216.678772,
"HyperDash": false
},
{
"StartTime": 2828,
"Position": 177
"Position": 177,
"HyperDash": false
},
{
"StartTime": 2909,
"Position": 216.887909
"Position": 216.887909,
"HyperDash": false
},
{
"StartTime": 2991,
"Position": 256.915344
"Position": 256.915344,
"HyperDash": false
},
{
"StartTime": 3073,
"Position": 296.942749
"Position": 296.942749,
"HyperDash": false
},
{
"StartTime": 3155,
"Position": 336.970184
"Position": 336.970184,
"HyperDash": false
},
{
"StartTime": 3237,
"Position": 376.99762
"Position": 376.99762,
"HyperDash": false
}
]
}]
@@ -3,71 +3,88 @@
"StartTime": 369,
"Objects": [{
"StartTime": 369,
"Position": 65
"Position": 65,
"HyperDash": false
},
{
"StartTime": 450,
"Position": 482
"Position": 482,
"HyperDash": false
},
{
"StartTime": 532,
"Position": 164
"Position": 164,
"HyperDash": false
},
{
"StartTime": 614,
"Position": 315
"Position": 315,
"HyperDash": false
},
{
"StartTime": 696,
"Position": 145
"Position": 145,
"HyperDash": false
},
{
"StartTime": 778,
"Position": 159
"Position": 159,
"HyperDash": false
},
{
"StartTime": 860,
"Position": 310
"Position": 310,
"HyperDash": false
},
{
"StartTime": 942,
"Position": 441
"Position": 441,
"HyperDash": false
},
{
"StartTime": 1024,
"Position": 428
"Position": 428,
"HyperDash": false
},
{
"StartTime": 1106,
"Position": 243
"Position": 243,
"HyperDash": false
},
{
"StartTime": 1188,
"Position": 422
"Position": 422,
"HyperDash": false
},
{
"StartTime": 1270,
"Position": 481
"Position": 481,
"HyperDash": false
},
{
"StartTime": 1352,
"Position": 104
"Position": 104,
"HyperDash": false
},
{
"StartTime": 1434,
"Position": 473
"Position": 473,
"HyperDash": false
},
{
"StartTime": 1516,
"Position": 135
"Position": 135,
"HyperDash": false
},
{
"StartTime": 1598,
"Position": 360
"Position": 360,
"HyperDash": false
},
{
"StartTime": 1680,
"Position": 123
"Position": 123,
"HyperDash": false
}
]
}]
@@ -3,231 +3,264 @@
"StartTime": 369,
"Objects": [{
"StartTime": 369,
"Position": 258
"Position": 258,
"HyperDash": false
}]
},
{
"StartTime": 450,
"Objects": [{
"StartTime": 450,
"Position": 254
"Position": 254,
"HyperDash": false
}]
},
{
"StartTime": 532,
"Objects": [{
"StartTime": 532,
"Position": 241
"Position": 241,
"HyperDash": false
}]
},
{
"StartTime": 614,
"Objects": [{
"StartTime": 614,
"Position": 238
"Position": 238,
"HyperDash": false
}]
},
{
"StartTime": 696,
"Objects": [{
"StartTime": 696,
"Position": 238
"Position": 238,
"HyperDash": false
}]
},
{
"StartTime": 778,
"Objects": [{
"StartTime": 778,
"Position": 278
"Position": 278,
"HyperDash": false
}]
},
{
"StartTime": 860,
"Objects": [{
"StartTime": 860,
"Position": 238
"Position": 238,
"HyperDash": false
}]
},
{
"StartTime": 942,
"Objects": [{
"StartTime": 942,
"Position": 278
"Position": 278,
"HyperDash": false
}]
},
{
"StartTime": 1024,
"Objects": [{
"StartTime": 1024,
"Position": 238
"Position": 238,
"HyperDash": false
}]
},
{
"StartTime": 1106,
"Objects": [{
"StartTime": 1106,
"Position": 278
"Position": 278,
"HyperDash": false
}]
},
{
"StartTime": 1188,
"Objects": [{
"StartTime": 1188,
"Position": 278
"Position": 278,
"HyperDash": false
}]
},
{
"StartTime": 1270,
"Objects": [{
"StartTime": 1270,
"Position": 278
"Position": 278,
"HyperDash": false
}]
},
{
"StartTime": 1352,
"Objects": [{
"StartTime": 1352,
"Position": 238
"Position": 238,
"HyperDash": false
}]
},
{
"StartTime": 1434,
"Objects": [{
"StartTime": 1434,
"Position": 258
"Position": 258,
"HyperDash": false
}]
},
{
"StartTime": 1516,
"Objects": [{
"StartTime": 1516,
"Position": 253
"Position": 253,
"HyperDash": false
}]
},
{
"StartTime": 1598,
"Objects": [{
"StartTime": 1598,
"Position": 238
"Position": 238,
"HyperDash": false
}]
},
{
"StartTime": 1680,
"Objects": [{
"StartTime": 1680,
"Position": 260
"Position": 260,
"HyperDash": false
}]
},
{
"StartTime": 1762,
"Objects": [{
"StartTime": 1762,
"Position": 238
"Position": 238,
"HyperDash": false
}]
},
{
"StartTime": 1844,
"Objects": [{
"StartTime": 1844,
"Position": 278
"Position": 278,
"HyperDash": false
}]
},
{
"StartTime": 1926,
"Objects": [{
"StartTime": 1926,
"Position": 278
"Position": 278,
"HyperDash": false
}]
},
{
"StartTime": 2008,
"Objects": [{
"StartTime": 2008,
"Position": 238
"Position": 238,
"HyperDash": false
}]
},
{
"StartTime": 2090,
"Objects": [{
"StartTime": 2090,
"Position": 238
"Position": 238,
"HyperDash": false
}]
},
{
"StartTime": 2172,
"Objects": [{
"StartTime": 2172,
"Position": 243
"Position": 243,
"HyperDash": false
}]
},
{
"StartTime": 2254,
"Objects": [{
"StartTime": 2254,
"Position": 278
"Position": 278,
"HyperDash": false
}]
},
{
"StartTime": 2336,
"Objects": [{
"StartTime": 2336,
"Position": 278
"Position": 278,
"HyperDash": false
}]
},
{
"StartTime": 2418,
"Objects": [{
"StartTime": 2418,
"Position": 238
"Position": 238,
"HyperDash": false
}]
},
{
"StartTime": 2500,
"Objects": [{
"StartTime": 2500,
"Position": 258
"Position": 258,
"HyperDash": false
}]
},
{
"StartTime": 2582,
"Objects": [{
"StartTime": 2582,
"Position": 256
"Position": 256,
"HyperDash": false
}]
},
{
"StartTime": 2664,
"Objects": [{
"StartTime": 2664,
"Position": 242
"Position": 242,
"HyperDash": false
}]
},
{
"StartTime": 2746,
"Objects": [{
"StartTime": 2746,
"Position": 238
"Position": 238,
"HyperDash": false
}]
},
{
"StartTime": 2828,
"Objects": [{
"StartTime": 2828,
"Position": 238
"Position": 238,
"HyperDash": false
}]
},
{
"StartTime": 2909,
"Objects": [{
"StartTime": 2909,
"Position": 271
"Position": 271,
"HyperDash": false
}]
},
{
"StartTime": 2991,
"Objects": [{
"StartTime": 2991,
"Position": 254
"Position": 254,
"HyperDash": false
}]
}
]
@@ -3,14 +3,16 @@
"StartTime": 3368,
"Objects": [{
"StartTime": 3368,
"Position": 374
"Position": 374,
"HyperDash": false
}]
},
{
"StartTime": 3501,
"Objects": [{
"StartTime": 3501,
"Position": 446
"Position": 446,
"HyperDash": false
}]
}
]
@@ -1 +1,71 @@
{"Mappings":[{"StartTime":19184.0,"Objects":[{"StartTime":19184.0,"Position":320.0},{"StartTime":19263.0,"Position":311.730255},{"StartTime":19343.0,"Position":324.6205},{"StartTime":19423.0,"Position":343.0907},{"StartTime":19503.0,"Position":372.2917},{"StartTime":19582.0,"Position":385.194733},{"StartTime":19662.0,"Position":379.0426},{"StartTime":19742.0,"Position":385.1066},{"StartTime":19822.0,"Position":391.624664},{"StartTime":19919.0,"Position":386.27832},{"StartTime":20016.0,"Position":380.117035},{"StartTime":20113.0,"Position":381.664154},{"StartTime":20247.0,"Position":370.872864}]}]}
{
"Mappings": [{
"StartTime": 19184,
"Objects": [{
"StartTime": 19184,
"Position": 320,
"HyperDash": false
},
{
"StartTime": 19263,
"Position": 311.730255,
"HyperDash": false
},
{
"StartTime": 19343,
"Position": 324.6205,
"HyperDash": false
},
{
"StartTime": 19423,
"Position": 343.0907,
"HyperDash": false
},
{
"StartTime": 19503,
"Position": 372.2917,
"HyperDash": false
},
{
"StartTime": 19582,
"Position": 385.194733,
"HyperDash": false
},
{
"StartTime": 19662,
"Position": 379.0426,
"HyperDash": false
},
{
"StartTime": 19742,
"Position": 385.1066,
"HyperDash": false
},
{
"StartTime": 19822,
"Position": 391.624664,
"HyperDash": false
},
{
"StartTime": 19919,
"Position": 386.27832,
"HyperDash": false
},
{
"StartTime": 20016,
"Position": 380.117035,
"HyperDash": false
},
{
"StartTime": 20113,
"Position": 381.664154,
"HyperDash": false
},
{
"StartTime": 20247,
"Position": 370.872864,
"HyperDash": false
}
]
}]
}
@@ -3,18 +3,21 @@
"StartTime": 2589,
"Objects": [{
"StartTime": 2589,
"Position": 256
"Position": 256,
"HyperDash": false
}]
},
{
"StartTime": 2915,
"Objects": [{
"StartTime": 2915,
"Position": 65
"Position": 65,
"HyperDash": false
},
{
"StartTime": 2916,
"Position": 482
"Position": 482,
"HyperDash": false
}
]
},
@@ -22,11 +25,13 @@
"StartTime": 3078,
"Objects": [{
"StartTime": 3078,
"Position": 164
"Position": 164,
"HyperDash": false
},
{
"StartTime": 3079,
"Position": 315
"Position": 315,
"HyperDash": false
}
]
},
@@ -34,11 +39,13 @@
"StartTime": 3241,
"Objects": [{
"StartTime": 3241,
"Position": 145
"Position": 145,
"HyperDash": false
},
{
"StartTime": 3242,
"Position": 159
"Position": 159,
"HyperDash": false
}
]
},
@@ -46,11 +53,13 @@
"StartTime": 3404,
"Objects": [{
"StartTime": 3404,
"Position": 310
"Position": 310,
"HyperDash": false
},
{
"StartTime": 3405,
"Position": 441
"Position": 441,
"HyperDash": false
}
]
},
@@ -58,7 +67,8 @@
"StartTime": 5197,
"Objects": [{
"StartTime": 5197,
"Position": 256
"Position": 256,
"HyperDash": false
}]
}
]
@@ -3,71 +3,88 @@
"StartTime": 18500,
"Objects": [{
"StartTime": 18500,
"Position": 65
"Position": 65,
"HyperDash": false
},
{
"StartTime": 18559,
"Position": 482
"Position": 482,
"HyperDash": false
},
{
"StartTime": 18618,
"Position": 164
"Position": 164,
"HyperDash": false
},
{
"StartTime": 18678,
"Position": 315
"Position": 315,
"HyperDash": false
},
{
"StartTime": 18737,
"Position": 145
"Position": 145,
"HyperDash": false
},
{
"StartTime": 18796,
"Position": 159
"Position": 159,
"HyperDash": false
},
{
"StartTime": 18856,
"Position": 310
"Position": 310,
"HyperDash": false
},
{
"StartTime": 18915,
"Position": 441
"Position": 441,
"HyperDash": false
},
{
"StartTime": 18975,
"Position": 428
"Position": 428,
"HyperDash": false
},
{
"StartTime": 19034,
"Position": 243
"Position": 243,
"HyperDash": false
},
{
"StartTime": 19093,
"Position": 422
"Position": 422,
"HyperDash": false
},
{
"StartTime": 19153,
"Position": 481
"Position": 481,
"HyperDash": false
},
{
"StartTime": 19212,
"Position": 104
"Position": 104,
"HyperDash": false
},
{
"StartTime": 19271,
"Position": 473
"Position": 473,
"HyperDash": false
},
{
"StartTime": 19331,
"Position": 135
"Position": 135,
"HyperDash": false
},
{
"StartTime": 19390,
"Position": 360
"Position": 360,
"HyperDash": false
},
{
"StartTime": 19450,
"Position": 123
"Position": 123,
"HyperDash": false
}
]
}]
@@ -90,9 +90,9 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
.FadeOut(duration * 2);
const float angle_variangle = 15; // should be less than 45
directionalGlow1.Rotation = StatelessRNG.NextSingle(-angle_variangle, angle_variangle, randomSeed, 4);
directionalGlow2.Rotation = StatelessRNG.NextSingle(-angle_variangle, angle_variangle, randomSeed, 5);
const float angle_variance = 15; // should be less than 45
directionalGlow1.Rotation = StatelessRNG.NextSingle(-angle_variance, angle_variance, randomSeed, 4);
directionalGlow2.Rotation = StatelessRNG.NextSingle(-angle_variance, angle_variance, randomSeed, 5);
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
}
@@ -2,13 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using Android.App;
using Android.Content.PM;
using osu.Framework.Android;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Mania.Tests.Android
{
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.SensorLandscape, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize)]
[Activity(ConfigurationChanges = DEFAULT_CONFIG_CHANGES, Exported = true, LaunchMode = DEFAULT_LAUNCH_MODE, MainLauncher = true)]
public class MainActivity : AndroidGameActivity
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
@@ -4,6 +4,7 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
@@ -24,9 +25,9 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
}
[BackgroundDependencyLoader]
private void load(RulesetConfigCache configCache)
private void load()
{
var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
var config = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
config.BindWith(ManiaRulesetSetting.ScrollDirection, direction);
}
}
@@ -56,13 +56,13 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
[Test]
public void TestDefaultSkin()
{
AddStep("set default skin", () => skins.CurrentSkinInfo.Value = DefaultSkin.CreateInfo().ToLive());
AddStep("set default skin", () => skins.CurrentSkinInfo.Value = DefaultSkin.CreateInfo().ToLiveUnmanaged());
}
[Test]
public void TestLegacySkin()
{
AddStep("set legacy skin", () => skins.CurrentSkinInfo.Value = DefaultLegacySkin.CreateInfo().ToLive());
AddStep("set legacy skin", () => skins.CurrentSkinInfo.Value = DefaultLegacySkin.CreateInfo().ToLiveUnmanaged());
}
}
}
@@ -14,7 +14,6 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
[Timeout(10000)]
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ManiaConvertMapping, ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
@@ -4,11 +4,14 @@ Version: 2.5
[Mania]
Keys: 4
ColumnLineWidth: 3,1,3,1,1
Hit0: mania/hit0
Hit50: mania/hit50
Hit100: mania/hit100
Hit200: mania/hit200
Hit300: mania/hit300
Hit300g: mania/hit300g
// some skins found in the wild had configuration keys where the @2x suffix was included in the values.
// the expected compatibility behaviour is that the presence of the @2x suffix shouldn't change anything
// if @2x assets are present.
Hit0: mania/hit0@2x
Hit50: mania/hit50@2x
Hit100: mania/hit100@2x
Hit200: mania/hit200@2x
Hit300: mania/hit300@2x
Hit300g: mania/hit300g@2x
StageLeft: mania/stage-left
StageRight: mania/stage-right
@@ -5,8 +5,10 @@ using System;
using System.Linq;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Skinning.Legacy;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
@@ -23,15 +25,24 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
if (hitWindows.IsHitResultAllowed(result))
{
AddStep("Show " + result.GetDescription(), () => SetContents(_ =>
new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
{
Type = result
}, null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
AddStep("Show " + result.GetDescription(), () =>
{
SetContents(_ =>
new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
{
Type = result
}, null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
// for test purposes, undo the Y adjustment related to the `ScorePosition` legacy positioning config value
// (see `LegacyManiaJudgementPiece.load()`).
// this prevents the judgements showing somewhere below or above the bounding box of the judgement.
foreach (var legacyPiece in this.ChildrenOfType<LegacyManiaJudgementPiece>())
legacyPiece.Y = 0;
});
}
}
}
@@ -24,13 +24,13 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
public TestSceneHitExplosion()
{
int runcount = 0;
int runCount = 0;
AddRepeatStep("explode", () =>
{
runcount++;
runCount++;
if (runcount % 15 > 12)
if (runCount % 15 > 12)
return;
int poolIndex = 0;
@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
c.Add(hitExplosionPools[poolIndex].Get(e =>
{
e.Apply(new JudgementResult(new HitObject(), runcount % 6 == 0 ? new HoldNoteTickJudgement() : new ManiaJudgement()));
e.Apply(new JudgementResult(new HitObject(), runCount % 6 == 0 ? new HoldNoteTickJudgement() : new ManiaJudgement()));
e.Anchor = Anchor.Centre;
e.Origin = Anchor.Centre;
@@ -4,7 +4,6 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@@ -14,6 +13,7 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@@ -24,9 +24,6 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestFixture]
public class TestSceneTimingBasedNoteColouring : OsuTestScene
{
[Resolved]
private RulesetConfigCache configCache { get; set; }
private Bindable<bool> configTimingBasedNoteColouring;
private ManualClock clock;
@@ -48,7 +45,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
AddStep("retrieve config bindable", () =>
{
var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
var config = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
configTimingBasedNoteColouring = config.GetBindable<bool>(ManiaRulesetSetting.TimingBasedNoteColouring);
});
}
@@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
@@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
public override IEnumerable<BeatmapStatistic> GetStatistics()
{
int notes = HitObjects.Count(s => s is Note);
int holdnotes = HitObjects.Count(s => s is HoldNote);
int holdNotes = HitObjects.Count(s => s is HoldNote);
return new[]
{
@@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
Name = @"Hold Note Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
Content = holdnotes.ToString(),
Content = holdNotes.ToString(),
},
};
}
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
yield return v;
// Todo: osu!mania doesn't output MaxCombo attribute for some reason.
yield return (ATTRIB_ID_STRAIN, StarRating);
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
yield return (ATTRIB_ID_SCORE_MULTIPLIER, ScoreMultiplier);
}
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
{
base.FromDatabaseAttributes(values);
StarRating = values[ATTRIB_ID_STRAIN];
StarRating = values[ATTRIB_ID_DIFFICULTY];
GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
ScoreMultiplier = values[ATTRIB_ID_SCORE_MULTIPLIER];
}
@@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Mania.Difficulty
{
public class ManiaPerformanceAttributes : PerformanceAttributes
{
[JsonProperty("difficulty")]
public double Difficulty { get; set; }
[JsonProperty("accuracy")]
public double Accuracy { get; set; }
[JsonProperty("scaled_score")]
public double ScaledScore { get; set; }
}
}
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
public override PerformanceAttributes Calculate()
{
mods = Score.Mods;
scaledScore = Score.TotalScore;
@@ -61,48 +61,46 @@ namespace osu.Game.Rulesets.Mania.Difficulty
if (mods.Any(m => m is ModEasy))
multiplier *= 0.5;
double strainValue = computeStrainValue();
double accValue = computeAccuracyValue(strainValue);
double difficultyValue = computeDifficultyValue();
double accValue = computeAccuracyValue(difficultyValue);
double totalValue =
Math.Pow(
Math.Pow(strainValue, 1.1) +
Math.Pow(difficultyValue, 1.1) +
Math.Pow(accValue, 1.1), 1.0 / 1.1
) * multiplier;
if (categoryDifficulty != null)
return new ManiaPerformanceAttributes
{
categoryDifficulty["Strain"] = strainValue;
categoryDifficulty["Accuracy"] = accValue;
}
return totalValue;
Difficulty = difficultyValue,
Accuracy = accValue,
ScaledScore = scaledScore,
Total = totalValue
};
}
private double computeStrainValue()
private double computeDifficultyValue()
{
// Obtain strain difficulty
double strainValue = Math.Pow(5 * Math.Max(1, Attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0;
double difficultyValue = Math.Pow(5 * Math.Max(1, Attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0;
// Longer maps are worth more
strainValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
difficultyValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
if (scaledScore <= 500000)
strainValue = 0;
difficultyValue = 0;
else if (scaledScore <= 600000)
strainValue *= (scaledScore - 500000) / 100000 * 0.3;
difficultyValue *= (scaledScore - 500000) / 100000 * 0.3;
else if (scaledScore <= 700000)
strainValue *= 0.3 + (scaledScore - 600000) / 100000 * 0.25;
difficultyValue *= 0.3 + (scaledScore - 600000) / 100000 * 0.25;
else if (scaledScore <= 800000)
strainValue *= 0.55 + (scaledScore - 700000) / 100000 * 0.20;
difficultyValue *= 0.55 + (scaledScore - 700000) / 100000 * 0.20;
else if (scaledScore <= 900000)
strainValue *= 0.75 + (scaledScore - 800000) / 100000 * 0.15;
difficultyValue *= 0.75 + (scaledScore - 800000) / 100000 * 0.15;
else
strainValue *= 0.90 + (scaledScore - 900000) / 100000 * 0.1;
difficultyValue *= 0.90 + (scaledScore - 900000) / 100000 * 0.1;
return strainValue;
return difficultyValue;
}
private double computeAccuracyValue(double strainValue)
private double computeAccuracyValue(double difficultyValue)
{
if (Attributes.GreatHitWindow <= 0)
return 0;
@@ -110,12 +108,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
double accuracyValue = Math.Max(0.0, 0.2 - (Attributes.GreatHitWindow - 34) * 0.006667)
* strainValue
* difficultyValue
* Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1);
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
// accuracyValue *= Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
return accuracyValue;
}
@@ -9,7 +9,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
@@ -28,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
private void load()
{
InternalChildren = new Drawable[]
{
+1 -1
View File
@@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Mania
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new DrainingHealthProcessor(drainStartTime, 0.5);
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new ManiaHealthProcessor(drainStartTime, 0.5);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
@@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Scoring
{
public class ManiaHealthProcessor : DrainingHealthProcessor
{
/// <inheritdoc/>
public ManiaHealthProcessor(double drainStartTime, double drainLenience = 0)
: base(drainStartTime, drainLenience)
{
}
protected override HitResult GetSimulatedHitResult(Judgement judgement)
{
// Users are not expected to attain perfect judgements for all notes due to the tighter hit window.
return judgement.MaxResult == HitResult.Perfect ? HitResult.Great : judgement.MaxResult;
}
}
}
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
/// Mapping of <see cref="HitResult"/> to their corresponding
/// <see cref="LegacyManiaSkinConfigurationLookups"/> value.
/// </summary>
private static readonly IReadOnlyDictionary<HitResult, LegacyManiaSkinConfigurationLookups> hitresult_mapping
private static readonly IReadOnlyDictionary<HitResult, LegacyManiaSkinConfigurationLookups> hit_result_mapping
= new Dictionary<HitResult, LegacyManiaSkinConfigurationLookups>
{
{ HitResult.Perfect, LegacyManiaSkinConfigurationLookups.Hit300g },
@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
/// Mapping of <see cref="HitResult"/> to their corresponding
/// default filenames.
/// </summary>
private static readonly IReadOnlyDictionary<HitResult, string> default_hitresult_skin_filenames
private static readonly IReadOnlyDictionary<HitResult, string> default_hit_result_skin_filenames
= new Dictionary<HitResult, string>
{
{ HitResult.Perfect, "mania-hit300g" },
@@ -126,11 +126,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
private Drawable getResult(HitResult result)
{
if (!hitresult_mapping.ContainsKey(result))
if (!hit_result_mapping.ContainsKey(result))
return null;
string filename = this.GetManiaSkinConfig<string>(hitresult_mapping[result])?.Value
?? default_hitresult_skin_filenames[result];
string filename = this.GetManiaSkinConfig<string>(hit_result_mapping[result])?.Value
?? default_hit_result_skin_filenames[result];
var animation = this.GetAnimation(filename, true, true);
return animation == null ? null : new LegacyManiaJudgementPiece(result, animation);
@@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
const float angle_variangle = 15; // should be less than 45
const float angle_variance = 15; // should be less than 45
const float roundness = 80;
const float initial_height = 10;
@@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.UI
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
Rotation = RNG.NextSingle(-angle_variance, angle_variance),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
@@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Mania.UI
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
Rotation = RNG.NextSingle(-angle_variance, angle_variance),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
+1 -1
View File
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.UI
public override bool Remove(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Remove(h);
public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline));
public void Add(BarLine barLine) => stages.ForEach(s => s.Add(barLine));
/// <summary>
/// Retrieves a column from a screen-space position.
+1 -1
View File
@@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Mania.UI
public override bool Remove(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Remove(h);
public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline));
public void Add(BarLine barLine) => base.Add(new DrawableBarLine(barLine));
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
@@ -2,13 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using Android.App;
using Android.Content.PM;
using osu.Framework.Android;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Osu.Tests.Android
{
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.SensorLandscape, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize)]
[Activity(ConfigurationChanges = DEFAULT_CONFIG_CHANGES, Exported = true, LaunchMode = DEFAULT_LAUNCH_MODE, MainLauncher = true)]
public class MainActivity : AndroidGameActivity
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
@@ -1,7 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using Humanizer;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@@ -47,6 +50,126 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddBlueprint(new TestSliderBlueprint(slider), drawableObject);
});
[Test]
public void TestSelection()
{
moveMouseToControlPoint(0);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
assertSelectionCount(1);
assertSelected(0);
AddStep("click right mouse", () => InputManager.Click(MouseButton.Right));
assertSelectionCount(1);
assertSelected(0);
moveMouseToControlPoint(3);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
assertSelectionCount(1);
assertSelected(3);
AddStep("press control", () => InputManager.PressKey(Key.ControlLeft));
moveMouseToControlPoint(2);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
assertSelectionCount(2);
assertSelected(2);
assertSelected(3);
moveMouseToControlPoint(0);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
assertSelectionCount(3);
assertSelected(0);
assertSelected(2);
assertSelected(3);
AddStep("click right mouse", () => InputManager.Click(MouseButton.Right));
assertSelectionCount(3);
assertSelected(0);
assertSelected(2);
assertSelected(3);
AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
assertSelectionCount(1);
assertSelected(0);
moveMouseToRelativePosition(new Vector2(350, 0));
AddStep("ctrl+click to create new point", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.PressButton(MouseButton.Left);
});
assertSelectionCount(1);
assertSelected(3);
AddStep("release ctrl+click", () =>
{
InputManager.ReleaseButton(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
assertSelectionCount(1);
assertSelected(3);
}
[Test]
public void TestNewControlPointCreation()
{
moveMouseToRelativePosition(new Vector2(350, 0));
AddStep("ctrl+click to create new point", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.PressButton(MouseButton.Left);
});
AddAssert("slider has 6 control points", () => slider.Path.ControlPoints.Count == 6);
AddStep("release ctrl+click", () =>
{
InputManager.ReleaseButton(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
// ensure that the next drag doesn't attempt to move the placement that just finished.
moveMouseToRelativePosition(new Vector2(0, 50));
AddStep("press left mouse", () => InputManager.PressButton(MouseButton.Left));
moveMouseToRelativePosition(new Vector2(0, 100));
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(3, new Vector2(350, 0));
moveMouseToRelativePosition(new Vector2(400, 75));
AddStep("ctrl+click to create new point", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.PressButton(MouseButton.Left);
});
AddAssert("slider has 7 control points", () => slider.Path.ControlPoints.Count == 7);
moveMouseToRelativePosition(new Vector2(350, 75));
AddStep("release ctrl+click", () =>
{
InputManager.ReleaseButton(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
assertControlPointPosition(5, new Vector2(350, 75));
// ensure that the next drag doesn't attempt to move the placement that just finished.
moveMouseToRelativePosition(new Vector2(0, 50));
AddStep("press left mouse", () => InputManager.PressButton(MouseButton.Left));
moveMouseToRelativePosition(new Vector2(0, 100));
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(5, new Vector2(350, 75));
}
private void assertSelectionCount(int count) =>
AddAssert($"{count} control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == count);
private void assertSelected(int index) =>
AddAssert($"{(index + 1).ToOrdinalWords()} control point piece selected",
() => this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[index]).IsSelected.Value);
private void moveMouseToRelativePosition(Vector2 relativePosition) =>
AddStep($"move mouse to {relativePosition}", () =>
{
Vector2 position = slider.Position + relativePosition;
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
});
[Test]
public void TestDragControlPoint()
{
@@ -60,6 +183,83 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestDragMultipleControlPoints()
{
moveMouseToControlPoint(2);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
AddStep("hold control", () => InputManager.PressKey(Key.LControl));
moveMouseToControlPoint(3);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(4);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(2);
AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
addMovementStep(new Vector2(450, 50));
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
assertControlPointPosition(2, new Vector2(450, 50));
assertControlPointType(2, PathType.PerfectCurve);
assertControlPointPosition(3, new Vector2(550, 50));
assertControlPointPosition(4, new Vector2(550, 200));
AddStep("release control", () => InputManager.ReleaseKey(Key.LControl));
}
[Test]
public void TestDragMultipleControlPointsIncludingHead()
{
moveMouseToControlPoint(0);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
AddStep("hold control", () => InputManager.PressKey(Key.LControl));
moveMouseToControlPoint(3);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(4);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(3);
AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
addMovementStep(new Vector2(550, 50));
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
// note: if the head is part of the selection being moved, the entire slider is moved.
// the unselected nodes will therefore change position relative to the slider head.
AddAssert("slider moved", () => Precision.AlmostEquals(slider.Position, new Vector2(256, 192) + new Vector2(150, 50)));
assertControlPointPosition(0, Vector2.Zero);
assertControlPointType(0, PathType.PerfectCurve);
assertControlPointPosition(1, new Vector2(0, 100));
assertControlPointPosition(2, new Vector2(150, -50));
assertControlPointPosition(3, new Vector2(400, 0));
assertControlPointPosition(4, new Vector2(400, 150));
AddStep("release control", () => InputManager.ReleaseKey(Key.LControl));
}
[Test]
public void TestDragControlPointAlmostLinearlyExterior()
{
@@ -0,0 +1,225 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Input.Events;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSliderSnapping : EditorTestScene
{
private const double beat_length = 1000;
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var controlPointInfo = new ControlPointInfo();
controlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
return new TestBeatmap(ruleset, false)
{
ControlPointInfo = controlPointInfo
};
}
private Slider slider;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("add unsnapped slider", () => EditorBeatmap.Add(slider = new Slider
{
StartTime = 0,
Position = OsuPlayfield.BASE_SIZE / 5,
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(Vector2.Zero),
new PathControlPoint(OsuPlayfield.BASE_SIZE * 2 / 5),
new PathControlPoint(OsuPlayfield.BASE_SIZE * 3 / 5)
}
}
}));
AddStep("set beat divisor to 1/1", () =>
{
var beatDivisor = (BindableBeatDivisor)Editor.Dependencies.Get(typeof(BindableBeatDivisor));
beatDivisor.Value = 1;
});
}
[Test]
public void TestMovingUnsnappedSliderNodesSnaps()
{
PathControlPointPiece sliderEnd = null;
assertSliderSnapped(false);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("select slider end", () =>
{
sliderEnd = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints.Last());
InputManager.MoveMouseTo(sliderEnd.ScreenSpaceDrawQuad.Centre);
});
AddStep("move slider end", () =>
{
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(sliderEnd.ScreenSpaceDrawQuad.Centre - new Vector2(0, 20));
InputManager.ReleaseButton(MouseButton.Left);
});
assertSliderSnapped(true);
}
[Test]
public void TestAddingControlPointToUnsnappedSliderNodesSnaps()
{
assertSliderSnapped(false);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("move mouse to new point location", () =>
{
var firstPiece = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[0]);
var secondPiece = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[1]);
InputManager.MoveMouseTo((firstPiece.ScreenSpaceDrawQuad.Centre + secondPiece.ScreenSpaceDrawQuad.Centre) / 2);
});
AddStep("move slider end", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
assertSliderSnapped(true);
}
[Test]
public void TestRemovingControlPointFromUnsnappedSliderNodesSnaps()
{
assertSliderSnapped(false);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("move mouse to second control point", () =>
{
var secondPiece = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[1]);
InputManager.MoveMouseTo(secondPiece);
});
AddStep("quick delete", () =>
{
InputManager.PressKey(Key.ShiftLeft);
InputManager.PressButton(MouseButton.Right);
InputManager.ReleaseKey(Key.ShiftLeft);
});
assertSliderSnapped(true);
}
[Test]
public void TestResizingUnsnappedSliderSnaps()
{
SelectionBoxScaleHandle handle = null;
assertSliderSnapped(false);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("move mouse to scale handle", () =>
{
handle = this.ChildrenOfType<SelectionBoxScaleHandle>().First();
InputManager.MoveMouseTo(handle.ScreenSpaceDrawQuad.Centre);
});
AddStep("scale slider", () =>
{
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(handle.ScreenSpaceDrawQuad.Centre + new Vector2(20, 20));
InputManager.ReleaseButton(MouseButton.Left);
});
assertSliderSnapped(true);
}
[Test]
public void TestRotatingUnsnappedSliderDoesNotSnap()
{
SelectionBoxRotationHandle handle = null;
assertSliderSnapped(false);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("move mouse to rotate handle", () =>
{
handle = this.ChildrenOfType<SelectionBoxRotationHandle>().First();
InputManager.MoveMouseTo(handle.ScreenSpaceDrawQuad.Centre);
});
AddStep("scale slider", () =>
{
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(handle.ScreenSpaceDrawQuad.Centre + new Vector2(0, 20));
InputManager.ReleaseButton(MouseButton.Left);
});
assertSliderSnapped(false);
}
[Test]
public void TestFlippingSliderDoesNotSnap()
{
OsuSelectionHandler selectionHandler = null;
assertSliderSnapped(false);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("flip slider horizontally", () =>
{
selectionHandler = this.ChildrenOfType<OsuSelectionHandler>().Single();
selectionHandler.OnPressed(new KeyBindingPressEvent<GlobalAction>(InputManager.CurrentState, GlobalAction.EditorFlipHorizontally));
});
assertSliderSnapped(false);
AddStep("flip slider vertically", () =>
{
selectionHandler = this.ChildrenOfType<OsuSelectionHandler>().Single();
selectionHandler.OnPressed(new KeyBindingPressEvent<GlobalAction>(InputManager.CurrentState, GlobalAction.EditorFlipVertically));
});
assertSliderSnapped(false);
}
[Test]
public void TestReversingSliderDoesNotSnap()
{
assertSliderSnapped(false);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("reverse slider", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.G);
InputManager.ReleaseKey(Key.ControlLeft);
});
assertSliderSnapped(false);
}
private void assertSliderSnapped(bool snapped)
=> AddAssert($"slider is {(snapped ? "" : "not ")}snapped", () =>
{
double durationInBeatLengths = slider.Duration / beat_length;
double fractionalPart = durationInBeatLengths - (int)durationInBeatLengths;
return Precision.AlmostEquals(fractionalPart, 0) == snapped;
});
}
}
@@ -12,7 +12,6 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
[Timeout(10000)]
public class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";

Before

Width:  |  Height:  |  Size: 26 KiB

After

Width:  |  Height:  |  Size: 26 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 40 KiB

@@ -9,6 +9,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
@@ -46,9 +47,9 @@ namespace osu.Game.Rulesets.Osu.Tests
=> new ClockBackedTestWorkingBeatmap(this.beatmap = beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
[BackgroundDependencyLoader]
private void load(RulesetConfigCache configCache)
private void load()
{
var config = (OsuRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
var config = (OsuRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
config.BindWith(OsuRulesetSetting.SnakingInSliders, snakingIn);
config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut);
}
@@ -5,7 +5,7 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="Moq" Version="4.16.1" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
@@ -12,14 +12,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuDifficultyAttributes : DifficultyAttributes
{
[JsonProperty("aim_strain")]
public double AimStrain { get; set; }
[JsonProperty("aim_difficulty")]
public double AimDifficulty { get; set; }
[JsonProperty("speed_strain")]
public double SpeedStrain { get; set; }
[JsonProperty("speed_difficulty")]
public double SpeedDifficulty { get; set; }
[JsonProperty("flashlight_rating")]
public double FlashlightRating { get; set; }
[JsonProperty("flashlight_difficulty")]
public double FlashlightDifficulty { get; set; }
[JsonProperty("slider_factor")]
public double SliderFactor { get; set; }
@@ -43,15 +43,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty
foreach (var v in base.ToDatabaseAttributes())
yield return v;
yield return (ATTRIB_ID_AIM, AimStrain);
yield return (ATTRIB_ID_SPEED, SpeedStrain);
yield return (ATTRIB_ID_AIM, AimDifficulty);
yield return (ATTRIB_ID_SPEED, SpeedDifficulty);
yield return (ATTRIB_ID_OVERALL_DIFFICULTY, OverallDifficulty);
yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate);
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
yield return (ATTRIB_ID_STRAIN, StarRating);
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
if (ShouldSerializeFlashlightRating())
yield return (ATTRIB_ID_FLASHLIGHT, FlashlightRating);
yield return (ATTRIB_ID_FLASHLIGHT, FlashlightDifficulty);
yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor);
}
@@ -60,18 +60,25 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
base.FromDatabaseAttributes(values);
AimStrain = values[ATTRIB_ID_AIM];
SpeedStrain = values[ATTRIB_ID_SPEED];
AimDifficulty = values[ATTRIB_ID_AIM];
SpeedDifficulty = values[ATTRIB_ID_SPEED];
OverallDifficulty = values[ATTRIB_ID_OVERALL_DIFFICULTY];
ApproachRate = values[ATTRIB_ID_APPROACH_RATE];
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
StarRating = values[ATTRIB_ID_STRAIN];
FlashlightRating = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT);
StarRating = values[ATTRIB_ID_DIFFICULTY];
FlashlightDifficulty = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT);
SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR];
}
// Used implicitly by Newtonsoft.Json to not serialize flashlight property in some cases.
#region Newtonsoft.Json implicit ShouldSerialize() methods
// The properties in this region are used implicitly by Newtonsoft.Json to not serialise certain fields in some cases.
// They rely on being named exactly the same as the corresponding fields (casing included) and as such should NOT be renamed
// unless the fields are also renamed.
[UsedImplicitly]
public bool ShouldSerializeFlashlightRating() => Mods.Any(m => m is ModFlashlight);
#endregion
}
}
@@ -74,9 +74,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
StarRating = starRating,
Mods = mods,
AimStrain = aimRating,
SpeedStrain = speedRating,
FlashlightRating = flashlightRating,
AimDifficulty = aimRating,
SpeedDifficulty = speedRating,
FlashlightDifficulty = flashlightRating,
SliderFactor = sliderFactor,
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
OverallDifficulty = (80 - hitWindowGreat) / 6,
@@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuPerformanceAttributes : PerformanceAttributes
{
[JsonProperty("aim")]
public double Aim { get; set; }
[JsonProperty("speed")]
public double Speed { get; set; }
[JsonProperty("accuracy")]
public double Accuracy { get; set; }
[JsonProperty("flashlight")]
public double Flashlight { get; set; }
[JsonProperty("effective_miss_count")]
public double EffectiveMissCount { get; set; }
}
}
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
}
public override double Calculate(Dictionary<string, double> categoryRatings = null)
public override PerformanceAttributes Calculate()
{
mods = Score.Mods;
accuracy = Score.Accuracy;
@@ -45,11 +45,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
// Custom multipliers for NoFail and SpunOut.
if (mods.Any(m => m is OsuModNoFail))
multiplier *= Math.Max(0.90, 1.0 - 0.02 * effectiveMissCount);
if (mods.Any(m => m is OsuModSpunOut))
if (mods.Any(m => m is OsuModSpunOut) && totalHits > 0)
multiplier *= 1.0 - Math.Pow((double)Attributes.SpinnerCount / totalHits, 0.85);
if (mods.Any(h => h is OsuModRelax))
@@ -72,42 +71,35 @@ namespace osu.Game.Rulesets.Osu.Difficulty
Math.Pow(flashlightValue, 1.1), 1.0 / 1.1
) * multiplier;
if (categoryRatings != null)
return new OsuPerformanceAttributes
{
categoryRatings.Add("Aim", aimValue);
categoryRatings.Add("Speed", speedValue);
categoryRatings.Add("Accuracy", accuracyValue);
categoryRatings.Add("Flashlight", flashlightValue);
categoryRatings.Add("OD", Attributes.OverallDifficulty);
categoryRatings.Add("AR", Attributes.ApproachRate);
categoryRatings.Add("Max Combo", Attributes.MaxCombo);
}
return totalValue;
Aim = aimValue,
Speed = speedValue,
Accuracy = accuracyValue,
Flashlight = flashlightValue,
EffectiveMissCount = effectiveMissCount,
Total = totalValue
};
}
private double computeAimValue()
{
double rawAim = Attributes.AimStrain;
double rawAim = Attributes.AimDifficulty;
if (mods.Any(m => m is OsuModTouchDevice))
rawAim = Math.Pow(rawAim, 0.8);
double aimValue = Math.Pow(5.0 * Math.Max(1.0, rawAim / 0.0675) - 4.0, 3.0) / 100000.0;
// Longer maps are worth more.
double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
aimValue *= lengthBonus;
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
if (effectiveMissCount > 0)
aimValue *= 0.97 * Math.Pow(1 - Math.Pow((double)effectiveMissCount / totalHits, 0.775), effectiveMissCount);
// Combo scaling.
if (Attributes.MaxCombo > 0)
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
aimValue *= getComboScalingFactor();
double approachRateFactor = 0.0;
if (Attributes.ApproachRate > 10.33)
@@ -136,7 +128,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
}
aimValue *= accuracy;
// It is important to also consider accuracy difficulty when doing that.
// It is important to consider accuracy difficulty when scaling with accuracy.
aimValue *= 0.98 + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
return aimValue;
@@ -144,9 +136,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private double computeSpeedValue()
{
double speedValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.SpeedStrain / 0.0675) - 4.0, 3.0) / 100000.0;
double speedValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.SpeedDifficulty / 0.0675) - 4.0, 3.0) / 100000.0;
// Longer maps are worth more.
double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
speedValue *= lengthBonus;
@@ -155,9 +146,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (effectiveMissCount > 0)
speedValue *= 0.97 * Math.Pow(1 - Math.Pow((double)effectiveMissCount / totalHits, 0.775), Math.Pow(effectiveMissCount, .875));
// Combo scaling.
if (Attributes.MaxCombo > 0)
speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
speedValue *= getComboScalingFactor();
double approachRateFactor = 0.0;
if (Attributes.ApproachRate > 10.33)
@@ -227,14 +216,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (!mods.Any(h => h is OsuModFlashlight))
return 0.0;
double rawFlashlight = Attributes.FlashlightRating;
double rawFlashlight = Attributes.FlashlightDifficulty;
if (mods.Any(m => m is OsuModTouchDevice))
rawFlashlight = Math.Pow(rawFlashlight, 0.8);
double flashlightValue = Math.Pow(rawFlashlight, 2.0) * 25.0;
// Add an additional bonus for HDFL.
if (mods.Any(h => h is OsuModHidden))
flashlightValue *= 1.3;
@@ -242,9 +230,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (effectiveMissCount > 0)
flashlightValue *= 0.97 * Math.Pow(1 - Math.Pow((double)effectiveMissCount / totalHits, 0.775), Math.Pow(effectiveMissCount, .875));
// Combo scaling.
if (Attributes.MaxCombo > 0)
flashlightValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
flashlightValue *= getComboScalingFactor();
// Account for shorter maps having a higher ratio of 0 combo/100 combo flashlight radius.
flashlightValue *= 0.7 + 0.1 * Math.Min(1.0, totalHits / 200.0) +
@@ -276,6 +262,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
return Math.Max(countMiss, (int)Math.Floor(comboBasedMissCount));
}
private double getComboScalingFactor() => Attributes.MaxCombo <= 0 ? 1.0 : Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
private int totalHits => countGreat + countOk + countMeh + countMiss;
private int totalSuccessfulHits => countGreat + countOk + countMeh;
}
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
}
private double skillMultiplier => 0.15;
private double skillMultiplier => 0.07;
private double strainDecayBase => 0.15;
protected override double DecayWeight => 1.0;
protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations.
@@ -40,26 +40,31 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
double result = 0.0;
OsuDifficultyHitObject lastObj = osuCurrent;
// This is iterating backwards in time from the current object.
for (int i = 0; i < Previous.Count; i++)
{
var osuPrevious = (OsuDifficultyHitObject)Previous[i];
var osuPreviousHitObject = (OsuHitObject)(osuPrevious.BaseObject);
var currentObj = (OsuDifficultyHitObject)Previous[i];
var currentHitObject = (OsuHitObject)(currentObj.BaseObject);
if (!(osuPrevious.BaseObject is Spinner))
if (!(currentObj.BaseObject is Spinner))
{
double jumpDistance = (osuHitObject.StackedPosition - osuPreviousHitObject.EndPosition).Length;
double jumpDistance = (osuHitObject.StackedPosition - currentHitObject.EndPosition).Length;
cumulativeStrainTime += osuPrevious.StrainTime;
cumulativeStrainTime += lastObj.StrainTime;
// We want to nerf objects that can be easily seen within the Flashlight circle radius.
if (i == 0)
smallDistNerf = Math.Min(1.0, jumpDistance / 75.0);
// We also want to nerf stacks so that only the first object of the stack is accounted for.
double stackNerf = Math.Min(1.0, (osuPrevious.LazyJumpDistance / scalingFactor) / 25.0);
double stackNerf = Math.Min(1.0, (currentObj.LazyJumpDistance / scalingFactor) / 25.0);
result += Math.Pow(0.8, i) * stackNerf * scalingFactor * jumpDistance / cumulativeStrainTime;
result += stackNerf * scalingFactor * jumpDistance / cumulativeStrainTime;
}
lastObj = currentObj;
}
return Math.Pow(smallDistNerf * result, 2.0);
@@ -55,73 +55,75 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
bool firstDeltaSwitch = false;
for (int i = Previous.Count - 2; i > 0; i--)
int rhythmStart = 0;
while (rhythmStart < Previous.Count - 2 && current.StartTime - Previous[rhythmStart].StartTime < history_time_max)
rhythmStart++;
for (int i = rhythmStart; i > 0; i--)
{
OsuDifficultyHitObject currObj = (OsuDifficultyHitObject)Previous[i - 1];
OsuDifficultyHitObject prevObj = (OsuDifficultyHitObject)Previous[i];
OsuDifficultyHitObject lastObj = (OsuDifficultyHitObject)Previous[i + 1];
double currHistoricalDecay = Math.Max(0, (history_time_max - (current.StartTime - currObj.StartTime))) / history_time_max; // scales note 0 to 1 from history to now
double currHistoricalDecay = (history_time_max - (current.StartTime - currObj.StartTime)) / history_time_max; // scales note 0 to 1 from history to now
if (currHistoricalDecay != 0)
currHistoricalDecay = Math.Min((double)(Previous.Count - i) / Previous.Count, currHistoricalDecay); // either we're limited by time or limited by object count.
double currDelta = currObj.StrainTime;
double prevDelta = prevObj.StrainTime;
double lastDelta = lastObj.StrainTime;
double currRatio = 1.0 + 6.0 * Math.Min(0.5, Math.Pow(Math.Sin(Math.PI / (Math.Min(prevDelta, currDelta) / Math.Max(prevDelta, currDelta))), 2)); // fancy function to calculate rhythmbonuses.
double windowPenalty = Math.Min(1, Math.Max(0, Math.Abs(prevDelta - currDelta) - greatWindow * 0.6) / (greatWindow * 0.6));
windowPenalty = Math.Min(1, windowPenalty);
double effectiveRatio = windowPenalty * currRatio;
if (firstDeltaSwitch)
{
currHistoricalDecay = Math.Min((double)(Previous.Count - i) / Previous.Count, currHistoricalDecay); // either we're limited by time or limited by object count.
double currDelta = currObj.StrainTime;
double prevDelta = prevObj.StrainTime;
double lastDelta = lastObj.StrainTime;
double currRatio = 1.0 + 6.0 * Math.Min(0.5, Math.Pow(Math.Sin(Math.PI / (Math.Min(prevDelta, currDelta) / Math.Max(prevDelta, currDelta))), 2)); // fancy function to calculate rhythmbonuses.
double windowPenalty = Math.Min(1, Math.Max(0, Math.Abs(prevDelta - currDelta) - greatWindow * 0.6) / (greatWindow * 0.6));
windowPenalty = Math.Min(1, windowPenalty);
double effectiveRatio = windowPenalty * currRatio;
if (firstDeltaSwitch)
if (!(prevDelta > 1.25 * currDelta || prevDelta * 1.25 < currDelta))
{
if (!(prevDelta > 1.25 * currDelta || prevDelta * 1.25 < currDelta))
{
if (islandSize < 7)
islandSize++; // island is still progressing, count size.
}
else
{
if (Previous[i - 1].BaseObject is Slider) // bpm change is into slider, this is easy acc window
effectiveRatio *= 0.125;
if (Previous[i].BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle
effectiveRatio *= 0.25;
if (previousIslandSize == islandSize) // repeated island size (ex: triplet -> triplet)
effectiveRatio *= 0.25;
if (previousIslandSize % 2 == islandSize % 2) // repeated island polartiy (2 -> 4, 3 -> 5)
effectiveRatio *= 0.50;
if (lastDelta > prevDelta + 10 && prevDelta > currDelta + 10) // previous increase happened a note ago, 1/1->1/2-1/4, dont want to buff this.
effectiveRatio *= 0.125;
rhythmComplexitySum += Math.Sqrt(effectiveRatio * startRatio) * currHistoricalDecay * Math.Sqrt(4 + islandSize) / 2 * Math.Sqrt(4 + previousIslandSize) / 2;
startRatio = effectiveRatio;
previousIslandSize = islandSize; // log the last island size.
if (prevDelta * 1.25 < currDelta) // we're slowing down, stop counting
firstDeltaSwitch = false; // if we're speeding up, this stays true and we keep counting island size.
islandSize = 1;
}
if (islandSize < 7)
islandSize++; // island is still progressing, count size.
}
else if (prevDelta > 1.25 * currDelta) // we want to be speeding up.
else
{
// Begin counting island until we change speed again.
firstDeltaSwitch = true;
if (Previous[i - 1].BaseObject is Slider) // bpm change is into slider, this is easy acc window
effectiveRatio *= 0.125;
if (Previous[i].BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle
effectiveRatio *= 0.25;
if (previousIslandSize == islandSize) // repeated island size (ex: triplet -> triplet)
effectiveRatio *= 0.25;
if (previousIslandSize % 2 == islandSize % 2) // repeated island polartiy (2 -> 4, 3 -> 5)
effectiveRatio *= 0.50;
if (lastDelta > prevDelta + 10 && prevDelta > currDelta + 10) // previous increase happened a note ago, 1/1->1/2-1/4, dont want to buff this.
effectiveRatio *= 0.125;
rhythmComplexitySum += Math.Sqrt(effectiveRatio * startRatio) * currHistoricalDecay * Math.Sqrt(4 + islandSize) / 2 * Math.Sqrt(4 + previousIslandSize) / 2;
startRatio = effectiveRatio;
previousIslandSize = islandSize; // log the last island size.
if (prevDelta * 1.25 < currDelta) // we're slowing down, stop counting
firstDeltaSwitch = false; // if we're speeding up, this stays true and we keep counting island size.
islandSize = 1;
}
}
else if (prevDelta > 1.25 * currDelta) // we want to be speeding up.
{
// Begin counting island until we change speed again.
firstDeltaSwitch = true;
startRatio = effectiveRatio;
islandSize = 1;
}
}
return Math.Sqrt(4 + rhythmComplexitySum * rhythm_multiplier) / 2; //produces multiplier that can be applied to strain. range [1, infinity) (not really though)
@@ -16,11 +16,9 @@ using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
@@ -33,6 +31,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public class PathControlPointPiece : BlueprintPiece<Slider>, IHasTooltip
{
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
public Action<PathControlPoint> DragStarted;
public Action<DragEvent> DragInProgress;
public Action DragEnded;
public List<PathControlPoint> PointsInSegment;
public readonly BindableBool IsSelected = new BindableBool();
@@ -42,12 +45,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private readonly Container marker;
private readonly Drawable markerRing;
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
[Resolved(CanBeNull = true)]
private IPositionSnapProvider snapProvider { get; set; }
[Resolved]
private OsuColour colours { get; set; }
@@ -138,6 +135,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
updateMarkerDisplay();
}
// Used to pair up mouse down/drag events with their corresponding mouse up events,
// to avoid deselecting the piece by accident when the mouse up corresponding to the mouse down/drag fires.
private bool keepSelection;
protected override bool OnMouseDown(MouseDownEvent e)
{
if (RequestSelection == null)
@@ -146,22 +147,41 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
switch (e.Button)
{
case MouseButton.Left:
// if control is pressed, do not do anything as the user may be adding to current selection
// or dragging all currently selected control points.
// if it isn't and the user's intent is to deselect, deselection will happen on mouse up.
if (e.ControlPressed && IsSelected.Value)
return true;
RequestSelection.Invoke(this, e);
keepSelection = true;
return true;
case MouseButton.Right:
if (!IsSelected.Value)
RequestSelection.Invoke(this, e);
keepSelection = true;
return false; // Allow context menu to show
}
return false;
}
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
protected override void OnMouseUp(MouseUpEvent e)
{
base.OnMouseUp(e);
private Vector2 dragStartPosition;
private PathType? dragPathType;
// ctrl+click deselects this piece, but only if this event
// wasn't immediately preceded by a matching mouse down or drag.
if (IsSelected.Value && e.ControlPressed && !keepSelection)
IsSelected.Value = false;
keepSelection = false;
}
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
protected override bool OnDragStart(DragStartEvent e)
{
@@ -170,54 +190,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (e.Button == MouseButton.Left)
{
dragStartPosition = ControlPoint.Position;
dragPathType = PointsInSegment[0].Type;
changeHandler?.BeginChange();
DragStarted?.Invoke(ControlPoint);
keepSelection = true;
return true;
}
return false;
}
protected override void OnDrag(DragEvent e)
{
Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position).ToArray();
var oldPosition = slider.Position;
double oldStartTime = slider.StartTime;
protected override void OnDrag(DragEvent e) => DragInProgress?.Invoke(e);
if (ControlPoint == slider.Path.ControlPoints[0])
{
// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
var result = snapProvider?.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition);
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? e.ScreenSpaceMousePosition) - slider.Position;
slider.Position += movementDelta;
slider.StartTime = result?.Time ?? slider.StartTime;
// Since control points are relative to the position of the slider, they all need to be offset backwards by the delta
for (int i = 1; i < slider.Path.ControlPoints.Count; i++)
slider.Path.ControlPoints[i].Position -= movementDelta;
}
else
ControlPoint.Position = dragStartPosition + (e.MousePosition - e.MouseDownPosition);
if (!slider.Path.HasValidLength)
{
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
slider.Path.ControlPoints[i].Position = oldControlPoints[i];
slider.Position = oldPosition;
slider.StartTime = oldStartTime;
return;
}
// Maintain the path type in case it got defaulted to bezier at some point during the drag.
PointsInSegment[0].Type = dragPathType;
}
protected override void OnDragEnd(DragEndEvent e) => changeHandler?.EndChange();
protected override void OnDragEnd(DragEndEvent e) => DragEnded?.Invoke();
private void cachePoints(Slider slider) => PointsInSegment = slider.Path.PointsInSegment(ControlPoint);
@@ -267,7 +250,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
switch (pathType)
{
case PathType.Catmull:
return colours.Seafoam;
return colours.SeaFoam;
case PathType.Bezier:
return colours.Pink;
@@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
@@ -16,6 +17,7 @@ using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
@@ -40,6 +42,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public Action<List<PathControlPoint>> RemoveControlPointsRequested;
[Resolved(CanBeNull = true)]
private IPositionSnapProvider snapProvider { get; set; }
public PathControlPointVisualiser(Slider slider, bool allowSelection)
{
this.slider = slider;
@@ -64,6 +69,39 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
controlPoints.BindTo(slider.Path.ControlPoints);
}
/// <summary>
/// Selects the <see cref="PathControlPointPiece"/> corresponding to the given <paramref name="pathControlPoint"/>,
/// and deselects all other <see cref="PathControlPointPiece"/>s.
/// </summary>
public void SetSelectionTo(PathControlPoint pathControlPoint)
{
foreach (var p in Pieces)
p.IsSelected.Value = p.ControlPoint == pathControlPoint;
}
/// <summary>
/// Delete all visually selected <see cref="PathControlPoint"/>s.
/// </summary>
/// <returns></returns>
public bool DeleteSelected()
{
List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
// Ensure that there are any points to be deleted
if (toRemove.Count == 0)
return false;
changeHandler?.BeginChange();
RemoveControlPointsRequested?.Invoke(toRemove);
changeHandler?.EndChange();
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
return true;
}
private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e)
{
switch (e.Action)
@@ -87,7 +125,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
{
if (allowSelection)
d.RequestSelection = selectPiece;
d.RequestSelection = selectionRequested;
d.DragStarted = dragStarted;
d.DragInProgress = dragInProgress;
d.DragEnded = dragEnded;
}));
Connections.Add(new PathControlPointConnectionPiece(slider, e.NewStartingIndex + i));
@@ -119,6 +161,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override bool OnClick(ClickEvent e)
{
if (Pieces.Any(piece => piece.IsHovered))
return false;
foreach (var piece in Pieces)
{
piece.IsSelected.Value = false;
@@ -142,15 +187,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
}
private void selectPiece(PathControlPointPiece piece, MouseButtonEvent e)
private void selectionRequested(PathControlPointPiece piece, MouseButtonEvent e)
{
if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
piece.IsSelected.Toggle();
else
{
foreach (var p in Pieces)
p.IsSelected.Value = p == piece;
}
SetSelectionTo(piece.ControlPoint);
}
/// <summary>
@@ -184,25 +226,87 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
public bool DeleteSelected()
{
List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
#region Drag handling
// Ensure that there are any points to be deleted
if (toRemove.Count == 0)
return false;
private Vector2[] dragStartPositions;
private PathType?[] dragPathTypes;
private int draggedControlPointIndex;
private HashSet<PathControlPoint> selectedControlPoints;
private void dragStarted(PathControlPoint controlPoint)
{
dragStartPositions = slider.Path.ControlPoints.Select(point => point.Position).ToArray();
dragPathTypes = slider.Path.ControlPoints.Select(point => point.Type).ToArray();
draggedControlPointIndex = slider.Path.ControlPoints.IndexOf(controlPoint);
selectedControlPoints = new HashSet<PathControlPoint>(Pieces.Where(piece => piece.IsSelected.Value).Select(piece => piece.ControlPoint));
Debug.Assert(draggedControlPointIndex >= 0);
changeHandler?.BeginChange();
RemoveControlPointsRequested?.Invoke(toRemove);
changeHandler?.EndChange();
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
return true;
}
private void dragInProgress(DragEvent e)
{
Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position).ToArray();
var oldPosition = slider.Position;
double oldStartTime = slider.StartTime;
if (selectedControlPoints.Contains(slider.Path.ControlPoints[0]))
{
// Special handling for selections containing head control point - the position of the slider changes which means the snapped position and time have to be taken into account
Vector2 newHeadPosition = Parent.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
var result = snapProvider?.SnapScreenSpacePositionToValidTime(newHeadPosition);
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - slider.Position;
slider.Position += movementDelta;
slider.StartTime = result?.Time ?? slider.StartTime;
for (int i = 1; i < slider.Path.ControlPoints.Count; i++)
{
var controlPoint = slider.Path.ControlPoints[i];
// Since control points are relative to the position of the slider, all points that are _not_ selected
// need to be offset _back_ by the delta corresponding to the movement of the head point.
// All other selected control points (if any) will move together with the head point
// (and so they will not move at all, relative to each other).
if (!selectedControlPoints.Contains(controlPoint))
controlPoint.Position -= movementDelta;
}
}
else
{
for (int i = 0; i < controlPoints.Count; ++i)
{
var controlPoint = controlPoints[i];
if (selectedControlPoints.Contains(controlPoint))
controlPoint.Position = dragStartPositions[i] + (e.MousePosition - e.MouseDownPosition);
}
}
// Snap the path to the current beat divisor before checking length validity.
slider.SnapTo(snapProvider);
if (!slider.Path.HasValidLength)
{
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
slider.Path.ControlPoints[i].Position = oldControlPoints[i];
slider.Position = oldPosition;
slider.StartTime = oldStartTime;
// Snap the path length again to undo the invalid length.
slider.SnapTo(snapProvider);
return;
}
// Maintain the path types in case they got defaulted to bezier at some point during the drag.
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
slider.Path.ControlPoints[i].Type = dragPathTypes[i];
}
private void dragEnded() => changeHandler?.EndChange();
#endregion
public MenuItem[] ContextMenuItems
{
get
@@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@@ -50,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
InternalChildren = new Drawable[]
{
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
@@ -81,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
controlPoints.BindTo(HitObject.Path.ControlPoints);
pathVersion.BindTo(HitObject.Path.Version);
pathVersion.BindValueChanged(_ => updatePath());
pathVersion.BindValueChanged(_ => editorBeatmap?.Update(HitObject));
BodyPiece.UpdateFrom(HitObject);
}
@@ -140,7 +139,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
case MouseButton.Left:
if (e.ControlPressed && IsSelected)
{
placementControlPointIndex = addControlPoint(e.MousePosition);
changeHandler?.BeginChange();
placementControlPoint = addControlPoint(e.MousePosition);
ControlPointVisualiser?.SetSelectionTo(placementControlPoint);
return true; // Stop input from being handled and modifying the selection
}
@@ -150,31 +151,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
return false;
}
private int? placementControlPointIndex;
[CanBeNull]
private PathControlPoint placementControlPoint;
protected override bool OnDragStart(DragStartEvent e)
{
if (placementControlPointIndex != null)
{
changeHandler?.BeginChange();
return true;
}
return false;
}
protected override bool OnDragStart(DragStartEvent e) => placementControlPoint != null;
protected override void OnDrag(DragEvent e)
{
Debug.Assert(placementControlPointIndex != null);
HitObject.Path.ControlPoints[placementControlPointIndex.Value].Position = e.MousePosition - HitObject.Position;
if (placementControlPoint != null)
placementControlPoint.Position = e.MousePosition - HitObject.Position;
}
protected override void OnDragEnd(DragEndEvent e)
protected override void OnMouseUp(MouseUpEvent e)
{
if (placementControlPointIndex != null)
if (placementControlPoint != null)
{
placementControlPointIndex = null;
placementControlPoint = null;
changeHandler?.EndChange();
}
}
@@ -193,7 +185,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
return false;
}
private int addControlPoint(Vector2 position)
private PathControlPoint addControlPoint(Vector2 position)
{
position -= HitObject.Position;
@@ -211,10 +203,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
}
// Move the control points from the insertion index onwards to make room for the insertion
controlPoints.Insert(insertionIndex, new PathControlPoint { Position = position });
var pathControlPoint = new PathControlPoint { Position = position };
return insertionIndex;
// Move the control points from the insertion index onwards to make room for the insertion
controlPoints.Insert(insertionIndex, pathControlPoint);
HitObject.SnapTo(composer);
return pathControlPoint;
}
private void removeControlPoints(List<PathControlPoint> toRemove)
@@ -233,7 +229,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
controlPoints.Remove(c);
}
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
// Snap the slider to the current beat divisor before checking length validity.
HitObject.SnapTo(composer);
// If there are 0 or 1 remaining control points, or the slider has an invalid length, it is in a degenerate form and should be deleted
if (controlPoints.Count <= 1 || !HitObject.Path.HasValidLength)
{
placementHandler?.Delete(HitObject);
@@ -248,12 +247,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
HitObject.Position += first;
}
private void updatePath()
{
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
editorBeatmap?.Update(HitObject);
}
private void convertToStream()
{
if (editorBeatmap == null || changeHandler == null || beatDivisor == null)
@@ -1,15 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Utils;
using osu.Game.Extensions;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@@ -17,6 +22,9 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuSelectionHandler : EditorSelectionHandler
{
[Resolved(CanBeNull = true)]
private IPositionSnapProvider? positionSnapProvider { get; set; }
/// <summary>
/// During a transform, the initial origin is stored so it can be used throughout the operation.
/// </summary>
@@ -26,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit
/// During a transform, the initial path types of a single selected slider are stored so they
/// can be maintained throughout the operation.
/// </summary>
private List<PathType?> referencePathTypes;
private List<PathType?>? referencePathTypes;
protected override void OnSelectionChanged()
{
@@ -84,18 +92,28 @@ namespace osu.Game.Rulesets.Osu.Edit
return true;
}
public override bool HandleFlip(Direction direction)
public override bool HandleFlip(Direction direction, bool flipOverOrigin)
{
var hitObjects = selectedMovableObjects;
var selectedObjectsQuad = getSurroundingQuad(hitObjects);
var flipQuad = flipOverOrigin ? new Quad(0, 0, OsuPlayfield.BASE_SIZE.X, OsuPlayfield.BASE_SIZE.Y) : getSurroundingQuad(hitObjects);
bool didFlip = false;
foreach (var h in hitObjects)
{
h.Position = GetFlippedPosition(direction, selectedObjectsQuad, h.Position);
var flippedPosition = GetFlippedPosition(direction, flipQuad, h.Position);
if (!Precision.AlmostEquals(flippedPosition, h.Position))
{
h.Position = flippedPosition;
didFlip = true;
}
if (h is Slider slider)
{
didFlip = true;
foreach (var point in slider.Path.ControlPoints)
{
point.Position = new Vector2(
@@ -106,7 +124,7 @@ namespace osu.Game.Rulesets.Osu.Edit
}
}
return true;
return didFlip;
}
public override bool HandleScale(Vector2 scale, Anchor reference)
@@ -186,6 +204,10 @@ namespace osu.Game.Rulesets.Osu.Edit
for (int i = 0; i < slider.Path.ControlPoints.Count; ++i)
slider.Path.ControlPoints[i].Type = referencePathTypes[i];
// Snap the slider's length to the current beat divisor
// to calculate the final resulting duration / bounding box before the final checks.
slider.SnapTo(positionSnapProvider);
//if sliderhead or sliderend end up outside playfield, revert scaling.
Quad scaledQuad = getSurroundingQuad(new OsuHitObject[] { slider });
(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
@@ -195,6 +217,9 @@ namespace osu.Game.Rulesets.Osu.Edit
foreach (var point in slider.Path.ControlPoints)
point.Position = oldControlPoints.Dequeue();
// Snap the slider's length again to undo the potentially-invalid length applied by the previous snap.
slider.SnapTo(positionSnapProvider);
}
private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)
+1 -1
View File
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Spun Out";
public override string Acronym => "SO";
public override IconUsage? Icon => OsuIcon.ModSpunout;
public override IconUsage? Icon => OsuIcon.ModSpunOut;
public override ModType Type => ModType.Automation;
public override string Description => @"Spinners will be automatically completed.";
public override double ScoreMultiplier => 0.9;
@@ -10,7 +10,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
@@ -69,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
+2 -2
View File
@@ -65,8 +65,8 @@ namespace osu.Game.Rulesets.Osu.Objects
double startTime = StartTime + (float)(i + 1) / totalSpins * Duration;
AddNested(i < SpinsRequired
? new SpinnerTick { StartTime = startTime }
: new SpinnerBonusTick { StartTime = startTime });
? new SpinnerTick { StartTime = startTime, Position = Position }
: new SpinnerBonusTick { StartTime = startTime, Position = Position });
}
}
+15
View File
@@ -3,8 +3,10 @@
using System.Collections.Generic;
using System.ComponentModel;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Input.StateChanges.Events;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu
@@ -39,6 +41,19 @@ namespace osu.Game.Rulesets.Osu
return base.Handle(e);
}
protected override bool HandleMouseTouchStateChange(TouchStateChangeEvent e)
{
if (!AllowUserCursorMovement)
{
// Still allow for forwarding of the "touch" part, but replace the positional data with that of the mouse.
// Primarily relied upon by the "autopilot" osu! mod.
var touch = new Touch(e.Touch.Source, CurrentState.Mouse.Position);
e = new TouchStateChangeEvent(e.State, e.Input, touch, e.IsActive, null);
}
return base.HandleMouseTouchStateChange(e);
}
private class OsuKeyBindingContainer : RulesetKeyBindingContainer
{
public bool AllowUserPresses = true;
@@ -3,15 +3,13 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public class SpinnerBackgroundLayer : SpinnerFill
{
[BackgroundDependencyLoader]
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
private void load()
{
Disc.Alpha = 0;
Anchor = Anchor.Centre;
@@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
#nullable enable
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
internal class KiaiFlashingDrawable : BeatSyncedContainer
{
private readonly Drawable flashingDrawable;
private const float flash_opacity = 0.3f;
public KiaiFlashingDrawable(Func<Drawable?> creationFunc)
{
AutoSizeAxes = Axes.Both;
Children = new[]
{
(creationFunc.Invoke() ?? Empty()).With(d =>
{
d.Anchor = Anchor.Centre;
d.Origin = Anchor.Centre;
}),
flashingDrawable = (creationFunc.Invoke() ?? Empty()).With(d =>
{
d.Anchor = Anchor.Centre;
d.Origin = Anchor.Centre;
d.Alpha = 0;
d.Blending = BlendingParameters.Additive;
})
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
if (!effectPoint.KiaiMode)
return;
flashingDrawable
.FadeTo(flash_opacity)
.Then()
.FadeOut(timingPoint.BeatLength * 0.75f);
}
}
}
@@ -1,61 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
internal class KiaiFlashingSprite : BeatSyncedContainer
{
private readonly Sprite mainSprite;
private readonly Sprite flashingSprite;
public Texture Texture
{
set
{
mainSprite.Texture = value;
flashingSprite.Texture = value;
}
}
private const float flash_opacity = 0.3f;
public KiaiFlashingSprite()
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
mainSprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
flashingSprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0,
Blending = BlendingParameters.Additive,
}
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
if (!effectPoint.KiaiMode)
return;
flashingSprite
.FadeTo(flash_opacity)
.Then()
.FadeOut(timingPoint.BeatLength * 0.75f);
}
}
}
@@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private GameplayState gameplayState { get; set; }
[BackgroundDependencyLoader]
private void load(ISkinSource skin, OsuColour colours)
private void load(ISkinSource skin)
{
var texture = skin.GetTexture("star2");
var starBreakAdditive = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.StarBreakAdditive)?.Value ?? new Color4(255, 182, 193, 255);
@@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@@ -68,13 +69,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
// at this point, any further texture fetches should be correctly using the priority source if the base texture was retrieved using it.
// the flow above handles the case where a sliderendcircle.png is retrieved from the skin, but sliderendcircleoverlay.png doesn't exist.
// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png (potentially from the default/fall-through skin).
Texture overlayTexture = getTextureWithFallback("overlay");
InternalChildren = new[]
{
hitCircleSprite = new KiaiFlashingSprite
hitCircleSprite = new KiaiFlashingDrawable(() => new Sprite { Texture = baseTexture })
{
Texture = baseTexture,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
@@ -82,9 +81,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = hitCircleOverlay = new KiaiFlashingSprite
Child = hitCircleOverlay = new KiaiFlashingDrawable(() => getAnimationWithFallback(@"overlay", 1000 / 2d))
{
Texture = overlayTexture,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
@@ -126,6 +124,21 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return tex ?? skin.GetTexture($"hitcircle{name}");
}
Drawable getAnimationWithFallback(string name, double frameLength)
{
Drawable animation = null;
if (!string.IsNullOrEmpty(priorityLookup))
{
animation = skin.GetAnimation($"{priorityLookup}{name}", true, true, frameLength: frameLength);
if (!allowFallback)
return animation;
}
return animation ?? skin.GetAnimation($"hitcircle{name}", true, true, frameLength: frameLength);
}
}
protected override void LoadComplete()
@@ -12,6 +12,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
CursorExpand,
CursorRotate,
HitCircleOverlayAboveNumber,
// ReSharper disable once IdentifierTypo
HitCircleOverlayAboveNumer, // Some old skins will have this typo
SpinnerFrequencyModulate,
SpinnerNoBlink
@@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private OsuConfigManager config { get; set; }
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig)
private void load(OsuRulesetConfigManager rulesetConfig)
{
rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
}

Some files were not shown because too many files have changed in this diff Show More