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Add note about local button clicking usage

This commit is contained in:
Dean Herbert 2021-12-21 13:47:37 +09:00
parent aad55ef89e
commit bb3f375958

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@ -799,6 +799,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void pressReadyButton(int? playingUserId = null)
{
// Can't use ClickButtonWhenEnabled<> due to needing to store the state after the button is enabled.
AddUntilStep("wait for ready button to be enabled", () => readyButton.Enabled.Value);
MultiplayerUserState lastState = MultiplayerUserState.Idle;