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Merge pull request #16184 from bdach/move-many-slider-nodes-at-once
Allow dragging multiple slider path control points at once
This commit is contained in:
commit
048ca98f4a
@ -1,7 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using Humanizer;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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@ -47,6 +50,126 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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AddBlueprint(new TestSliderBlueprint(slider), drawableObject);
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});
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[Test]
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public void TestSelection()
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{
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moveMouseToControlPoint(0);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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assertSelectionCount(1);
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assertSelected(0);
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AddStep("click right mouse", () => InputManager.Click(MouseButton.Right));
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assertSelectionCount(1);
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assertSelected(0);
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moveMouseToControlPoint(3);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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assertSelectionCount(1);
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assertSelected(3);
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AddStep("press control", () => InputManager.PressKey(Key.ControlLeft));
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moveMouseToControlPoint(2);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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assertSelectionCount(2);
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assertSelected(2);
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assertSelected(3);
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moveMouseToControlPoint(0);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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assertSelectionCount(3);
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assertSelected(0);
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assertSelected(2);
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assertSelected(3);
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AddStep("click right mouse", () => InputManager.Click(MouseButton.Right));
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assertSelectionCount(3);
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assertSelected(0);
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assertSelected(2);
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assertSelected(3);
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AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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assertSelectionCount(1);
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assertSelected(0);
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moveMouseToRelativePosition(new Vector2(350, 0));
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AddStep("ctrl+click to create new point", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressButton(MouseButton.Left);
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});
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assertSelectionCount(1);
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assertSelected(3);
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AddStep("release ctrl+click", () =>
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{
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InputManager.ReleaseButton(MouseButton.Left);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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assertSelectionCount(1);
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assertSelected(3);
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}
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[Test]
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public void TestNewControlPointCreation()
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{
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moveMouseToRelativePosition(new Vector2(350, 0));
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AddStep("ctrl+click to create new point", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressButton(MouseButton.Left);
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});
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AddAssert("slider has 6 control points", () => slider.Path.ControlPoints.Count == 6);
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AddStep("release ctrl+click", () =>
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{
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InputManager.ReleaseButton(MouseButton.Left);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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// ensure that the next drag doesn't attempt to move the placement that just finished.
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moveMouseToRelativePosition(new Vector2(0, 50));
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AddStep("press left mouse", () => InputManager.PressButton(MouseButton.Left));
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moveMouseToRelativePosition(new Vector2(0, 100));
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AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
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assertControlPointPosition(3, new Vector2(350, 0));
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moveMouseToRelativePosition(new Vector2(400, 75));
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AddStep("ctrl+click to create new point", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressButton(MouseButton.Left);
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});
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AddAssert("slider has 7 control points", () => slider.Path.ControlPoints.Count == 7);
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moveMouseToRelativePosition(new Vector2(350, 75));
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AddStep("release ctrl+click", () =>
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{
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InputManager.ReleaseButton(MouseButton.Left);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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assertControlPointPosition(5, new Vector2(350, 75));
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// ensure that the next drag doesn't attempt to move the placement that just finished.
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moveMouseToRelativePosition(new Vector2(0, 50));
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AddStep("press left mouse", () => InputManager.PressButton(MouseButton.Left));
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moveMouseToRelativePosition(new Vector2(0, 100));
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AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
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assertControlPointPosition(5, new Vector2(350, 75));
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}
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private void assertSelectionCount(int count) =>
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AddAssert($"{count} control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == count);
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private void assertSelected(int index) =>
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AddAssert($"{(index + 1).ToOrdinalWords()} control point piece selected",
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() => this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[index]).IsSelected.Value);
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private void moveMouseToRelativePosition(Vector2 relativePosition) =>
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AddStep($"move mouse to {relativePosition}", () =>
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{
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Vector2 position = slider.Position + relativePosition;
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InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
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});
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[Test]
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public void TestDragControlPoint()
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{
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@ -60,6 +183,83 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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assertControlPointType(0, PathType.PerfectCurve);
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}
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[Test]
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public void TestDragMultipleControlPoints()
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{
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moveMouseToControlPoint(2);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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AddStep("hold control", () => InputManager.PressKey(Key.LControl));
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moveMouseToControlPoint(3);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(4);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(2);
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AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
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AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
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addMovementStep(new Vector2(450, 50));
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AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
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assertControlPointPosition(2, new Vector2(450, 50));
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assertControlPointType(2, PathType.PerfectCurve);
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assertControlPointPosition(3, new Vector2(550, 50));
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assertControlPointPosition(4, new Vector2(550, 200));
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AddStep("release control", () => InputManager.ReleaseKey(Key.LControl));
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}
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[Test]
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public void TestDragMultipleControlPointsIncludingHead()
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{
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moveMouseToControlPoint(0);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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AddStep("hold control", () => InputManager.PressKey(Key.LControl));
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moveMouseToControlPoint(3);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(4);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(3);
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AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
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AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
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addMovementStep(new Vector2(550, 50));
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AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
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// note: if the head is part of the selection being moved, the entire slider is moved.
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// the unselected nodes will therefore change position relative to the slider head.
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AddAssert("slider moved", () => Precision.AlmostEquals(slider.Position, new Vector2(256, 192) + new Vector2(150, 50)));
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assertControlPointPosition(0, Vector2.Zero);
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assertControlPointType(0, PathType.PerfectCurve);
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assertControlPointPosition(1, new Vector2(0, 100));
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assertControlPointPosition(2, new Vector2(150, -50));
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assertControlPointPosition(3, new Vector2(400, 0));
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assertControlPointPosition(4, new Vector2(400, 150));
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AddStep("release control", () => InputManager.ReleaseKey(Key.LControl));
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}
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[Test]
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public void TestDragControlPointAlmostLinearlyExterior()
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{
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@ -16,11 +16,9 @@ using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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@ -33,6 +31,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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public class PathControlPointPiece : BlueprintPiece<Slider>, IHasTooltip
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{
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public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
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public Action<PathControlPoint> DragStarted;
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public Action<DragEvent> DragInProgress;
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public Action DragEnded;
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public List<PathControlPoint> PointsInSegment;
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public readonly BindableBool IsSelected = new BindableBool();
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@ -42,12 +45,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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private readonly Container marker;
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private readonly Drawable markerRing;
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[Resolved(CanBeNull = true)]
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private IEditorChangeHandler changeHandler { get; set; }
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[Resolved(CanBeNull = true)]
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private IPositionSnapProvider snapProvider { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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@ -138,6 +135,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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updateMarkerDisplay();
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}
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// Used to pair up mouse down/drag events with their corresponding mouse up events,
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// to avoid deselecting the piece by accident when the mouse up corresponding to the mouse down/drag fires.
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private bool keepSelection;
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (RequestSelection == null)
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@ -146,22 +147,41 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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switch (e.Button)
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{
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case MouseButton.Left:
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// if control is pressed, do not do anything as the user may be adding to current selection
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// or dragging all currently selected control points.
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// if it isn't and the user's intent is to deselect, deselection will happen on mouse up.
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if (e.ControlPressed && IsSelected.Value)
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return true;
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RequestSelection.Invoke(this, e);
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keepSelection = true;
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return true;
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case MouseButton.Right:
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if (!IsSelected.Value)
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RequestSelection.Invoke(this, e);
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keepSelection = true;
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return false; // Allow context menu to show
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}
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return false;
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}
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protected override bool OnClick(ClickEvent e) => RequestSelection != null;
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protected override void OnMouseUp(MouseUpEvent e)
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{
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base.OnMouseUp(e);
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private Vector2 dragStartPosition;
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private PathType? dragPathType;
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// ctrl+click deselects this piece, but only if this event
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// wasn't immediately preceded by a matching mouse down or drag.
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if (IsSelected.Value && e.ControlPressed && !keepSelection)
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IsSelected.Value = false;
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keepSelection = false;
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}
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protected override bool OnClick(ClickEvent e) => RequestSelection != null;
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protected override bool OnDragStart(DragStartEvent e)
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{
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@ -170,54 +190,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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if (e.Button == MouseButton.Left)
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{
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dragStartPosition = ControlPoint.Position;
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dragPathType = PointsInSegment[0].Type;
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changeHandler?.BeginChange();
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DragStarted?.Invoke(ControlPoint);
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keepSelection = true;
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return true;
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}
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return false;
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}
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protected override void OnDrag(DragEvent e)
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{
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Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position).ToArray();
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var oldPosition = slider.Position;
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double oldStartTime = slider.StartTime;
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protected override void OnDrag(DragEvent e) => DragInProgress?.Invoke(e);
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if (ControlPoint == slider.Path.ControlPoints[0])
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{
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// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
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var result = snapProvider?.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition);
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Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? e.ScreenSpaceMousePosition) - slider.Position;
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slider.Position += movementDelta;
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slider.StartTime = result?.Time ?? slider.StartTime;
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// Since control points are relative to the position of the slider, they all need to be offset backwards by the delta
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for (int i = 1; i < slider.Path.ControlPoints.Count; i++)
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slider.Path.ControlPoints[i].Position -= movementDelta;
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}
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else
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ControlPoint.Position = dragStartPosition + (e.MousePosition - e.MouseDownPosition);
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if (!slider.Path.HasValidLength)
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{
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for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
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slider.Path.ControlPoints[i].Position = oldControlPoints[i];
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slider.Position = oldPosition;
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slider.StartTime = oldStartTime;
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return;
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}
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// Maintain the path type in case it got defaulted to bezier at some point during the drag.
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PointsInSegment[0].Type = dragPathType;
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}
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protected override void OnDragEnd(DragEndEvent e) => changeHandler?.EndChange();
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protected override void OnDragEnd(DragEndEvent e) => DragEnded?.Invoke();
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private void cachePoints(Slider slider) => PointsInSegment = slider.Path.PointsInSegment(ControlPoint);
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Diagnostics;
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using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
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@ -16,6 +17,7 @@ using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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@ -40,6 +42,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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public Action<List<PathControlPoint>> RemoveControlPointsRequested;
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[Resolved(CanBeNull = true)]
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private IPositionSnapProvider snapProvider { get; set; }
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public PathControlPointVisualiser(Slider slider, bool allowSelection)
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{
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this.slider = slider;
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@ -64,6 +69,39 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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controlPoints.BindTo(slider.Path.ControlPoints);
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}
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/// <summary>
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/// Selects the <see cref="PathControlPointPiece"/> corresponding to the given <paramref name="pathControlPoint"/>,
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/// and deselects all other <see cref="PathControlPointPiece"/>s.
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/// </summary>
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public void SetSelectionTo(PathControlPoint pathControlPoint)
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{
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foreach (var p in Pieces)
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p.IsSelected.Value = p.ControlPoint == pathControlPoint;
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}
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/// <summary>
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/// Delete all visually selected <see cref="PathControlPoint"/>s.
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/// </summary>
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/// <returns></returns>
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public bool DeleteSelected()
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{
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List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
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// Ensure that there are any points to be deleted
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if (toRemove.Count == 0)
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return false;
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changeHandler?.BeginChange();
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RemoveControlPointsRequested?.Invoke(toRemove);
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changeHandler?.EndChange();
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// Since pieces are re-used, they will not point to the deleted control points while remaining selected
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foreach (var piece in Pieces)
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piece.IsSelected.Value = false;
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return true;
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}
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private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e)
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{
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switch (e.Action)
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@ -87,7 +125,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
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{
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if (allowSelection)
|
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d.RequestSelection = selectPiece;
|
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d.RequestSelection = selectionRequested;
|
||||
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d.DragStarted = dragStarted;
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d.DragInProgress = dragInProgress;
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d.DragEnded = dragEnded;
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}));
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Connections.Add(new PathControlPointConnectionPiece(slider, e.NewStartingIndex + i));
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@ -119,6 +161,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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|
||||
protected override bool OnClick(ClickEvent e)
|
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{
|
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if (Pieces.Any(piece => piece.IsHovered))
|
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return false;
|
||||
|
||||
foreach (var piece in Pieces)
|
||||
{
|
||||
piece.IsSelected.Value = false;
|
||||
@ -142,15 +187,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
}
|
||||
|
||||
private void selectPiece(PathControlPointPiece piece, MouseButtonEvent e)
|
||||
private void selectionRequested(PathControlPointPiece piece, MouseButtonEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
|
||||
piece.IsSelected.Toggle();
|
||||
else
|
||||
{
|
||||
foreach (var p in Pieces)
|
||||
p.IsSelected.Value = p == piece;
|
||||
}
|
||||
SetSelectionTo(piece.ControlPoint);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -184,25 +226,82 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
public bool DeleteSelected()
|
||||
{
|
||||
List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
|
||||
#region Drag handling
|
||||
|
||||
// Ensure that there are any points to be deleted
|
||||
if (toRemove.Count == 0)
|
||||
return false;
|
||||
private Vector2[] dragStartPositions;
|
||||
private PathType?[] dragPathTypes;
|
||||
private int draggedControlPointIndex;
|
||||
private HashSet<PathControlPoint> selectedControlPoints;
|
||||
|
||||
private void dragStarted(PathControlPoint controlPoint)
|
||||
{
|
||||
dragStartPositions = slider.Path.ControlPoints.Select(point => point.Position).ToArray();
|
||||
dragPathTypes = slider.Path.ControlPoints.Select(point => point.Type).ToArray();
|
||||
draggedControlPointIndex = slider.Path.ControlPoints.IndexOf(controlPoint);
|
||||
selectedControlPoints = new HashSet<PathControlPoint>(Pieces.Where(piece => piece.IsSelected.Value).Select(piece => piece.ControlPoint));
|
||||
|
||||
Debug.Assert(draggedControlPointIndex >= 0);
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
RemoveControlPointsRequested?.Invoke(toRemove);
|
||||
changeHandler?.EndChange();
|
||||
|
||||
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
|
||||
foreach (var piece in Pieces)
|
||||
piece.IsSelected.Value = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void dragInProgress(DragEvent e)
|
||||
{
|
||||
Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position).ToArray();
|
||||
var oldPosition = slider.Position;
|
||||
double oldStartTime = slider.StartTime;
|
||||
|
||||
if (selectedControlPoints.Contains(slider.Path.ControlPoints[0]))
|
||||
{
|
||||
// Special handling for selections containing head control point - the position of the slider changes which means the snapped position and time have to be taken into account
|
||||
Vector2 newHeadPosition = Parent.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
|
||||
var result = snapProvider?.SnapScreenSpacePositionToValidTime(newHeadPosition);
|
||||
|
||||
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - slider.Position;
|
||||
|
||||
slider.Position += movementDelta;
|
||||
slider.StartTime = result?.Time ?? slider.StartTime;
|
||||
|
||||
for (int i = 1; i < slider.Path.ControlPoints.Count; i++)
|
||||
{
|
||||
var controlPoint = slider.Path.ControlPoints[i];
|
||||
// Since control points are relative to the position of the slider, all points that are _not_ selected
|
||||
// need to be offset _back_ by the delta corresponding to the movement of the head point.
|
||||
// All other selected control points (if any) will move together with the head point
|
||||
// (and so they will not move at all, relative to each other).
|
||||
if (!selectedControlPoints.Contains(controlPoint))
|
||||
controlPoint.Position -= movementDelta;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < controlPoints.Count; ++i)
|
||||
{
|
||||
var controlPoint = controlPoints[i];
|
||||
if (selectedControlPoints.Contains(controlPoint))
|
||||
controlPoint.Position = dragStartPositions[i] + (e.MousePosition - e.MouseDownPosition);
|
||||
}
|
||||
}
|
||||
|
||||
if (!slider.Path.HasValidLength)
|
||||
{
|
||||
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
|
||||
slider.Path.ControlPoints[i].Position = oldControlPoints[i];
|
||||
|
||||
slider.Position = oldPosition;
|
||||
slider.StartTime = oldStartTime;
|
||||
return;
|
||||
}
|
||||
|
||||
// Maintain the path types in case they got defaulted to bezier at some point during the drag.
|
||||
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
|
||||
slider.Path.ControlPoints[i].Type = dragPathTypes[i];
|
||||
}
|
||||
|
||||
private void dragEnded() => changeHandler?.EndChange();
|
||||
|
||||
#endregion
|
||||
|
||||
public MenuItem[] ContextMenuItems
|
||||
{
|
||||
get
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
@ -140,7 +139,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
case MouseButton.Left:
|
||||
if (e.ControlPressed && IsSelected)
|
||||
{
|
||||
placementControlPointIndex = addControlPoint(e.MousePosition);
|
||||
changeHandler?.BeginChange();
|
||||
placementControlPoint = addControlPoint(e.MousePosition);
|
||||
ControlPointVisualiser?.SetSelectionTo(placementControlPoint);
|
||||
return true; // Stop input from being handled and modifying the selection
|
||||
}
|
||||
|
||||
@ -150,31 +151,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
return false;
|
||||
}
|
||||
|
||||
private int? placementControlPointIndex;
|
||||
[CanBeNull]
|
||||
private PathControlPoint placementControlPoint;
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
if (placementControlPointIndex != null)
|
||||
{
|
||||
changeHandler?.BeginChange();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
protected override bool OnDragStart(DragStartEvent e) => placementControlPoint != null;
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
Debug.Assert(placementControlPointIndex != null);
|
||||
|
||||
HitObject.Path.ControlPoints[placementControlPointIndex.Value].Position = e.MousePosition - HitObject.Position;
|
||||
if (placementControlPoint != null)
|
||||
placementControlPoint.Position = e.MousePosition - HitObject.Position;
|
||||
}
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (placementControlPointIndex != null)
|
||||
if (placementControlPoint != null)
|
||||
{
|
||||
placementControlPointIndex = null;
|
||||
placementControlPoint = null;
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
}
|
||||
@ -193,7 +185,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
return false;
|
||||
}
|
||||
|
||||
private int addControlPoint(Vector2 position)
|
||||
private PathControlPoint addControlPoint(Vector2 position)
|
||||
{
|
||||
position -= HitObject.Position;
|
||||
|
||||
@ -211,10 +203,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
}
|
||||
|
||||
// Move the control points from the insertion index onwards to make room for the insertion
|
||||
controlPoints.Insert(insertionIndex, new PathControlPoint { Position = position });
|
||||
var pathControlPoint = new PathControlPoint { Position = position };
|
||||
|
||||
return insertionIndex;
|
||||
// Move the control points from the insertion index onwards to make room for the insertion
|
||||
controlPoints.Insert(insertionIndex, pathControlPoint);
|
||||
|
||||
return pathControlPoint;
|
||||
}
|
||||
|
||||
private void removeControlPoints(List<PathControlPoint> toRemove)
|
||||
|
Loading…
Reference in New Issue
Block a user