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Merge pull request #16080 from smoogipoo/fix-storyboard-start-time

Fix incorrect storyboard life time start with looping commands
This commit is contained in:
Dean Herbert 2021-12-14 18:33:56 +09:00 committed by GitHub
commit 04551ea61e
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2 changed files with 5 additions and 6 deletions

View File

@ -85,11 +85,12 @@ namespace osu.Game.Tests.Visual.Gameplay
loopGroup.Scale.Add(Easing.None, -20000, -18000, 0, 1);
var target = addEventToLoop ? loopGroup : sprite.TimelineGroup;
target.Alpha.Add(Easing.None, firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1);
double targetTime = addEventToLoop ? 20000 : 0;
target.Alpha.Add(Easing.None, targetTime + firstStoryboardEvent, targetTime + firstStoryboardEvent + 500, 0, 1);
// these should be ignored due to being in the future.
sprite.TimelineGroup.Alpha.Add(Easing.None, 18000, 20000, 0, 1);
loopGroup.Alpha.Add(Easing.None, 18000, 20000, 0, 1);
loopGroup.Alpha.Add(Easing.None, 38000, 40000, 0, 1);
storyboard.GetLayer("Background").Add(sprite);

View File

@ -33,10 +33,8 @@ namespace osu.Game.Storyboards
foreach (var l in loops)
{
if (!(l.EarliestDisplayedTime is double lEarliest))
continue;
earliestStartTime = Math.Min(earliestStartTime, lEarliest);
if (l.EarliestDisplayedTime is double loopEarliestDisplayTime)
earliestStartTime = Math.Min(earliestStartTime, l.LoopStartTime + loopEarliestDisplayTime);
}
if (earliestStartTime < double.MaxValue)