1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 01:27:29 +08:00

Merge pull request #16045 from smoogipoo/multiplayer-local-beatmap-query

Rework multiplayer's current item tracking
This commit is contained in:
Dean Herbert 2021-12-14 18:33:30 +09:00 committed by GitHub
commit cebfeb5220
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 159 additions and 172 deletions

View File

@ -45,8 +45,6 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
AddRepeatStep("add some users", () => Client.AddUser(new APIUser { Id = id++ }), 5);
checkPlayingUserCount(0);
AddAssert("playlist item is available", () => Client.CurrentMatchPlayingItem.Value != null);
changeState(3, MultiplayerUserState.WaitingForLoad);
checkPlayingUserCount(3);
@ -64,8 +62,6 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
AddStep("leave room", () => Client.LeaveRoom());
checkPlayingUserCount(0);
AddAssert("playlist item is null", () => Client.CurrentMatchPlayingItem.Value == null);
}
[Test]

View File

@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestFirstItemSelectedByDefault()
{
AddAssert("first item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
AddAssert("first item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
}
[Test]
@ -27,13 +27,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
addItem(() => OtherBeatmap);
AddAssert("playlist has 2 items", () => Client.APIRoom?.Playlist.Count == 2);
AddAssert("last playlist item is different", () => Client.APIRoom?.Playlist[1].Beatmap.Value.OnlineID == OtherBeatmap.OnlineID);
addItem(() => InitialBeatmap);
AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
AddAssert("last playlist item is different", () => Client.APIRoom?.Playlist[2].Beatmap.Value.OnlineID == InitialBeatmap.OnlineID);
AddAssert("first item still selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
AddAssert("first item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
}
[Test]
@ -43,7 +41,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("playlist has only one item", () => Client.APIRoom?.Playlist.Count == 1);
AddAssert("playlist item is expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("last item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
AddAssert("last item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
}
[Test]
@ -55,12 +53,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
RunGameplay();
AddAssert("first item expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("next item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[1].ID);
AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[1].ID);
RunGameplay();
AddAssert("second item expired", () => Client.APIRoom?.Playlist[1].Expired == true);
AddAssert("next item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[2].ID);
AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[2].ID);
}
[Test]
@ -74,15 +72,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("change queue mode", () => Client.ChangeSettings(queueMode: QueueMode.HostOnly));
AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
AddAssert("playlist item is the other beatmap", () => Client.CurrentMatchPlayingItem.Value?.BeatmapID == OtherBeatmap.OnlineID);
AddAssert("playlist item is not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
AddAssert("item 2 is not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
AddAssert("current item is the other beatmap", () => Client.Room?.Settings.PlaylistItemId == 2);
}
[Test]
public void TestCorrectItemSelectedAfterNewItemAdded()
{
addItem(() => OtherBeatmap);
AddAssert("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
}
private void addItem(Func<BeatmapInfo> beatmap)

View File

@ -9,6 +9,7 @@ using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
@ -20,7 +21,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestFirstItemSelectedByDefault()
{
AddAssert("first item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
AddAssert("first item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
}
[Test]
@ -28,7 +29,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
selectNewItem(() => InitialBeatmap);
AddAssert("playlist item still selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
AddAssert("playlist item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
}
[Test]
@ -36,7 +37,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
selectNewItem(() => OtherBeatmap);
AddAssert("playlist item still selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
AddAssert("playlist item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
}
[Test]
@ -47,7 +48,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("playlist contains two items", () => Client.APIRoom?.Playlist.Count == 2);
AddAssert("first playlist item expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("second playlist item not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
AddAssert("second playlist item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[1].ID);
AddAssert("second playlist item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[1].ID);
}
[Test]
@ -85,6 +86,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void selectNewItem(Func<BeatmapInfo> beatmap)
{
AddUntilStep("wait for playlist panels to load", () =>
{
var queueList = this.ChildrenOfType<MultiplayerQueueList>().Single();
return queueList.ChildrenOfType<DrawableRoomPlaylistItem>().Count() == queueList.Items.Count;
});
AddStep("click edit button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistEditButton>().First());
@ -97,7 +104,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap()));
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
AddUntilStep("selected item is new beatmap", () => Client.CurrentMatchPlayingItem.Value?.Beatmap.Value?.OnlineID == otherBeatmap.OnlineID);
AddUntilStep("selected item is new beatmap", () => (CurrentSubScreen as MultiplayerMatchSubScreen)?.SelectedItem.Value?.BeatmapID == otherBeatmap.OnlineID);
}
private void addItem(Func<BeatmapInfo> beatmap)

View File

@ -391,9 +391,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddStep("set user ready", () => client.ChangeState(MultiplayerUserState.Ready));
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
pressReadyButton();
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
}
@ -413,10 +413,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
pressReadyButton();
AddStep("Enter song select", () =>
{
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerScreenStack.CurrentScreen).CurrentSubScreen;
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.CurrentMatchPlayingItem.Value);
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId);
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
@ -592,19 +594,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddUntilStep("wait for ready button to be enabled", () => readyButton.ChildrenOfType<OsuButton>().Single().Enabled.Value);
AddStep("click ready button", () =>
{
InputManager.MoveMouseTo(readyButton);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for player to be ready", () => client.Room?.Users[0].State == MultiplayerUserState.Ready);
AddUntilStep("wait for ready button to be enabled", () => readyButton.ChildrenOfType<OsuButton>().Single().Enabled.Value);
AddStep("click start button", () => InputManager.Click(MouseButton.Left));
pressReadyButton();
pressReadyButton();
AddUntilStep("wait for player", () => multiplayerScreenStack.CurrentScreen is Player);
// Gameplay runs in real-time, so we need to incrementally check if gameplay has finished in order to not time out.
@ -665,7 +656,24 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
}
private MultiplayerReadyButton readyButton => this.ChildrenOfType<MultiplayerReadyButton>().Single();
private ReadyButton readyButton => this.ChildrenOfType<ReadyButton>().Single();
private void pressReadyButton()
{
AddUntilStep("wait for ready button to be enabled", () => readyButton.Enabled.Value);
MultiplayerUserState lastState = MultiplayerUserState.Idle;
AddStep("click ready button", () =>
{
lastState = client.LocalUser?.State ?? MultiplayerUserState.Idle;
InputManager.MoveMouseTo(readyButton);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for state change", () => client.LocalUser?.State != lastState);
}
private void createRoom(Func<Room> room)
{

View File

@ -6,6 +6,7 @@ using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Multiplayer;
@ -27,7 +28,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("initialise gameplay", () =>
{
Stack.Push(player = new MultiplayerPlayer(Client.APIRoom, Client.CurrentMatchPlayingItem.Value, Client.Room?.Users.ToArray()));
Stack.Push(player = new MultiplayerPlayer(Client.APIRoom, new PlaylistItem
{
Beatmap = { Value = Beatmap.Value.BeatmapInfo },
Ruleset = { Value = Beatmap.Value.BeatmapInfo.Ruleset }
}, Client.Room?.Users.ToArray()));
});
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen() && player.IsLoaded);

View File

@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
@ -27,11 +28,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerQueueList : MultiplayerTestScene
{
private MultiplayerQueueList playlist;
private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
[Cached(typeof(UserLookupCache))]
private readonly TestUserLookupCache userLookupCache = new TestUserLookupCache();
private MultiplayerQueueList playlist;
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
@ -50,12 +52,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("create playlist", () =>
{
selectedItem.Value = null;
Child = playlist = new MultiplayerQueueList
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 300),
SelectedItem = { BindTarget = Client.CurrentMatchPlayingItem },
SelectedItem = { BindTarget = selectedItem },
Items = { BindTarget = Client.APIRoom!.Playlist }
};
});
@ -107,22 +111,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
assertDeleteButtonVisibility(0, false);
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
AddStep("select item 0", () => selectedItem.Value = playlist.ChildrenOfType<RearrangeableListItem<PlaylistItem>>().ElementAt(0).Model);
assertDeleteButtonVisibility(0, false);
assertDeleteButtonVisibility(1, true);
// Run through gameplay.
AddStep("set state to ready", () => Client.ChangeUserState(API.LocalUser.Value.Id, MultiplayerUserState.Ready));
AddUntilStep("local state is ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
AddStep("start match", () => Client.StartMatch());
AddUntilStep("match started", () => Client.LocalUser?.State == MultiplayerUserState.WaitingForLoad);
AddStep("set state to loaded", () => Client.ChangeUserState(API.LocalUser.Value.Id, MultiplayerUserState.Loaded));
AddUntilStep("local state is playing", () => Client.LocalUser?.State == MultiplayerUserState.Playing);
AddStep("set state to finished play", () => Client.ChangeUserState(API.LocalUser.Value.Id, MultiplayerUserState.FinishedPlay));
AddUntilStep("local state is results", () => Client.LocalUser?.State == MultiplayerUserState.Results);
AddStep("select item 1", () => selectedItem.Value = playlist.ChildrenOfType<RearrangeableListItem<PlaylistItem>>().ElementAt(1).Model);
assertDeleteButtonVisibility(0, true);
assertDeleteButtonVisibility(1, false);
}

View File

@ -109,42 +109,6 @@ namespace osu.Game.Tests.Visual.Playlists
AddAssert("first playlist item selected", () => match.SelectedItem.Value == SelectedRoom.Value.Playlist[0]);
}
[Test]
public void TestBeatmapUpdatedOnReImport()
{
BeatmapSetInfo importedSet = null;
AddStep("import altered beatmap", () =>
{
IBeatmap beatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);
beatmap.BeatmapInfo.BaseDifficulty.CircleSize = 1;
// intentionally increment online IDs to clash with import below.
beatmap.BeatmapInfo.OnlineID++;
beatmap.BeatmapInfo.BeatmapSet.OnlineID++;
importedSet = manager.Import(beatmap.BeatmapInfo.BeatmapSet).Result.Value;
});
setupAndCreateRoom(room =>
{
room.Name.Value = "my awesome room";
room.Host.Value = API.LocalUser.Value;
room.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = importedSet.Beatmaps[0] },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
});
});
AddAssert("match has altered beatmap", () => match.Beatmap.Value.Beatmap.Difficulty.CircleSize == 1);
importBeatmap();
AddAssert("match has original beatmap", () => match.Beatmap.Value.Beatmap.Difficulty.CircleSize != 1);
}
private void setupAndCreateRoom(Action<Room> room)
{
AddStep("setup room", () => room(SelectedRoom.Value));

View File

@ -95,8 +95,6 @@ namespace osu.Game.Online.Multiplayer
protected readonly BindableList<int> PlayingUserIds = new BindableList<int>();
public readonly Bindable<PlaylistItem?> CurrentMatchPlayingItem = new Bindable<PlaylistItem?>();
/// <summary>
/// The <see cref="MultiplayerRoomUser"/> corresponding to the local player, if available.
/// </summary>
@ -162,9 +160,6 @@ namespace osu.Game.Online.Multiplayer
var joinedRoom = await JoinRoom(room.RoomID.Value.Value, password ?? room.Password.Value).ConfigureAwait(false);
Debug.Assert(joinedRoom != null);
// Populate playlist items.
var playlistItems = await Task.WhenAll(joinedRoom.Playlist.Select(item => createPlaylistItem(item, item.ID == joinedRoom.Settings.PlaylistItemId))).ConfigureAwait(false);
// Populate users.
Debug.Assert(joinedRoom.Users != null);
await Task.WhenAll(joinedRoom.Users.Select(PopulateUser)).ConfigureAwait(false);
@ -176,7 +171,7 @@ namespace osu.Game.Online.Multiplayer
APIRoom = room;
APIRoom.Playlist.Clear();
APIRoom.Playlist.AddRange(playlistItems);
APIRoom.Playlist.AddRange(joinedRoom.Playlist.Select(createPlaylistItem));
Debug.Assert(LocalUser != null);
addUserToAPIRoom(LocalUser);
@ -219,7 +214,6 @@ namespace osu.Game.Online.Multiplayer
{
APIRoom = null;
Room = null;
CurrentMatchPlayingItem.Value = null;
PlayingUserIds.Clear();
RoomUpdated?.Invoke();
@ -477,28 +471,7 @@ namespace osu.Game.Online.Multiplayer
Debug.Assert(APIRoom != null);
Debug.Assert(Room != null);
Scheduler.Add(() =>
{
// ensure the new selected item is populated immediately.
var playlistItem = APIRoom.Playlist.Single(p => p.ID == newSettings.PlaylistItemId);
if (playlistItem != null)
{
GetAPIBeatmap(playlistItem.BeatmapID).ContinueWith(b =>
{
// Should be called outside of the `Scheduler` logic (and specifically accessing `Exception`) to suppress an exception from firing outwards.
bool success = b.Exception == null;
Scheduler.Add(() =>
{
if (success)
playlistItem.Beatmap.Value = b.Result;
updateLocalRoomSettings(newSettings);
});
});
}
});
Scheduler.Add(() => updateLocalRoomSettings(newSettings));
return Task.CompletedTask;
}
@ -653,12 +626,10 @@ namespace osu.Game.Online.Multiplayer
return Task.CompletedTask;
}
public async Task PlaylistItemAdded(MultiplayerPlaylistItem item)
public Task PlaylistItemAdded(MultiplayerPlaylistItem item)
{
if (Room == null)
return;
var playlistItem = await createPlaylistItem(item, true).ConfigureAwait(false);
return Task.CompletedTask;
Scheduler.Add(() =>
{
@ -668,11 +639,13 @@ namespace osu.Game.Online.Multiplayer
Debug.Assert(APIRoom != null);
Room.Playlist.Add(item);
APIRoom.Playlist.Add(playlistItem);
APIRoom.Playlist.Add(createPlaylistItem(item));
ItemAdded?.Invoke(item);
RoomUpdated?.Invoke();
});
return Task.CompletedTask;
}
public Task PlaylistItemRemoved(long playlistItemId)
@ -697,12 +670,10 @@ namespace osu.Game.Online.Multiplayer
return Task.CompletedTask;
}
public async Task PlaylistItemChanged(MultiplayerPlaylistItem item)
public Task PlaylistItemChanged(MultiplayerPlaylistItem item)
{
if (Room == null)
return;
var playlistItem = await createPlaylistItem(item, true).ConfigureAwait(false);
return Task.CompletedTask;
Scheduler.Add(() =>
{
@ -715,15 +686,13 @@ namespace osu.Game.Online.Multiplayer
int existingIndex = APIRoom.Playlist.IndexOf(APIRoom.Playlist.Single(existing => existing.ID == item.ID));
APIRoom.Playlist.RemoveAt(existingIndex);
APIRoom.Playlist.Insert(existingIndex, playlistItem);
// If the currently-selected item was the one that got replaced, update the selected item to the new one.
if (CurrentMatchPlayingItem.Value?.ID == playlistItem.ID)
CurrentMatchPlayingItem.Value = playlistItem;
APIRoom.Playlist.Insert(existingIndex, createPlaylistItem(item));
ItemChanged?.Invoke(item);
RoomUpdated?.Invoke();
});
return Task.CompletedTask;
}
/// <summary>
@ -752,12 +721,11 @@ namespace osu.Game.Online.Multiplayer
APIRoom.Password.Value = Room.Settings.Password;
APIRoom.Type.Value = Room.Settings.MatchType;
APIRoom.QueueMode.Value = Room.Settings.QueueMode;
RoomUpdated?.Invoke();
CurrentMatchPlayingItem.Value = APIRoom.Playlist.SingleOrDefault(p => p.ID == settings.PlaylistItemId);
RoomUpdated?.Invoke();
}
private async Task<PlaylistItem> createPlaylistItem(MultiplayerPlaylistItem item, bool populateBeatmapImmediately)
private PlaylistItem createPlaylistItem(MultiplayerPlaylistItem item)
{
var ruleset = Rulesets.GetRuleset(item.RulesetID);
@ -779,9 +747,6 @@ namespace osu.Game.Online.Multiplayer
playlistItem.RequiredMods.AddRange(item.RequiredMods.Select(m => m.ToMod(rulesetInstance)));
playlistItem.AllowedMods.AddRange(item.AllowedMods.Select(m => m.ToMod(rulesetInstance)));
if (populateBeatmapImmediately)
playlistItem.Beatmap.Value = await GetAPIBeatmap(item.BeatmapID).ConfigureAwait(false);
return playlistItem;
}
@ -791,7 +756,7 @@ namespace osu.Game.Online.Multiplayer
/// <param name="beatmapId">The beatmap ID.</param>
/// <param name="cancellationToken">A token to cancel the request.</param>
/// <returns>The <see cref="APIBeatmap"/> retrieval task.</returns>
protected abstract Task<APIBeatmap> GetAPIBeatmap(int beatmapId, CancellationToken cancellationToken = default);
public abstract Task<APIBeatmap> GetAPIBeatmap(int beatmapId, CancellationToken cancellationToken = default);
/// <summary>
/// For the provided user ID, update whether the user is included in <see cref="CurrentMatchPlayingUserIds"/>.

View File

@ -178,7 +178,7 @@ namespace osu.Game.Online.Multiplayer
return connection.InvokeAsync(nameof(IMultiplayerServer.RemovePlaylistItem), playlistItemId);
}
protected override Task<APIBeatmap> GetAPIBeatmap(int beatmapId, CancellationToken cancellationToken = default)
public override Task<APIBeatmap> GetAPIBeatmap(int beatmapId, CancellationToken cancellationToken = default)
{
return beatmapLookupCache.GetBeatmapAsync(beatmapId, cancellationToken);
}

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -24,6 +25,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.Chat;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Overlays.BeatmapSet;
using osu.Game.Rulesets;
@ -90,6 +92,10 @@ namespace osu.Game.Screens.OnlinePlay
[Resolved]
private UserLookupCache userLookupCache { get; set; }
[CanBeNull]
[Resolved(CanBeNull = true)]
private MultiplayerClient multiplayerClient { get; set; }
[Resolved]
private BeatmapLookupCache beatmapLookupCache { get; set; }
@ -157,7 +163,15 @@ namespace osu.Game.Screens.OnlinePlay
if (Item.Beatmap.Value == null)
{
var foundBeatmap = await beatmapLookupCache.GetBeatmapAsync(Item.BeatmapID).ConfigureAwait(false);
IBeatmapInfo foundBeatmap;
if (multiplayerClient != null)
// This call can eventually go away (and use the else case below).
// Currently required only due to the method being overridden to provide special behaviour in tests.
foundBeatmap = await multiplayerClient.GetAPIBeatmap(Item.BeatmapID).ConfigureAwait(false);
else
foundBeatmap = await beatmapLookupCache.GetBeatmapAsync(Item.BeatmapID).ConfigureAwait(false);
Schedule(() => Item.Beatmap.Value = foundBeatmap);
}
}

View File

@ -28,7 +28,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
public abstract class RoomSubScreen : OnlinePlaySubScreen, IPreviewTrackOwner
{
[Cached(typeof(IBindable<PlaylistItem>))]
protected readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
public readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
public override bool? AllowTrackAdjustments => true;
@ -67,7 +67,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
protected OnlinePlayScreen ParentScreen { get; private set; }
[Cached]
private OnlinePlayBeatmapAvailabilityTracker beatmapAvailabilityTracker { get; set; }
private readonly OnlinePlayBeatmapAvailabilityTracker beatmapAvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker();
protected IBindable<BeatmapAvailability> BeatmapAvailability => beatmapAvailabilityTracker.Availability;
@ -90,11 +90,6 @@ namespace osu.Game.Screens.OnlinePlay.Match
Padding = new MarginPadding { Top = Header.HEIGHT };
beatmapAvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
{
SelectedItem = { BindTarget = SelectedItem }
};
RoomId.BindTo(room.RoomID);
}
@ -247,10 +242,10 @@ namespace osu.Game.Screens.OnlinePlay.Match
}, true);
SelectedItem.BindValueChanged(_ => Scheduler.AddOnce(selectedItemChanged));
beatmapManager.ItemUpdated += beatmapUpdated;
UserMods.BindValueChanged(_ => Scheduler.AddOnce(UpdateMods));
beatmapAvailabilityTracker.SelectedItem.BindTo(SelectedItem);
beatmapAvailabilityTracker.Availability.BindValueChanged(_ => updateWorkingBeatmap());
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
@ -374,8 +369,6 @@ namespace osu.Game.Screens.OnlinePlay.Match
}
}
private void beatmapUpdated(BeatmapSetInfo set) => Schedule(updateWorkingBeatmap);
private void updateWorkingBeatmap()
{
var beatmap = SelectedItem.Value?.Beatmap.Value;
@ -443,14 +436,6 @@ namespace osu.Game.Screens.OnlinePlay.Match
/// <param name="room">The room to change the settings of.</param>
protected abstract RoomSettingsOverlay CreateRoomSettingsOverlay(Room room);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmapManager != null)
beatmapManager.ItemUpdated -= beatmapUpdated;
}
public class UserModSelectButton : PurpleTriangleButton
{
}

View File

@ -63,6 +63,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
sampleUnready = audio.Samples.Get(@"Multiplayer/player-unready");
}
protected override void LoadComplete()
{
base.LoadComplete();
SelectedItem.BindValueChanged(_ => updateState());
}
protected override void OnRoomUpdated()
{
base.OnRoomUpdated();
@ -104,7 +111,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
bool enableButton =
Room?.State == MultiplayerRoomState.Open
&& Client.CurrentMatchPlayingItem.Value?.Expired == false
&& SelectedItem.Value?.ID == Room.Settings.PlaylistItemId
&& !Room.Playlist.Single(i => i.ID == Room.Settings.PlaylistItemId).Expired
&& !operationInProgress.Value;
// When the local user is the host and spectating the match, the "start match" state should be enabled if any users are ready.

View File

@ -25,7 +25,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
[Resolved]
private MultiplayerClient client { get; set; }
private readonly PlaylistItem itemToEdit;
private readonly long? itemToEdit;
private LoadingLayer loadingLayer;
@ -36,7 +36,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
/// <param name="itemToEdit">The item to be edited. May be null, in which case a new item will be added to the playlist.</param>
/// <param name="beatmap">An optional initial beatmap selection to perform.</param>
/// <param name="ruleset">An optional initial ruleset selection to perform.</param>
public MultiplayerMatchSongSelect(Room room, PlaylistItem itemToEdit = null, WorkingBeatmap beatmap = null, RulesetInfo ruleset = null)
public MultiplayerMatchSongSelect(Room room, long? itemToEdit = null, WorkingBeatmap beatmap = null, RulesetInfo ruleset = null)
: base(room)
{
this.itemToEdit = itemToEdit;
@ -67,7 +67,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
var multiplayerItem = new MultiplayerPlaylistItem
{
ID = itemToEdit?.ID ?? 0,
ID = itemToEdit ?? 0,
BeatmapID = item.BeatmapID,
BeatmapChecksum = item.Beatmap.Value.MD5Hash,
RulesetID = item.RulesetID,

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -67,8 +68,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
base.LoadComplete();
SelectedItem.BindTo(client.CurrentMatchPlayingItem);
BeatmapAvailability.BindValueChanged(updateBeatmapAvailability, true);
UserMods.BindValueChanged(onUserModsChanged);
@ -147,7 +146,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
new MultiplayerPlaylist
{
RelativeSizeAxes = Axes.Both,
RequestEdit = OpenSongSelection
RequestEdit = item => OpenSongSelection(item.ID)
}
},
new[]
@ -224,7 +223,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
/// Opens the song selection screen to add or edit an item.
/// </summary>
/// <param name="itemToEdit">An optional playlist item to edit. If null, a new item will be added instead.</param>
internal void OpenSongSelection([CanBeNull] PlaylistItem itemToEdit = null)
internal void OpenSongSelection(long? itemToEdit = null)
{
if (!this.IsCurrentScreen())
return;
@ -327,10 +326,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
if (client.LocalUser?.State == MultiplayerUserState.Ready)
client.ChangeState(MultiplayerUserState.Idle);
}
else
else if (client.LocalUser?.State == MultiplayerUserState.Spectating
&& (client.Room?.State == MultiplayerRoomState.WaitingForLoad || client.Room?.State == MultiplayerRoomState.Playing))
{
if (client.LocalUser?.State == MultiplayerUserState.Spectating && (client.Room?.State == MultiplayerRoomState.WaitingForLoad || client.Room?.State == MultiplayerRoomState.Playing))
onLoadRequested();
onLoadRequested();
}
}
@ -389,11 +388,50 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
return;
}
updateCurrentItem();
addItemButton.Alpha = client.IsHost || Room.QueueMode.Value != QueueMode.HostOnly ? 1 : 0;
Scheduler.AddOnce(UpdateMods);
}
private void updateCurrentItem()
{
Debug.Assert(client.Room != null);
var expectedSelectedItem = Room.Playlist.SingleOrDefault(i => i.ID == client.Room.Settings.PlaylistItemId);
if (expectedSelectedItem == null)
return;
// There's no reason to renew the selected item if its content hasn't changed.
if (SelectedItem.Value?.Equals(expectedSelectedItem) == true && expectedSelectedItem.Beatmap.Value != null)
return;
// Clear the selected item while the lookup is performed, so components like the ready button can enter their disabled states.
SelectedItem.Value = null;
if (expectedSelectedItem.Beatmap.Value == null)
{
Task.Run(async () =>
{
var beatmap = await client.GetAPIBeatmap(expectedSelectedItem.BeatmapID).ConfigureAwait(false);
Schedule(() =>
{
expectedSelectedItem.Beatmap.Value = beatmap;
if (Room.Playlist.SingleOrDefault(i => i.ID == client.Room?.Settings.PlaylistItemId)?.Equals(expectedSelectedItem) == true)
applyCurrentItem();
});
});
}
else
applyCurrentItem();
void applyCurrentItem() => SelectedItem.Value = expectedSelectedItem;
}
private void handleRoomLost() => Schedule(() =>
{
if (this.IsCurrentScreen())
@ -446,6 +484,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
if (!this.IsCurrentScreen())
return;
if (client.Room == null)
return;
if (!client.IsHost)
{
// todo: should handle this when the request queue is implemented.
@ -454,7 +495,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
return;
}
this.Push(new MultiplayerMatchSongSelect(Room, SelectedItem.Value, beatmap, ruleset));
this.Push(new MultiplayerMatchSongSelect(Room, client.Room.Settings.PlaylistItemId, beatmap, ruleset));
}
protected override void Dispose(bool isDisposing)

View File

@ -376,7 +376,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public override Task RemovePlaylistItem(long playlistItemId) => RemoveUserPlaylistItem(api.LocalUser.Value.OnlineID, playlistItemId);
protected override Task<APIBeatmap> GetAPIBeatmap(int beatmapId, CancellationToken cancellationToken = default)
public override Task<APIBeatmap> GetAPIBeatmap(int beatmapId, CancellationToken cancellationToken = default)
{
IBeatmapSetInfo? set = roomManager.ServerSideRooms.SelectMany(r => r.Playlist)
.FirstOrDefault(p => p.BeatmapID == beatmapId)?.Beatmap.Value.BeatmapSet