1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-27 00:23:01 +08:00

Add AbortLoad() method to abort gameplay loads

This commit is contained in:
Dan Balasescu 2021-12-14 11:30:42 +09:00
parent 19f7f4dc02
commit 2f1dc91211
5 changed files with 49 additions and 2 deletions

View File

@ -77,6 +77,11 @@ namespace osu.Game.Online.Multiplayer
/// <exception cref="InvalidStateException">If an attempt to start the game occurs when the game's (or users') state disallows it.</exception>
Task StartMatch();
/// <summary>
/// Aborts an ongoing gameplay load.
/// </summary>
Task AbortLoad();
/// <summary>
/// Adds an item to the playlist.
/// </summary>

View File

@ -333,6 +333,8 @@ namespace osu.Game.Online.Multiplayer
public abstract Task StartMatch();
public abstract Task AbortLoad();
public abstract Task AddPlaylistItem(MultiplayerPlaylistItem item);
public abstract Task EditPlaylistItem(MultiplayerPlaylistItem item);

View File

@ -154,6 +154,14 @@ namespace osu.Game.Online.Multiplayer
return connection.InvokeAsync(nameof(IMultiplayerServer.StartMatch));
}
public override Task AbortLoad()
{
if (!IsConnected.Value)
return Task.CompletedTask;
return connection.InvokeAsync(nameof(IMultiplayerServer.AbortLoad));
}
public override Task AddPlaylistItem(MultiplayerPlaylistItem item)
{
if (!IsConnected.Value)

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Online.Multiplayer;
@ -18,8 +19,24 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
base.OnResuming(last);
if (client.Room != null && client.LocalUser?.State != MultiplayerUserState.Spectating)
client.ChangeState(MultiplayerUserState.Idle);
if (client.Room == null)
return;
Debug.Assert(client.LocalUser != null);
switch (client.LocalUser.State)
{
case MultiplayerUserState.Spectating:
break;
case MultiplayerUserState.WaitingForLoad:
client.AbortLoad();
break;
default:
client.ChangeState(MultiplayerUserState.Idle);
break;
}
}
protected override string ScreenTitle => "Multiplayer";

View File

@ -242,6 +242,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
public override Task ChangeState(MultiplayerUserState newState)
{
Debug.Assert(Room != null);
if (newState == MultiplayerUserState.Idle && LocalUser?.State == MultiplayerUserState.WaitingForLoad)
return Task.CompletedTask;
ChangeUserState(api.LocalUser.Value.Id, newState);
return Task.CompletedTask;
}
@ -303,6 +308,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
return ((IMultiplayerClient)this).LoadRequested();
}
public override Task AbortLoad()
{
Debug.Assert(Room != null);
Debug.Assert(LocalUser != null);
ChangeUserState(LocalUser.UserID, MultiplayerUserState.Idle);
return Task.CompletedTask;
}
public async Task AddUserPlaylistItem(int userId, MultiplayerPlaylistItem item)
{
Debug.Assert(Room != null);