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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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@ -37,12 +35,12 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// Retrieves the <see cref="IBeatmap"/> which this <see cref="IWorkingBeatmap"/> represents.
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/// </summary>
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IBeatmap? Beatmap { get; }
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IBeatmap Beatmap { get; }
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/// <summary>
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/// Retrieves the background for this <see cref="IWorkingBeatmap"/>.
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/// </summary>
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Texture? Background { get; }
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Texture Background { get; }
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/// <summary>
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/// Retrieves the <see cref="Waveform"/> for the <see cref="Track"/> of this <see cref="IWorkingBeatmap"/>.
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@ -57,12 +55,12 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// Retrieves the <see cref="Skin"/> which this <see cref="IWorkingBeatmap"/> provides.
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/// </summary>
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ISkin? Skin { get; }
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ISkin Skin { get; }
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/// <summary>
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/// Retrieves the <see cref="Track"/> which this <see cref="IWorkingBeatmap"/> has loaded.
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/// </summary>
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Track? Track { get; }
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Track Track { get; }
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/// <summary>
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/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
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@ -81,7 +79,7 @@ namespace osu.Game.Beatmaps
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/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
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/// <returns>The converted <see cref="IBeatmap"/>.</returns>
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/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
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IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod>? mods = null);
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IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null);
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/// <summary>
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/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
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@ -114,7 +112,7 @@ namespace osu.Game.Beatmaps
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/// Returns the stream of the file from the given storage path.
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/// </summary>
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/// <param name="storagePath">The storage path to the file.</param>
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Stream? GetStream(string storagePath);
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Stream GetStream(string storagePath);
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/// <summary>
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/// Beings loading the contents of this <see cref="IWorkingBeatmap"/> asynchronously.
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