1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 09:32:55 +08:00

Merge pull request #16206 from peppy/fix-collection-import-test-cleanup

Fix `ImportCollectionsTest.TestSaveAndReload` not cleaning up before run
This commit is contained in:
Dean Herbert 2021-12-22 18:16:48 +09:00 committed by GitHub
commit ea7d2c06fc
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 6 additions and 4 deletions

View File

@ -128,7 +128,7 @@ namespace osu.Game.Tests.Collections.IO
[Test]
public async Task TestSaveAndReload()
{
using (HeadlessGameHost host = new TestRunHeadlessGameHost("TestSaveAndReload", bypassCleanup: true))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(bypassCleanup: true))
{
try
{
@ -149,7 +149,8 @@ namespace osu.Game.Tests.Collections.IO
}
}
using (HeadlessGameHost host = new TestRunHeadlessGameHost("TestSaveAndReload"))
// Name matches the automatically chosen name from `CleanRunHeadlessGameHost` above, so we end up using the same storage location.
using (HeadlessGameHost host = new TestRunHeadlessGameHost(nameof(TestSaveAndReload)))
{
try
{

View File

@ -17,9 +17,10 @@ namespace osu.Game.Tests
/// <param name="gameSuffix">An optional suffix which will isolate this host from others called from the same method source.</param>
/// <param name="bindIPC">Whether to bind IPC channels.</param>
/// <param name="realtime">Whether the host should be forced to run in realtime, rather than accelerated test time.</param>
/// <param name="bypassCleanup">Whether to bypass directory cleanup on host disposal. Should be used only if a subsequent test relies on the files still existing.</param>
/// <param name="callingMethodName">The name of the calling method, used for test file isolation and clean-up.</param>
public CleanRunHeadlessGameHost(string gameSuffix = @"", bool bindIPC = false, bool realtime = true, [CallerMemberName] string callingMethodName = @"")
: base(callingMethodName + gameSuffix, bindIPC, realtime)
public CleanRunHeadlessGameHost(string gameSuffix = @"", bool bindIPC = false, bool realtime = true, bool bypassCleanup = false, [CallerMemberName] string callingMethodName = @"")
: base(callingMethodName + gameSuffix, bindIPC, realtime, bypassCleanup: bypassCleanup)
{
}