mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Merge branch 'master' into beatmap-card/extra-on-listing
This commit is contained in:
commit
2ee3e61983
@ -4,6 +4,7 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
@ -24,9 +25,9 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetConfigCache configCache)
|
||||
private void load()
|
||||
{
|
||||
var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
|
||||
var config = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
|
||||
config.BindWith(ManiaRulesetSetting.ScrollDirection, direction);
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -14,6 +13,7 @@ using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
@ -24,9 +24,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneTimingBasedNoteColouring : OsuTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private RulesetConfigCache configCache { get; set; }
|
||||
|
||||
private Bindable<bool> configTimingBasedNoteColouring;
|
||||
|
||||
private ManualClock clock;
|
||||
@ -48,7 +45,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
AddStep("retrieve config bindable", () =>
|
||||
{
|
||||
var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
|
||||
var config = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
|
||||
configTimingBasedNoteColouring = config.GetBindable<bool>(ManiaRulesetSetting.TimingBasedNoteColouring);
|
||||
});
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
@ -46,9 +47,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
=> new ClockBackedTestWorkingBeatmap(this.beatmap = beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetConfigCache configCache)
|
||||
private void load()
|
||||
{
|
||||
var config = (OsuRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
|
||||
var config = (OsuRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
|
||||
config.BindWith(OsuRulesetSetting.SnakingInSliders, snakingIn);
|
||||
config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut);
|
||||
}
|
||||
|
@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
typeof(FileStore),
|
||||
typeof(ScoreManager),
|
||||
typeof(BeatmapManager),
|
||||
typeof(RulesetConfigCache),
|
||||
typeof(IRulesetConfigCache),
|
||||
typeof(OsuColour),
|
||||
typeof(IBindable<WorkingBeatmap>),
|
||||
typeof(Bindable<WorkingBeatmap>),
|
||||
|
@ -268,7 +268,7 @@ namespace osu.Game
|
||||
dependencies.Cache(scorePerformanceManager);
|
||||
AddInternal(scorePerformanceManager);
|
||||
|
||||
dependencies.Cache(rulesetConfigCache = new RulesetConfigCache(realmFactory, RulesetStore));
|
||||
dependencies.CacheAs<IRulesetConfigCache>(rulesetConfigCache = new RulesetConfigCache(realmFactory, RulesetStore));
|
||||
|
||||
var powerStatus = CreateBatteryInfo();
|
||||
if (powerStatus != null)
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(ruleset);
|
||||
Config = dependencies.Get<IRulesetConfigCache>().GetConfigFor(ruleset);
|
||||
if (Config != null)
|
||||
dependencies.Cache(Config);
|
||||
|
||||
|
@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Config = Dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
|
||||
Config = Dependencies.Get<IRulesetConfigCache>().GetConfigFor(Ruleset);
|
||||
|
||||
try
|
||||
{
|
||||
|
23
osu.Game/Rulesets/IRulesetConfigCache.cs
Normal file
23
osu.Game/Rulesets/IRulesetConfigCache.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
{
|
||||
/// <summary>
|
||||
/// A cache that provides a single <see cref="IRulesetConfigManager"/> per-ruleset.
|
||||
/// This is done to support referring to and updating ruleset configs from multiple locations in the absence of inter-config bindings.
|
||||
/// </summary>
|
||||
public interface IRulesetConfigCache
|
||||
{
|
||||
/// <summary>
|
||||
/// Retrieves the <see cref="IRulesetConfigManager"/> for a <see cref="Ruleset"/>.
|
||||
/// </summary>
|
||||
/// <param name="ruleset">The <see cref="Ruleset"/> to retrieve the <see cref="IRulesetConfigManager"/> for.</param>
|
||||
/// <returns>The <see cref="IRulesetConfigManager"/> defined by <paramref name="ruleset"/>, null if <paramref name="ruleset"/> doesn't define one.</returns>
|
||||
public IRulesetConfigManager? GetConfigFor(Ruleset ruleset);
|
||||
}
|
||||
}
|
@ -6,15 +6,12 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
{
|
||||
/// <summary>
|
||||
/// A cache that provides a single <see cref="IRulesetConfigManager"/> per-ruleset.
|
||||
/// This is done to support referring to and updating ruleset configs from multiple locations in the absence of inter-config bindings.
|
||||
/// </summary>
|
||||
public class RulesetConfigCache : Component
|
||||
public class RulesetConfigCache : Component, IRulesetConfigCache
|
||||
{
|
||||
private readonly RealmContextFactory realmFactory;
|
||||
private readonly RulesetStore rulesets;
|
||||
@ -43,18 +40,13 @@ namespace osu.Game.Rulesets
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the <see cref="IRulesetConfigManager"/> for a <see cref="Ruleset"/>.
|
||||
/// </summary>
|
||||
/// <param name="ruleset">The <see cref="Ruleset"/> to retrieve the <see cref="IRulesetConfigManager"/> for.</param>
|
||||
/// <returns>The <see cref="IRulesetConfigManager"/> defined by <paramref name="ruleset"/>, null if <paramref name="ruleset"/> doesn't define one.</returns>
|
||||
/// <exception cref="InvalidOperationException">If <paramref name="ruleset"/> doesn't have a valid <see cref="RulesetInfo.ID"/>.</exception>
|
||||
public IRulesetConfigManager GetConfigFor(Ruleset ruleset)
|
||||
{
|
||||
if (!IsLoaded)
|
||||
throw new InvalidOperationException($@"Cannot retrieve {nameof(IRulesetConfigManager)} before {nameof(RulesetConfigCache)} has loaded");
|
||||
|
||||
if (!configCache.TryGetValue(ruleset.RulesetInfo.ShortName, out var config))
|
||||
// any ruleset request which wasn't initialised on startup should not be stored to realm.
|
||||
// this should only be used by tests.
|
||||
return ruleset.CreateConfig(null);
|
||||
throw new InvalidOperationException($@"Attempted to retrieve {nameof(IRulesetConfigManager)} for an unavailable ruleset {ruleset.GetDisplayString()}");
|
||||
|
||||
return config;
|
||||
}
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.UI
|
||||
CacheAs(ShaderManager = new FallbackShaderManager(ShaderManager, parent.Get<ShaderManager>()));
|
||||
}
|
||||
|
||||
RulesetConfigManager = parent.Get<RulesetConfigCache>().GetConfigFor(ruleset);
|
||||
RulesetConfigManager = parent.Get<IRulesetConfigCache>().GetConfigFor(ruleset);
|
||||
if (RulesetConfigManager != null)
|
||||
Cache(RulesetConfigManager);
|
||||
}
|
||||
|
19
osu.Game/Tests/Rulesets/TestRulesetConfigCache.cs
Normal file
19
osu.Game/Tests/Rulesets/TestRulesetConfigCache.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Concurrent;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
|
||||
namespace osu.Game.Tests.Rulesets
|
||||
{
|
||||
/// <summary>
|
||||
/// Test implementation of a <see cref="IRulesetConfigCache"/>, which ensures isolation between test scenes.
|
||||
/// </summary>
|
||||
public class TestRulesetConfigCache : IRulesetConfigCache
|
||||
{
|
||||
private readonly ConcurrentDictionary<string, IRulesetConfigManager> configCache = new ConcurrentDictionary<string, IRulesetConfigManager>();
|
||||
|
||||
public IRulesetConfigManager GetConfigFor(Ruleset ruleset) => configCache.GetOrAdd(ruleset.ShortName, _ => ruleset.CreateConfig(null));
|
||||
}
|
||||
}
|
@ -535,7 +535,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
var itemsByPriority = new List<(MultiplayerPlaylistItem item, int priority)>();
|
||||
|
||||
// Assign a priority for items from each user, starting from 0 and increasing in order which the user added the items.
|
||||
foreach (var group in room.Playlist.Where(item => !item.Expired).OrderBy(item => item.ID).GroupBy(item => item.OwnerID))
|
||||
foreach (var group in serverSidePlaylist.Where(item => !item.Expired).OrderBy(item => item.ID).GroupBy(item => item.OwnerID))
|
||||
{
|
||||
int priority = 0;
|
||||
itemsByPriority.AddRange(group.Select(item => (item, priority++)));
|
||||
|
@ -31,6 +31,7 @@ using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Rulesets;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
@ -94,6 +95,16 @@ namespace osu.Game.Tests.Visual
|
||||
/// </remarks>
|
||||
protected Storage LocalStorage => localStorage.Value;
|
||||
|
||||
/// <summary>
|
||||
/// A cache for ruleset configurations to be used in this test scene.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This <see cref="IRulesetConfigCache"/> instance is provided to the children of this test scene via DI.
|
||||
/// It is only exposed so that test scenes themselves can access the ruleset config cache in a safe manner
|
||||
/// (<see cref="OsuTestScene"/>s cannot use DI themselves, as they will end up accessing the real cached instance from <see cref="OsuGameBase"/>).
|
||||
/// </remarks>
|
||||
protected IRulesetConfigCache RulesetConfigs { get; private set; }
|
||||
|
||||
private Lazy<Storage> localStorage;
|
||||
|
||||
private Storage headlessHostStorage;
|
||||
@ -119,6 +130,13 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
var baseDependencies = base.CreateChildDependencies(parent);
|
||||
|
||||
// to isolate ruleset configs in tests from the actual database and avoid state pollution problems,
|
||||
// as well as problems due to the implementation details of the "real" implementation (the configs only being available at `LoadComplete()`),
|
||||
// cache a test implementation of the ruleset config cache over the "real" one.
|
||||
var isolatedBaseDependencies = new DependencyContainer(baseDependencies);
|
||||
isolatedBaseDependencies.CacheAs(RulesetConfigs = new TestRulesetConfigCache());
|
||||
baseDependencies = isolatedBaseDependencies;
|
||||
|
||||
var providedRuleset = CreateRuleset();
|
||||
if (providedRuleset != null)
|
||||
baseDependencies = rulesetDependencies = new DrawableRulesetDependencies(providedRuleset, baseDependencies);
|
||||
|
Loading…
Reference in New Issue
Block a user