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Adjust testing methodology to improve reliability of mosue wheel volume adjust tests
There was previously a potential in headless runs for timing discrepancies to cause the volume to never get adjusted. As seen at https://github.com/peppy/osu/runs/4604610951?check_suite_focus=true.
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@ -25,8 +25,11 @@ namespace osu.Game.Tests.Visual.Navigation
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public void TestAdjustVolumeFromMainMenu()
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{
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// First scroll makes volume controls appear, second adjusts volume.
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AddRepeatStep("Adjust volume using mouse wheel", () => InputManager.ScrollVerticalBy(5), 2);
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AddUntilStep("Volume is above zero", () => Game.Audio.AggregateVolume.Value > 0);
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AddUntilStep("Adjust volume using mouse wheel", () =>
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{
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InputManager.ScrollVerticalBy(5);
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return Game.Audio.AggregateVolume.Value > 0;
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});
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}
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[Test]
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@ -35,7 +38,11 @@ namespace osu.Game.Tests.Visual.Navigation
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loadToPlayerNonBreakTime();
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// First scroll makes volume controls appear, second adjusts volume.
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AddRepeatStep("Adjust volume using mouse wheel", () => InputManager.ScrollVerticalBy(5), 2);
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AddUntilStep("Adjust volume using mouse wheel", () =>
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{
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InputManager.ScrollVerticalBy(5);
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return Game.Audio.AggregateVolume.Value > 0;
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});
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AddAssert("Volume is above zero", () => Game.Audio.Volume.Value > 0);
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}
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@ -47,7 +54,7 @@ namespace osu.Game.Tests.Visual.Navigation
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loadToPlayerNonBreakTime();
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// First scroll makes volume controls appear, second adjusts volume.
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AddRepeatStep("Adjust volume using mouse wheel", () => InputManager.ScrollVerticalBy(5), 2);
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AddRepeatStep("Adjust volume using mouse wheel", () => InputManager.ScrollVerticalBy(5), 10);
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AddAssert("Volume is still zero", () => Game.Audio.Volume.Value == 0);
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}
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@ -59,14 +66,13 @@ namespace osu.Game.Tests.Visual.Navigation
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loadToPlayerNonBreakTime();
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// First scroll makes volume controls appear, second adjusts volume.
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AddRepeatStep("Adjust volume using mouse wheel holding alt", () =>
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AddUntilStep("Adjust volume using mouse wheel holding alt", () =>
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{
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InputManager.PressKey(Key.AltLeft);
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InputManager.ScrollVerticalBy(5);
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InputManager.ReleaseKey(Key.AltLeft);
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}, 2);
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AddAssert("Volume is above zero", () => Game.Audio.Volume.Value > 0);
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return Game.Audio.AggregateVolume.Value > 0;
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});
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}
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private void loadToPlayerNonBreakTime()
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