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Add test coverage of editor resetting mods on entering
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@ -9,6 +9,7 @@ using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Edit;
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@ -44,6 +45,7 @@ namespace osu.Game.Tests.Visual.Editing
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protected override void LoadEditor()
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{
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Beatmap.Value = beatmaps.GetWorkingBeatmap(importedBeatmapSet.Beatmaps.First(b => b.RulesetID == 0));
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SelectedMods.Value = new[] { new ModCinema() };
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base.LoadEditor();
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}
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@ -67,6 +69,7 @@ namespace osu.Game.Tests.Visual.Editing
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var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single();
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return background.Colour == Color4.DarkGray && background.BlurAmount.Value == 0;
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});
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AddAssert("no mods selected", () => SelectedMods.Value.Count == 0);
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}
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[Test]
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