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Use Array.Empty instead

This commit is contained in:
Dan Balasescu
2021-12-11 19:33:37 +09:00
Unverified
parent c1b3ee6bb2
commit 63a017bc8e
+1 -1
View File
@@ -60,7 +60,7 @@ namespace osu.Game.Screens.Edit
base.LoadComplete();
// will be restored via lease, see `DisallowExternalBeatmapRulesetChanges`.
Mods.Value = ArraySegment<Mod>.Empty;
Mods.Value = Array.Empty<Mod>();
}
protected virtual Editor CreateEditor() => new Editor(this);