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Add back PlaylistRoomCreation test

Was spiritually removed in https://github.com/ppy/osu/pull/16045.

This implementation is mostly taken from that PR's comment thread
verbatim, and now works due to the associated changes to
`OnlinePlayBeatmapAvailabilityTracker`.
This commit is contained in:
Dean Herbert 2021-12-14 19:16:51 +09:00
parent 453ecd21b3
commit 0950d8d327

View File

@ -15,9 +15,11 @@ using osu.Game.Database;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.OnlinePlay;
using osuTK.Input;
@ -109,7 +111,87 @@ namespace osu.Game.Tests.Visual.Playlists
AddAssert("first playlist item selected", () => match.SelectedItem.Value == SelectedRoom.Value.Playlist[0]);
}
[Test]
public void TestBeatmapUpdatedOnReImport()
{
string realHash = null;
int realOnlineId = 0;
int realOnlineSetId = 0;
AddStep("store real beatmap values", () =>
{
realHash = importedBeatmap.Value.Beatmaps[0].MD5Hash;
realOnlineId = importedBeatmap.Value.Beatmaps[0].OnlineID ?? -1;
realOnlineSetId = importedBeatmap.Value.OnlineID ?? -1;
});
AddStep("import modified beatmap", () =>
{
var modifiedBeatmap = new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
OnlineID = realOnlineId,
BeatmapSet =
{
OnlineID = realOnlineSetId
}
},
};
modifiedBeatmap.HitObjects.Clear();
modifiedBeatmap.HitObjects.Add(new HitCircle { StartTime = 5000 });
manager.Import(modifiedBeatmap.BeatmapInfo.BeatmapSet).Wait();
});
// Create the room using the real beatmap values.
setupAndCreateRoom(room =>
{
room.Name.Value = "my awesome room";
room.Host.Value = API.LocalUser.Value;
room.Playlist.Add(new PlaylistItem
{
Beatmap =
{
Value = new BeatmapInfo
{
MD5Hash = realHash,
OnlineID = realOnlineId,
BeatmapSet = new BeatmapSetInfo
{
OnlineID = realOnlineSetId,
}
}
},
Ruleset = { Value = new OsuRuleset().RulesetInfo }
});
});
AddAssert("match has default beatmap", () => match.Beatmap.IsDefault);
AddStep("reimport original beatmap", () =>
{
var originalBeatmap = new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
OnlineID = realOnlineId,
BeatmapSet =
{
OnlineID = realOnlineSetId
}
},
};
manager.Import(originalBeatmap.BeatmapInfo.BeatmapSet).Wait();
});
AddUntilStep("match has correct beatmap", () => realHash == match.Beatmap.Value.BeatmapInfo.MD5Hash);
}
private void setupAndCreateRoom(Action<Room> room)
{
AddStep("setup room", () => room(SelectedRoom.Value));