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Merge pull request #16181 from dekrain/statics-reset-no-sb

Split session statics reset method to prevent unloading seasonal backgrounds
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Dean Herbert 2021-12-21 18:52:04 +09:00 committed by GitHub
commit df975fb29e
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3 changed files with 37 additions and 33 deletions

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@ -1,9 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Game.Configuration;
using osu.Game.Input;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Tests.NonVisual
{
@ -11,37 +12,32 @@ namespace osu.Game.Tests.NonVisual
public class SessionStaticsTest
{
private SessionStatics sessionStatics;
private IdleTracker sessionIdleTracker;
[SetUp]
public void SetUp()
[Test]
public void TestSessionStaticsReset()
{
sessionStatics = new SessionStatics();
sessionIdleTracker = new GameIdleTracker(1000);
sessionStatics.SetValue(Static.LoginOverlayDisplayed, true);
sessionStatics.SetValue(Static.MutedAudioNotificationShownOnce, true);
sessionStatics.SetValue(Static.LowBatteryNotificationShownOnce, true);
sessionStatics.SetValue(Static.LastHoverSoundPlaybackTime, (double?)1d);
sessionStatics.SetValue(Static.SeasonalBackgrounds, new APISeasonalBackgrounds { EndDate = new DateTimeOffset(2022, 1, 1, 0, 0, 0, TimeSpan.Zero) });
sessionIdleTracker.IsIdle.BindValueChanged(e =>
{
if (e.NewValue)
sessionStatics.ResetValues();
});
}
Assert.IsFalse(sessionStatics.GetBindable<bool>(Static.LoginOverlayDisplayed).IsDefault);
Assert.IsFalse(sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).IsDefault);
Assert.IsFalse(sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce).IsDefault);
Assert.IsFalse(sessionStatics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime).IsDefault);
Assert.IsFalse(sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds).IsDefault);
[Test]
[Timeout(2000)]
public void TestSessionStaticsReset()
{
sessionIdleTracker.IsIdle.BindValueChanged(e =>
{
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.LoginOverlayDisplayed).IsDefault);
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).IsDefault);
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce).IsDefault);
Assert.IsTrue(sessionStatics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime).IsDefault);
});
sessionStatics.ResetAfterInactivity();
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.LoginOverlayDisplayed).IsDefault);
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).IsDefault);
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce).IsDefault);
// some statics should not reset despite inactivity.
Assert.IsFalse(sessionStatics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime).IsDefault);
Assert.IsFalse(sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds).IsDefault);
}
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
@ -13,18 +12,27 @@ namespace osu.Game.Configuration
/// </summary>
public class SessionStatics : InMemoryConfigManager<Static>
{
protected override void InitialiseDefaults() => ResetValues();
public void ResetValues()
protected override void InitialiseDefaults()
{
ensureDefault(SetDefault(Static.LoginOverlayDisplayed, false));
ensureDefault(SetDefault(Static.MutedAudioNotificationShownOnce, false));
ensureDefault(SetDefault(Static.LowBatteryNotificationShownOnce, false));
ensureDefault(SetDefault(Static.LastHoverSoundPlaybackTime, (double?)null));
ensureDefault(SetDefault<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null));
SetDefault(Static.LoginOverlayDisplayed, false);
SetDefault(Static.MutedAudioNotificationShownOnce, false);
SetDefault(Static.LowBatteryNotificationShownOnce, false);
SetDefault(Static.LastHoverSoundPlaybackTime, (double?)null);
SetDefault<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
}
private void ensureDefault<T>(Bindable<T> bindable) => bindable.SetDefault();
/// <summary>
/// Revert statics to their defaults after being idle for appropriate amount of time.
/// </summary>
/// <remarks>
/// This only affects a subset of statics which the user would expect to have reset after a break.
/// </remarks>
public void ResetAfterInactivity()
{
GetBindable<bool>(Static.LoginOverlayDisplayed).SetDefault();
GetBindable<bool>(Static.MutedAudioNotificationShownOnce).SetDefault();
GetBindable<bool>(Static.LowBatteryNotificationShownOnce).SetDefault();
}
}
public enum Static

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@ -680,7 +680,7 @@ namespace osu.Game
sessionIdleTracker.IsIdle.BindValueChanged(idle =>
{
if (idle.NewValue)
SessionStatics.ResetValues();
SessionStatics.ResetAfterInactivity();
});
Add(sessionIdleTracker);