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Extract abstract implementation of online lookup cache
This commit is contained in:
parent
df975fb29e
commit
ee89d8643e
@ -6,20 +6,13 @@ using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Database
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{
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// This class is based on `UserLookupCache` which is well tested.
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// If modifications are to be made here, a base abstract implementation should likely be created and shared between the two.
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public class BeatmapLookupCache : MemoryCachingComponent<int, APIBeatmap>
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public class BeatmapLookupCache : OnlineLookupCache<int, APIBeatmap, GetBeatmapsRequest>
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{
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[Resolved]
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private IAPIProvider api { get; set; }
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/// <summary>
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/// Perform an API lookup on the specified beatmap, populating a <see cref="APIBeatmap"/> model.
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/// </summary>
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@ -27,7 +20,7 @@ namespace osu.Game.Database
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/// <param name="token">An optional cancellation token.</param>
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/// <returns>The populated beatmap, or null if the beatmap does not exist or the request could not be satisfied.</returns>
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[ItemCanBeNull]
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public Task<APIBeatmap> GetBeatmapAsync(int beatmapId, CancellationToken token = default) => GetAsync(beatmapId, token);
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public Task<APIBeatmap> GetBeatmapAsync(int beatmapId, CancellationToken token = default) => LookupAsync(beatmapId, token);
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/// <summary>
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/// Perform an API lookup on the specified beatmaps, populating a <see cref="APIBeatmap"/> model.
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@ -35,115 +28,10 @@ namespace osu.Game.Database
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/// <param name="beatmapIds">The beatmaps to lookup.</param>
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/// <param name="token">An optional cancellation token.</param>
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/// <returns>The populated beatmaps. May include null results for failed retrievals.</returns>
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public Task<APIBeatmap[]> GetBeatmapsAsync(int[] beatmapIds, CancellationToken token = default)
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{
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var beatmapLookupTasks = new List<Task<APIBeatmap>>();
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public Task<APIBeatmap[]> GetBeatmapsAsync(int[] beatmapIds, CancellationToken token = default) => LookupAsync(beatmapIds, token);
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foreach (int u in beatmapIds)
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{
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beatmapLookupTasks.Add(GetBeatmapAsync(u, token).ContinueWith(task =>
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{
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if (!task.IsCompletedSuccessfully)
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return null;
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protected override GetBeatmapsRequest CreateRequest(IEnumerable<int> ids) => new GetBeatmapsRequest(ids.ToArray());
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return task.Result;
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}, token));
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}
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return Task.WhenAll(beatmapLookupTasks);
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}
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protected override async Task<APIBeatmap> ComputeValueAsync(int lookup, CancellationToken token = default)
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=> await queryBeatmap(lookup).ConfigureAwait(false);
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private readonly Queue<(int id, TaskCompletionSource<APIBeatmap>)> pendingBeatmapTasks = new Queue<(int, TaskCompletionSource<APIBeatmap>)>();
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private Task pendingRequestTask;
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private readonly object taskAssignmentLock = new object();
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private Task<APIBeatmap> queryBeatmap(int beatmapId)
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{
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lock (taskAssignmentLock)
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{
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var tcs = new TaskCompletionSource<APIBeatmap>();
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// Add to the queue.
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pendingBeatmapTasks.Enqueue((beatmapId, tcs));
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// Create a request task if there's not already one.
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if (pendingRequestTask == null)
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createNewTask();
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return tcs.Task;
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}
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}
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private void performLookup()
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{
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// contains at most 50 unique beatmap IDs from beatmapTasks, which is used to perform the lookup.
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var beatmapTasks = new Dictionary<int, List<TaskCompletionSource<APIBeatmap>>>();
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// Grab at most 50 unique beatmap IDs from the queue.
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lock (taskAssignmentLock)
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{
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while (pendingBeatmapTasks.Count > 0 && beatmapTasks.Count < 50)
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{
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(int id, TaskCompletionSource<APIBeatmap> task) next = pendingBeatmapTasks.Dequeue();
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// Perform a secondary check for existence, in case the beatmap was queried in a previous batch.
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if (CheckExists(next.id, out var existing))
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next.task.SetResult(existing);
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else
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{
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if (beatmapTasks.TryGetValue(next.id, out var tasks))
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tasks.Add(next.task);
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else
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beatmapTasks[next.id] = new List<TaskCompletionSource<APIBeatmap>> { next.task };
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}
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}
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}
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if (beatmapTasks.Count == 0)
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return;
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// Query the beatmaps.
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var request = new GetBeatmapsRequest(beatmapTasks.Keys.ToArray());
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// rather than queueing, we maintain our own single-threaded request stream.
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// todo: we probably want retry logic here.
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api.Perform(request);
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// Create a new request task if there's still more beatmaps to query.
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lock (taskAssignmentLock)
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{
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pendingRequestTask = null;
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if (pendingBeatmapTasks.Count > 0)
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createNewTask();
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}
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List<APIBeatmap> foundBeatmaps = request.Response?.Beatmaps;
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if (foundBeatmaps != null)
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{
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foreach (var beatmap in foundBeatmaps)
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{
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if (beatmapTasks.TryGetValue(beatmap.OnlineID, out var tasks))
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{
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foreach (var task in tasks)
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task.SetResult(beatmap);
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beatmapTasks.Remove(beatmap.OnlineID);
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}
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}
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}
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// if any tasks remain which were not satisfied, return null.
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foreach (var tasks in beatmapTasks.Values)
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{
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foreach (var task in tasks)
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task.SetResult(null);
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}
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}
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private void createNewTask() => pendingRequestTask = Task.Run(performLookup);
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protected override IEnumerable<APIBeatmap> RetrieveResults(GetBeatmapsRequest request) => request.Response?.Beatmaps;
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}
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}
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162
osu.Game/Database/OnlineLookupCache.cs
Normal file
162
osu.Game/Database/OnlineLookupCache.cs
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@ -0,0 +1,162 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Game.Online.API;
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namespace osu.Game.Database
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{
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public abstract class OnlineLookupCache<TLookup, TValue, TRequest> : MemoryCachingComponent<TLookup, TValue>
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where TLookup : IEquatable<TLookup>
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where TValue : class, IHasOnlineID<TLookup>
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where TRequest : APIRequest
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{
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[Resolved]
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private IAPIProvider api { get; set; }
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/// <summary>
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/// Creates an <see cref="APIRequest"/> to retrieve the values for a given collection of <typeparamref name="TLookup"/>s.
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/// </summary>
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/// <param name="ids">The IDs to perform the lookup with.</param>
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protected abstract TRequest CreateRequest(IEnumerable<TLookup> ids);
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/// <summary>
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/// Retrieves a list of <typeparamref name="TValue"/>s from a successful <typeparamref name="TRequest"/> created by <see cref="CreateRequest"/>.
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/// </summary>
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[CanBeNull]
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protected abstract IEnumerable<TValue> RetrieveResults(TRequest request);
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/// <summary>
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/// Perform a lookup using the specified <paramref name="id"/>, populating a <typeparamref name="TValue"/>.
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/// </summary>
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/// <param name="id">The ID to lookup.</param>
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/// <param name="token">An optional cancellation token.</param>
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/// <returns>The populated <typeparamref name="TValue"/>, or null if the value does not exist or the request could not be satisfied.</returns>
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[ItemCanBeNull]
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protected Task<TValue> LookupAsync(TLookup id, CancellationToken token = default) => GetAsync(id, token);
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/// <summary>
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/// Perform an API lookup on the specified <paramref name="ids"/>, populating a <typeparamref name="TValue"/>.
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/// </summary>
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/// <param name="ids">The IDs to lookup.</param>
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/// <param name="token">An optional cancellation token.</param>
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/// <returns>The populated values. May include null results for failed retrievals.</returns>
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protected Task<TValue[]> LookupAsync(TLookup[] ids, CancellationToken token = default)
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{
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var lookupTasks = new List<Task<TValue>>();
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foreach (var id in ids)
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{
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lookupTasks.Add(LookupAsync(id, token).ContinueWith(task =>
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{
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if (!task.IsCompletedSuccessfully)
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return null;
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return task.Result;
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}, token));
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}
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return Task.WhenAll(lookupTasks);
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}
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// cannot be sealed due to test usages (see TestUserLookupCache).
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protected override async Task<TValue> ComputeValueAsync(TLookup lookup, CancellationToken token = default)
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=> await queryValue(lookup).ConfigureAwait(false);
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private readonly Queue<(TLookup id, TaskCompletionSource<TValue>)> pendingTasks = new Queue<(TLookup, TaskCompletionSource<TValue>)>();
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private Task pendingRequestTask;
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private readonly object taskAssignmentLock = new object();
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private Task<TValue> queryValue(TLookup id)
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{
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lock (taskAssignmentLock)
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{
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var tcs = new TaskCompletionSource<TValue>();
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// Add to the queue.
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pendingTasks.Enqueue((id, tcs));
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// Create a request task if there's not already one.
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if (pendingRequestTask == null)
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createNewTask();
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return tcs.Task;
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}
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}
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private void performLookup()
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{
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// contains at most 50 unique IDs from tasks, which is used to perform the lookup.
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var nextTaskBatch = new Dictionary<TLookup, List<TaskCompletionSource<TValue>>>();
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// Grab at most 50 unique IDs from the queue.
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lock (taskAssignmentLock)
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{
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while (pendingTasks.Count > 0 && nextTaskBatch.Count < 50)
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{
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(TLookup id, TaskCompletionSource<TValue> task) next = pendingTasks.Dequeue();
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// Perform a secondary check for existence, in case the value was queried in a previous batch.
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if (CheckExists(next.id, out var existing))
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next.task.SetResult(existing);
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else
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{
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if (nextTaskBatch.TryGetValue(next.id, out var tasks))
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tasks.Add(next.task);
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else
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nextTaskBatch[next.id] = new List<TaskCompletionSource<TValue>> { next.task };
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}
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}
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}
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if (nextTaskBatch.Count == 0)
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return;
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// Query the values.
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var request = CreateRequest(nextTaskBatch.Keys.ToArray());
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// rather than queueing, we maintain our own single-threaded request stream.
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// todo: we probably want retry logic here.
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api.Perform(request);
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// Create a new request task if there's still more values to query.
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lock (taskAssignmentLock)
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{
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pendingRequestTask = null;
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if (pendingTasks.Count > 0)
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createNewTask();
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}
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var foundValues = RetrieveResults(request);
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if (foundValues != null)
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{
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foreach (var value in foundValues)
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{
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if (nextTaskBatch.TryGetValue(value.OnlineID, out var tasks))
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{
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foreach (var task in tasks)
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task.SetResult(value);
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nextTaskBatch.Remove(value.OnlineID);
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}
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}
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}
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// if any tasks remain which were not satisfied, return null.
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foreach (var tasks in nextTaskBatch.Values)
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{
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foreach (var task in tasks)
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task.SetResult(null);
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}
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}
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private void createNewTask() => pendingRequestTask = Task.Run(performLookup);
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}
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}
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@ -6,18 +6,13 @@ using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Database
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{
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public class UserLookupCache : MemoryCachingComponent<int, APIUser>
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public class UserLookupCache : OnlineLookupCache<int, APIUser, GetUsersRequest>
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{
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[Resolved]
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private IAPIProvider api { get; set; }
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/// <summary>
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/// Perform an API lookup on the specified user, populating a <see cref="APIUser"/> model.
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/// </summary>
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@ -25,7 +20,7 @@ namespace osu.Game.Database
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/// <param name="token">An optional cancellation token.</param>
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/// <returns>The populated user, or null if the user does not exist or the request could not be satisfied.</returns>
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[ItemCanBeNull]
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public Task<APIUser> GetUserAsync(int userId, CancellationToken token = default) => GetAsync(userId, token);
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public Task<APIUser> GetUserAsync(int userId, CancellationToken token = default) => LookupAsync(userId, token);
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/// <summary>
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/// Perform an API lookup on the specified users, populating a <see cref="APIUser"/> model.
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@ -33,115 +28,10 @@ namespace osu.Game.Database
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/// <param name="userIds">The users to lookup.</param>
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/// <param name="token">An optional cancellation token.</param>
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/// <returns>The populated users. May include null results for failed retrievals.</returns>
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public Task<APIUser[]> GetUsersAsync(int[] userIds, CancellationToken token = default)
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{
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var userLookupTasks = new List<Task<APIUser>>();
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public Task<APIUser[]> GetUsersAsync(int[] userIds, CancellationToken token = default) => LookupAsync(userIds, token);
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foreach (int u in userIds)
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{
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userLookupTasks.Add(GetUserAsync(u, token).ContinueWith(task =>
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{
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if (!task.IsCompletedSuccessfully)
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return null;
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protected override GetUsersRequest CreateRequest(IEnumerable<int> ids) => new GetUsersRequest(ids.ToArray());
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return task.Result;
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}, token));
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}
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return Task.WhenAll(userLookupTasks);
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}
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protected override async Task<APIUser> ComputeValueAsync(int lookup, CancellationToken token = default)
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=> await queryUser(lookup).ConfigureAwait(false);
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private readonly Queue<(int id, TaskCompletionSource<APIUser>)> pendingUserTasks = new Queue<(int, TaskCompletionSource<APIUser>)>();
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private Task pendingRequestTask;
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private readonly object taskAssignmentLock = new object();
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private Task<APIUser> queryUser(int userId)
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{
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lock (taskAssignmentLock)
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{
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var tcs = new TaskCompletionSource<APIUser>();
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// Add to the queue.
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pendingUserTasks.Enqueue((userId, tcs));
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// Create a request task if there's not already one.
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if (pendingRequestTask == null)
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createNewTask();
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return tcs.Task;
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}
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}
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private void performLookup()
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{
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// contains at most 50 unique user IDs from userTasks, which is used to perform the lookup.
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var userTasks = new Dictionary<int, List<TaskCompletionSource<APIUser>>>();
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// Grab at most 50 unique user IDs from the queue.
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lock (taskAssignmentLock)
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{
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while (pendingUserTasks.Count > 0 && userTasks.Count < 50)
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{
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(int id, TaskCompletionSource<APIUser> task) next = pendingUserTasks.Dequeue();
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// Perform a secondary check for existence, in case the user was queried in a previous batch.
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if (CheckExists(next.id, out var existing))
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next.task.SetResult(existing);
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else
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{
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if (userTasks.TryGetValue(next.id, out var tasks))
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tasks.Add(next.task);
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else
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userTasks[next.id] = new List<TaskCompletionSource<APIUser>> { next.task };
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}
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}
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}
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if (userTasks.Count == 0)
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return;
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// Query the users.
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var request = new GetUsersRequest(userTasks.Keys.ToArray());
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// rather than queueing, we maintain our own single-threaded request stream.
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// todo: we probably want retry logic here.
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api.Perform(request);
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// Create a new request task if there's still more users to query.
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lock (taskAssignmentLock)
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{
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pendingRequestTask = null;
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if (pendingUserTasks.Count > 0)
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createNewTask();
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}
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List<APIUser> foundUsers = request.Response?.Users;
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if (foundUsers != null)
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{
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foreach (var user in foundUsers)
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{
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if (userTasks.TryGetValue(user.Id, out var tasks))
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{
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foreach (var task in tasks)
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task.SetResult(user);
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userTasks.Remove(user.Id);
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}
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}
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}
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// if any tasks remain which were not satisfied, return null.
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foreach (var tasks in userTasks.Values)
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{
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foreach (var task in tasks)
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task.SetResult(null);
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}
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}
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private void createNewTask() => pendingRequestTask = Task.Run(performLookup);
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protected override IEnumerable<APIUser> RetrieveResults(GetUsersRequest request) => request.Response?.Users;
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}
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}
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