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Rename BeatmapCard{ => Normal}

This commit is contained in:
Bartłomiej Dach 2021-12-21 08:25:52 +01:00
parent 2707b2fbda
commit 88d4e95ad8
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GPG Key ID: BCECCD4FA41F6497
6 changed files with 14 additions and 14 deletions

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@ -252,7 +252,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
[Test]
public void TestNormal()
{
createTestCase(beatmapSetInfo => new BeatmapCard(beatmapSetInfo));
createTestCase(beatmapSetInfo => new BeatmapCardNormal(beatmapSetInfo));
}
[Test]
@ -264,7 +264,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
[Test]
public void TestHoverState()
{
AddStep("create cards", () => Child = createContent(OverlayColourScheme.Blue, s => new BeatmapCard(s)));
AddStep("create cards", () => Child = createContent(OverlayColourScheme.Blue, s => new BeatmapCardNormal(s)));
AddStep("Hover card", () => InputManager.MoveMouseTo(firstCard()));
AddWaitStep("wait for potential state change", 5);
@ -281,10 +281,10 @@ namespace osu.Game.Tests.Visual.Beatmaps
AddWaitStep("wait for potential state change", 5);
AddAssert("card is still expanded", () => firstCard().Expanded.Value);
AddStep("Hover away", () => InputManager.MoveMouseTo(this.ChildrenOfType<BeatmapCard>().Last()));
AddStep("Hover away", () => InputManager.MoveMouseTo(this.ChildrenOfType<BeatmapCardNormal>().Last()));
AddUntilStep("card is not expanded", () => !firstCard().Expanded.Value);
BeatmapCard firstCard() => this.ChildrenOfType<BeatmapCard>().First();
BeatmapCardNormal firstCard() => this.ChildrenOfType<BeatmapCardNormal>().First();
}
}
}

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@ -21,7 +21,7 @@ using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Beatmaps.Drawables.Cards
{
public class BeatmapCard : BeatmapCardBase
public class BeatmapCardNormal : BeatmapCardBase
{
protected override Drawable IdleContent => idleBottomContent;
protected override Drawable DownloadInProgressContent => downloadProgressBar;
@ -43,7 +43,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public BeatmapCard(APIBeatmapSet beatmapSet, bool allowExpansion = true)
public BeatmapCardNormal(APIBeatmapSet beatmapSet, bool allowExpansion = true)
: base(beatmapSet, allowExpansion)
{
content = new BeatmapCardContent(height);

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@ -33,7 +33,7 @@ namespace osu.Game.Overlays
private Drawable currentContent;
private Container panelTarget;
private FillFlowContainer<BeatmapCard> foundContent;
private FillFlowContainer<BeatmapCardNormal> foundContent;
private NotFoundDrawable notFoundContent;
private SupporterRequiredDrawable supporterRequiredContent;
private BeatmapListingFilterControl filterControl;
@ -78,7 +78,7 @@ namespace osu.Game.Overlays
Padding = new MarginPadding { Horizontal = 20 },
Children = new Drawable[]
{
foundContent = new FillFlowContainer<BeatmapCard>(),
foundContent = new FillFlowContainer<BeatmapCardNormal>(),
notFoundContent = new NotFoundDrawable(),
supporterRequiredContent = new SupporterRequiredDrawable(),
}
@ -135,7 +135,7 @@ namespace osu.Game.Overlays
return;
}
var newPanels = searchResult.Results.Select(b => new BeatmapCard(b)
var newPanels = searchResult.Results.Select(b => new BeatmapCardNormal(b)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
@ -152,7 +152,7 @@ namespace osu.Game.Overlays
// spawn new children with the contained so we only clear old content at the last moment.
// reverse ID flow is required for correct Z-ordering of the cards' expandable content (last card should be front-most).
var content = new ReverseChildIDFillFlowContainer<BeatmapCard>
var content = new ReverseChildIDFillFlowContainer<BeatmapCardNormal>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,

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@ -61,7 +61,7 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
protected override Drawable CreateDrawableItem(APIBeatmapSet model) => model.OnlineID > 0
? new BeatmapCard(model)
? new BeatmapCardNormal(model)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,

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@ -136,12 +136,12 @@ namespace osu.Game.Overlays.Rankings
{
new ScoresTable(1, response.Users),
// reverse ID flow is required for correct Z-ordering of the cards' expandable content (last card should be front-most).
new ReverseChildIDFillFlowContainer<BeatmapCard>
new ReverseChildIDFillFlowContainer<BeatmapCardNormal>
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Spacing = new Vector2(10),
Children = response.BeatmapSets.Select(b => new BeatmapCard(b)
Children = response.BeatmapSets.Select(b => new BeatmapCardNormal(b)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,

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@ -228,7 +228,7 @@ namespace osu.Game.Screens.Play
onlineBeatmapRequest.Success += beatmapSet => Schedule(() =>
{
this.beatmapSet = beatmapSet;
beatmapPanelContainer.Child = new BeatmapCard(this.beatmapSet, allowExpansion: false);
beatmapPanelContainer.Child = new BeatmapCardNormal(this.beatmapSet, allowExpansion: false);
checkForAutomaticDownload();
});