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Add support card size tab control to beatmap listing
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commit
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -12,6 +13,7 @@ using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps.Drawables.Cards;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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@ -48,6 +50,11 @@ namespace osu.Game.Overlays.BeatmapListing
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/// </summary>
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public int CurrentPage { get; private set; }
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/// <summary>
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/// The currently selected <see cref="BeatmapCardSize"/>.
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/// </summary>
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public IBindable<BeatmapCardSize> CardSize { get; } = new Bindable<BeatmapCardSize>();
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private readonly BeatmapListingSearchControl searchControl;
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private readonly BeatmapListingSortTabControl sortControl;
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private readonly Box sortControlBackground;
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@ -105,6 +112,13 @@ namespace osu.Game.Overlays.BeatmapListing
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Margin = new MarginPadding { Left = 20 }
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},
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new BeatmapListingCardSizeTabControl
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Margin = new MarginPadding { Right = 20 },
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Current = { BindTarget = CardSize }
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}
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}
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}
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@ -227,12 +241,14 @@ namespace osu.Game.Overlays.BeatmapListing
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if (filters.Any())
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{
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SearchFinished?.Invoke(SearchResult.SupporterOnlyFilters(filters));
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var supporterOnlyFilters = SearchResult.SupporterOnlyFilters(filters);
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SearchFinished?.Invoke(supporterOnlyFilters);
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return;
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}
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}
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SearchFinished?.Invoke(SearchResult.ResultsReturned(sets));
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var resultsReturned = SearchResult.ResultsReturned(sets);
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SearchFinished?.Invoke(resultsReturned);
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};
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api.Queue(getSetsRequest);
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@ -296,7 +312,7 @@ namespace osu.Game.Overlays.BeatmapListing
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public static SearchResult ResultsReturned(List<APIBeatmapSet> results) => new SearchResult
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{
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Type = SearchResultType.ResultsReturned,
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Results = results
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Results = results,
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};
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public static SearchResult SupporterOnlyFilters(List<LocalisableString> filters) => new SearchResult
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@ -33,7 +33,7 @@ namespace osu.Game.Overlays
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private Drawable currentContent;
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private Container panelTarget;
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private FillFlowContainer<BeatmapCardNormal> foundContent;
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private FillFlowContainer<BeatmapCard> foundContent;
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private NotFoundDrawable notFoundContent;
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private SupporterRequiredDrawable supporterRequiredContent;
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private BeatmapListingFilterControl filterControl;
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@ -78,7 +78,7 @@ namespace osu.Game.Overlays
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Padding = new MarginPadding { Horizontal = 20 },
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Children = new Drawable[]
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{
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foundContent = new FillFlowContainer<BeatmapCardNormal>(),
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foundContent = new FillFlowContainer<BeatmapCard>(),
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notFoundContent = new NotFoundDrawable(),
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supporterRequiredContent = new SupporterRequiredDrawable(),
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}
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@ -135,11 +135,11 @@ namespace osu.Game.Overlays
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return;
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}
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var newPanels = searchResult.Results.Select(b => new BeatmapCardNormal(b)
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var newPanels = searchResult.Results.Select(b => BeatmapCard.Create(b, filterControl.CardSize.Value).With(card =>
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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});
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card.Anchor = Anchor.TopCentre;
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card.Origin = Anchor.TopCentre;
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}));
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if (filterControl.CurrentPage == 0)
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{
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@ -152,7 +152,7 @@ namespace osu.Game.Overlays
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// spawn new children with the contained so we only clear old content at the last moment.
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// reverse ID flow is required for correct Z-ordering of the cards' expandable content (last card should be front-most).
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var content = new ReverseChildIDFillFlowContainer<BeatmapCardNormal>
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var content = new ReverseChildIDFillFlowContainer<BeatmapCard>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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