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Move "excess mods" test behaviour to local usages
There were only two of these, so it doesn't make sense to add extra complexity in the test resources class.
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@ -147,18 +147,16 @@ namespace osu.Game.Tests.Resources
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/// Create a test score model.
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/// </summary>
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/// <param name="ruleset">The ruleset for which the score was set against.</param>
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/// <param name="excessMods">Whether to include an excessive number of mods. If <c>false</c>, only two will be added.</param>
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/// <returns></returns>
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public static ScoreInfo CreateTestScoreInfo(RulesetInfo ruleset = null, bool excessMods = false) =>
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CreateTestScoreInfo(CreateTestBeatmapSetInfo(1, new[] { ruleset ?? new OsuRuleset().RulesetInfo }).Beatmaps.First(), excessMods);
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public static ScoreInfo CreateTestScoreInfo(RulesetInfo ruleset = null) =>
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CreateTestScoreInfo(CreateTestBeatmapSetInfo(1, new[] { ruleset ?? new OsuRuleset().RulesetInfo }).Beatmaps.First());
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/// <summary>
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/// Create a test score model.
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/// </summary>
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/// <param name="beatmap">The beatmap for which the score was set against.</param>
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/// <param name="excessMods">Whether to include an excessive number of mods. If <c>false</c>, only two will be added.</param>
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/// <returns></returns>
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public static ScoreInfo CreateTestScoreInfo(BeatmapInfo beatmap, bool excessMods = false) => new ScoreInfo
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public static ScoreInfo CreateTestScoreInfo(BeatmapInfo beatmap) => new ScoreInfo
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{
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User = new APIUser
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{
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@ -169,9 +167,7 @@ namespace osu.Game.Tests.Resources
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BeatmapInfo = beatmap,
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Ruleset = beatmap.Ruleset,
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RulesetID = beatmap.Ruleset.ID ?? 0,
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Mods = excessMods
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? beatmap.Ruleset.CreateInstance().CreateAllMods().ToArray()
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: new Mod[] { new TestModHardRock(), new TestModDoubleTime() },
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Mods = new Mod[] { new TestModHardRock(), new TestModDoubleTime() },
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TotalScore = 2845370,
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Accuracy = 0.95,
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MaxCombo = 999,
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -29,7 +30,12 @@ namespace osu.Game.Tests.Visual.Ranking
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[Test]
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public void TestExcessMods()
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{
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AddStep("show excess mods score", () => showPanel(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), TestResources.CreateTestScoreInfo(excessMods: true)));
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AddStep("show excess mods score", () =>
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{
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var score = TestResources.CreateTestScoreInfo();
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score.Mods = score.BeatmapInfo.Ruleset.CreateInstance().CreateAllMods().ToArray();
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showPanel(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), score);
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});
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}
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private void showPanel(WorkingBeatmap workingBeatmap, ScoreInfo score)
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@ -41,9 +41,15 @@ namespace osu.Game.Tests.Visual.Ranking
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[Test]
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public void TestExcessMods()
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{
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var author = new APIUser { Username = "mapper_name" };
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AddStep("show excess mods score", () =>
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{
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var author = new APIUser { Username = "mapper_name" };
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AddStep("show excess mods score", () => showPanel(TestResources.CreateTestScoreInfo(createTestBeatmap(author), true)));
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var score = TestResources.CreateTestScoreInfo(createTestBeatmap(author));
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score.Mods = score.BeatmapInfo.Ruleset.CreateInstance().CreateAllMods().ToArray();
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showPanel(score);
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});
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AddAssert("mapper name present", () => this.ChildrenOfType<OsuSpriteText>().Any(spriteText => spriteText.Current.Value == "mapper_name"));
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}
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