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Add accessibility to realm factory via IStorageResourceProvider
We might need to rename this class..
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@ -15,6 +15,7 @@ using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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@ -220,6 +221,7 @@ namespace osu.Game.Tests.Gameplay
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public AudioManager AudioManager => Audio;
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public IResourceStore<byte[]> Files => null;
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public new IResourceStore<byte[]> Resources => base.Resources;
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public RealmContextFactory RealmContextFactory => null;
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public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
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#endregion
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@ -15,6 +15,7 @@ using osu.Framework.Platform;
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using osu.Framework.Statistics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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@ -108,6 +109,7 @@ namespace osu.Game.Beatmaps
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TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore;
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ITrackStore IBeatmapResourceProvider.Tracks => trackStore;
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AudioManager IStorageResourceProvider.AudioManager => audioManager;
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RealmContextFactory IStorageResourceProvider.RealmContextFactory => null;
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IResourceStore<byte[]> IStorageResourceProvider.Files => files;
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IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
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IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host?.CreateTextureLoaderStore(underlyingStore);
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@ -4,6 +4,7 @@
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using osu.Framework.Audio;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Database;
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namespace osu.Game.IO
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{
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@ -24,6 +25,11 @@ namespace osu.Game.IO
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/// </summary>
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IResourceStore<byte[]> Resources { get; }
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/// <summary>
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/// Access realm.
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/// </summary>
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RealmContextFactory RealmContextFactory { get; }
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/// <summary>
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/// Create a texture loader store based on an underlying data store.
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/// </summary>
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@ -14,6 +14,7 @@ using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Models;
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using osu.Game.Rulesets;
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@ -118,6 +119,7 @@ namespace osu.Game.Tests.Beatmaps
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public IResourceStore<byte[]> Files => userSkinResourceStore;
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public new IResourceStore<byte[]> Resources => base.Resources;
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public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
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RealmContextFactory IStorageResourceProvider.RealmContextFactory => null;
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#endregion
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@ -15,6 +15,7 @@ using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Graphics.Sprites;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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@ -158,6 +159,7 @@ namespace osu.Game.Tests.Visual
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public IResourceStore<byte[]> Files => null;
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public new IResourceStore<byte[]> Resources => base.Resources;
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public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
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RealmContextFactory IStorageResourceProvider.RealmContextFactory => null;
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#endregion
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