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Add more test steps for input handling edge cases
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@ -1,7 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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@ -76,9 +78,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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moveMouseToControlPoint(2);
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AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
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AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
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addMovementStep(new Vector2(450, 50));
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AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
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assertControlPointPosition(2, new Vector2(450, 50));
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assertControlPointType(2, PathType.PerfectCurve);
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@ -87,6 +94,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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assertControlPointPosition(4, new Vector2(550, 200));
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AddStep("release control", () => InputManager.ReleaseKey(Key.LControl));
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moveMouseToControlPoint(3);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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AddAssert("only one control point piece selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 1);
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}
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[Test]
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