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Add another until step to guard against async test issues
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@ -679,9 +679,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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BeatmapID = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo.OnlineID ?? -1
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})));
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AddStep("delete item as other user", () => client.RemoveUserPlaylistItem(1234, 2));
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AddUntilStep("wait for item to be deleted", () => client.Room?.Playlist.Count == 1);
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AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2);
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AddStep("delete item as other user", () => client.RemoveUserPlaylistItem(1234, 2));
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AddUntilStep("item removed from playlist", () => client.Room?.Playlist.Count == 1);
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AddStep("exit gameplay as initial user", () => multiplayerScreenStack.MultiplayerScreen.MakeCurrent());
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AddUntilStep("queue is empty", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Count == 0);
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}
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