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Add logging of MultiplayerMatchSubScreen
exiting from room loss
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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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@ -434,6 +435,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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private void handleRoomLost() => Schedule(() =>
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{
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Logger.Log($"{nameof(MultiplayerMatchSubScreen)} exiting due to loss of room or connection");
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if (this.IsCurrentScreen())
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this.Exit();
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else
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