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Fix TestMultiplayerClient referencing the wrong room
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@ -535,7 +535,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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var itemsByPriority = new List<(MultiplayerPlaylistItem item, int priority)>();
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// Assign a priority for items from each user, starting from 0 and increasing in order which the user added the items.
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foreach (var group in room.Playlist.Where(item => !item.Expired).OrderBy(item => item.ID).GroupBy(item => item.OwnerID))
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foreach (var group in serverSidePlaylist.Where(item => !item.Expired).OrderBy(item => item.ID).GroupBy(item => item.OwnerID))
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{
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int priority = 0;
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itemsByPriority.AddRange(group.Select(item => (item, priority++)));
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