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Avoid blocking windows key usage when the osu! window is not active
As discussed in https://github.com/ppy/osu/discussions/16147.
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parent
51386bb48d
commit
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@ -14,6 +14,7 @@ namespace osu.Desktop.Windows
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{
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private Bindable<bool> disableWinKey;
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private IBindable<bool> localUserPlaying;
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private IBindable<bool> isActive;
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[Resolved]
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private GameHost host { get; set; }
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@ -24,13 +25,16 @@ namespace osu.Desktop.Windows
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localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
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localUserPlaying.BindValueChanged(_ => updateBlocking());
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isActive = host.IsActive.GetBoundCopy();
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isActive.BindValueChanged(_ => updateBlocking());
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disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);
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disableWinKey.BindValueChanged(_ => updateBlocking(), true);
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}
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private void updateBlocking()
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{
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bool shouldDisable = disableWinKey.Value && localUserPlaying.Value;
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bool shouldDisable = isActive.Value && disableWinKey.Value && localUserPlaying.Value;
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if (shouldDisable)
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host.InputThread.Scheduler.Add(WindowsKey.Disable);
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